Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Global Online Lottery Market Report and Forecast 2022-2027
... internet connections. The market is projected to further grow at a CAGR of 14.9% between 2022 and 2027. Online lottery refers to a system that allows players to buy lottery tickets created by an online ... Read More
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Trend Opportunity Profiles: Health, Wellness, and Well-Being Series
... term trends transforming their business growth environment. To create each profile, Frost & Sullivan analyzes the trend opportunity across key industries, including aerospace and defense; health, wellness and well-being; retail; information and communication technologies; supply ... Read More
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Agritourism Market Size, Share & Trends Analysis Report By Activity (On-farm Sales, Outdoor Recreation, Entertainment, Educational Tourism, Accommodations), By Sales Channel (Travel Agents, Direct Sales), By Region, And Segment Forecasts, 2022 - 2030
... View Research, Inc. Rising spending on tourism, the increased number of travelers in recent years due to rising incomes that wish to know about village culture, and the increasing range of available tourist activities across ... Read More
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2022 Global Forecast for Motion picture processing equipment, all types, excluding motion picture still-type equipment (2023-2028 Outlook)-Manufacturing & Markets Report
... and forecasts on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to ... Read More
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2022 Global Forecast for Still picture commercial-type processing equipment for film (2023-2028 Outlook)-Manufacturing & Markets Report
... market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments include ... Read More
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2022 Global Forecast for Projection screens (for motion picture and/or still projection) (2023-2028 Outlook)-Manufacturing & Markets Report
... the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. Product shipments ... Read More
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2022 Global Forecast for All other still picture commercial-type processing equipment (developing machines, etc.) (2023-2028 Outlook)-Manufacturing & Markets Report
... forecasts on the market for over 40 countries. Estimates on equipment or material sales (product shipments value) are published historically for 2015 to 2019, projections for 2020 to 2022 and forecasts for 2023 to 2028. ... Read More
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Global Learning and Educational Toys Market Size study, By Product Type (Building Sets, Games & Puzzles, Sports & Outdoor Toys), By Age Group (5 years, 5 to 10 years, and above 10 years), and By Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028
... Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028 Global Learning and Educational Toys Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy ... Read More
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Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regional Forecasts 2022-2028
... Offline), and Regional Forecasts 2022-2028 Global Wireless Anc Headphone Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the ... Read More
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Capacitor Market (Product Type: Multilayer Ceramic Capacitor, Silicon Capacitor, Vacuum Capacitor, Paper/Film Capacitor, Tantalum Capacitor, and others; Mounting Type: Surface Mounted and Through-Hole) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... Market – Scope of Report TMR’s report on the global capacitor market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during ... Read More
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Sports Betting Market (Platform: Offline and Online; Game Type: Football, Baseball, Basketball, Hockey, Cricket, Tennis, Golf, Boxing, Horse Racing, Auto Racing, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... Betting Market – Scope of Report TMR’s report on the global sports betting market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the ... Read More
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Recreational Boat Market - Global Outlook and Forecast 2022-2027
... and fishing. Cruising is the most popular and preferable activity in developed regions such as North America and Europe. The demand and adoption of boating activities are high due to numerous reasons, such as increased ... Read More
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Arts, Entertainment and Recreation in the US - Industry Market Research Report
... time. Over the five years to 2018, the sector was positively affected by strong growth in per capita disposable income, propelling sector revenue to expand. Over the five years to 2023, the Arts, Entertainment and ... Read More
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Regal Entertainment Group - Strategy, SWOT and Corporate Finance Report
... structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Regal Entertainment Group (Regal), subsidiary of Cineworld Group develops, acquires and operates multi-screen theaters in ... Read More
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Entertainment Buildings Market Global Briefing 2022
... Briefing 2022 provides strategists, marketers and senior management with the critical information they need to assess the global entertainment buildings sector. Reasons to Purchase Fully updated for 2022 Identify growth segments and opportunities. Facilitate decision ... Read More
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Sports Buildings Market Global Briefing 2022
... Briefing 2022 provides strategists, marketers and senior management with the critical information they need to assess the global sports buildings sector. Reasons to Purchase Fully updated for 2022 Identify growth segments and opportunities. Facilitate decision ... Read More
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Earphones and Headphones Market Forecasts to 2028 – Global Analysis By Product (Earphones, Headphones), Technology (Wired, Wireless), Application (Gaming, Music & Entertainment) and By Geography
... is accounted for $42.16 billion in 2022 and is expected to reach $135.64 billion by 2028 growing at a CAGR of 21.5% during the forecast period. The earphones and headphones are electronic audio gadgets that ... Read More
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Artificial Grass Market Forecasts to 2028 – Global Analysis By Installation (Flooring, Wall Cladding), Fiber Base Material (Nylon, Polypropylene, Polyethylene), Application (Contact Sports, Non-Contact Sports) and By Geography
... Grass Market is accounted for $6.72 billion in 2022 and is expected to reach $11.16 billion by 2028 growing at a CAGR of 8.8% during the forecast period. Artificial grass is made up of synthetic, ... Read More
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Sports Technology Market (Component: Wearable Devices & Sports Equipment, Software, Services; Sports: Baseball, Basketball, Cricket, Cycling, Football, Golf, Rugby, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2022-2031
... – Scope of Report TMR’s report on the global sports technology market studies the past as well as the current growth trends and opportunities to gain valuable insights of the indicators of the market during ... Read More
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eSports Market Update: The Emerging Influencer Marketer Connection
... companies. It also examines three esports-adjacent market segments: legal tournament cash betting, competitive game cash self-wagering, and competitive game influencer marketing. Revenue going to companies directly or primarily in these five market segments is also ... Read More
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The E3 That Wasn't, 2022: New Games Incoming as the Industry Braces for Potential Recession
... its likely impact, as well as inflationary and recessionary concerns, through 2023. "The 4Q22 exclusive games lineup isn't a barn burner. Coupled with inflationary and/or recessionary impacts, we don't expect significant growth in holiday season ... Read More
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Global Lottery Market - Forecasts from 2022 to 2027
... US$357.041 billion in 2027, from US$239.040 billion in 2020. The lottery market is segmented into terminal-based games, scratch-off-based games, and sports lotteries. The lottery market can either be played offline or online. With increasing access ... Read More
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Caravan Parks, Holiday Houses and Other Accommodation in Australia - Industry Market Research Report
... Operators of hotels and resorts, motels and serviced apartments are excluded from the industry. In addition, individuals within an ABN that rent out properties or rooms through accommodation-sharing platforms, such as Airbnb, are not included ... Read More
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Siemens and NVIDIA Partnership to Develop and Scale the Industrial Metaverse
... and increase the use of AI-driven digital twin technology across the entire product life cycle, from design through operation.With this partnership, Siemens is seeking to help customers build photorealistic, physics-based digital twins that simulate real-world ... Read More
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Global Artificial Intelligence Market in sports 2022-2026
... during the forecast period. Our report on the artificial intelligence market in sports provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. ... Read More