Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
-
eSports Market Update: The Emerging Influencer Marketer Connection
... companies. It also examines three esports-adjacent market segments: legal tournament cash betting, competitive game cash self-wagering, and competitive game influencer marketing. Revenue going to companies directly or primarily in these five market segments is also ... Read More
-
The E3 That Wasn't, 2022: New Games Incoming as the Industry Braces for Potential Recession
... its likely impact, as well as inflationary and recessionary concerns, through 2023. "The 4Q22 exclusive games lineup isn't a barn burner. Coupled with inflationary and/or recessionary impacts, we don't expect significant growth in holiday season ... Read More
-
Global Lottery Market - Forecasts from 2022 to 2027
... US$357.041 billion in 2027, from US$239.040 billion in 2020. The lottery market is segmented into terminal-based games, scratch-off-based games, and sports lotteries. The lottery market can either be played offline or online. With increasing access ... Read More
-
Caravan Parks, Holiday Houses and Other Accommodation in Australia - Industry Market Research Report
... Operators of hotels and resorts, motels and serviced apartments are excluded from the industry. In addition, individuals within an ABN that rent out properties or rooms through accommodation-sharing platforms, such as Airbnb, are not included ... Read More
-
Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse
... and increase the use of AI-driven digital twin technology across the entire product life cycle, from design through operation.With this partnership, Siemens is seeking to help customers build photorealistic, physics-based digital twins that simulate real-world ... Read More
-
Global Artificial Intelligence Market in sports 2022-2026
... during the forecast period. Our report on the artificial intelligence market in sports provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. ... Read More
-
Sports Training Market By Sports Type (Soccer, Cricket, Baseball, Volleyball), By Form (Academy/ Coaching, Therapy, Sports Analytics), By Application (Men, Women, Kids), By Age Group (Below 20, 21-35, 35 and above), By Medum (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Global Opportunity Analysis and Industry Forecast, 2021-2031 The global sports training market was valued at $11.00 billion in 2021, and is projected to reach $18.85 billion by 2031, growing at a CAGR of 5.7% from ... Read More
-
Wireless Anc Headphone Market By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Analysis and Industry Forecast, 2021-2031 The global wireless ANC headphone market was valued at $11.67 billion in 2021, and is projected to reach $49.58 billion by 2031, registering a CAGR of 6.67% from 2022 to ... Read More
-
Horse Riding Apparel Market By Type (Clothes, Boots, Gloves, Others), By Gender (Male, Female), By Distribution Channel (Supermarkets and hypermarkets, Independent sports outlet, Sports retail chain, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... global horse riding apparel market was valued at $2.7 billion in 2021, and is projected to reach $4.1 billion by 2031, growing at a CAGR of 4.5% from 2022 to 2031.Equestrian apparel, often known as ... Read More
-
Global and United States eSports Betting Market Report & Forecast 2022-2028
... the segmentation data of other regions in regional level and county level. Due to the COVID-19 pandemic, the global eSports Betting market size is estimated to be worth US$ 523.86 million in 2022 and is ... Read More
-
Germany Sports Broadcasting Media (Television and Telecommunications) Market Landscape
... Germany today, with top-level data and detailed forecasts of key indicators up to 2026. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports ... Read More
-
Global Massage Guns Market 2022-2026
... Our report on the massage guns market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More
-
Europe Football Shoes Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline and Online), By Product, By Country and Growth Forecast, 2022 - 2028
... growth of 4.8% CAGR during the forecast period (2022-2028). Different boot types, and especially stud combinations, are available and vary according to the type of surface, the sport, and even the user's position or function ... Read More
-
Sports Technology Market Size, Share & Trends Analysis Report By Technology (Device (Wearables & Digital Signage), Smart Stadium, Analytics & Statistics, Esports), By Sports, By Region, And Segment Forecasts, 2022 - 2030
... by Grand View Research, Inc. In recent years, professional sports organizations have been using new technologies like smart stadiums, sports data analytics, wearable gadgets, and digital signage to engage spectators, improve team performance, and create ... Read More
-
Wimbledon (The Championships), 2022 - Property Profile, Sponsorship and Media Landscape
... prices for the two-week long Championships started at around $9 and reached upwards of $288 for a single ticket. Debenture tickets for this year's competition ranged from $619 to $5495. The BBC’s coverage was able ... Read More
-
Women in Sport - Thematic Research
... the growth of women’s sport, with the male variety of almost every kind of sport having a greater profile and financial power. While certain sports have made significant strides in leveling the playing field, there ... Read More
-
Artwork Management Software Market Analysis and Forecast to 2031: By Deployment Type (On-Premise, Cloud-Based), Application (Life Sciences, Retail, Manufacturing, Others), and Region
... 2021 and it is anticipated to grow up to US$ 10.9 billion by 2031, at a CAGR of 7.8% during the forecast period. Artwork management is the practice of simplifying approval cycles, reducing manual processes, ... Read More
-
Global Music Market (Recorded Music, Streaming & Publishing): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)
... CAGR of 3.39%, over the period 2022-2026. The factors such as accelerating number of paid streaming subscribers, rising adoption of smartphones, expanding music consumption, growing popularity of digital music streaming platforms and growing integration with ... Read More
-
Consumer Lifestyles in the United Kingdom
... broader trends in the United Kingdom. Euromonitor's Consumer Lifestyles in the United Kingdom report analyses factors influencing national consumer expenditure. Consumer lifestyles reports include coverage of: population, urban development, home ownership, household profiles, labour, income, ... Read More
-
The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse
... of the metaverse technology ecosystem. It details when consumers and enterprises will embrace a metaverse paired with human augmentation techs and highlights the consumer and enterprise use cases that the metaverse can enable. It also ... Read More
-
Business of The Hundred (Cricket) 2022 - Property Profile, Sponsorship and Media Landscape
... portfolio The Hundred competition has only seen a small increase of 50,200 combined followers compared to GlobalData’s last recording of The Hundred’s social media followings on the tournament's platforms. Ahead of the second edition of ... Read More
-
3D Reconstruction Technology Market Forecast 2028
... the end of 2028. 3D reconstruction is the procedure of catching the shape and look of genuine articles in PC vision and PC illustrations. Dynamic or aloof strategies can be utilized to finish this cycle. ... Read More
-
Consumer Metaverse Market
... offers a comprehensive assessment of the most important market dynamics. After conducting thorough research on the historical and current growth parameters, the growth prospects of the market are obtained with maximum precision. Market Segmentation The ... Read More
-
Virtual Production Market by Offering (Hardware, Software, Services), Type (Pre-Production, Production, Post-Production), End User (Movies, Television Series, Commercial Advertisement, Online Videos), Region - Global Forecast to 2027
... to be USD 2.6 billion in 2022 and is projected to reach 5.1 billion by 2027, at a CAGR of 14.5% during the forecast period. The market has a promising growth potential due to several ... Read More
-
Online Gambling Market Intelligence Report - Global Forecast to 2027
... the forecast period. Market Statistics: The report provides market sizing and forecast across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF. It helps organization leaders make better decisions when currency exchange ... Read More