Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Domestic Tourism Market Size, Share & Trends Analysis Report By Tour Type (Adventure, Spiritual/Cultural, Sports, Weekend Getaways), By Tourism Type, By Mode Of Booking, By Region, And Segment Forecasts, 2023 - 2030
... Growth & Trends The global domestic tourism market size is expected to reach USD 5,858.27 billion by 2030, according to a new report by Grand View Research, Inc. The market is expected to expand at ... Read More
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Global Music Arranging Software Market Growth (Status and Outlook) 2023-2029
... 2022, providing a comprehensive analysis by region and market sector of projected Music Arranging Software sales for 2023 through 2029. With Music Arranging Software sales broken down by region, market sector and sub-sector, this report ... Read More
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France Sports Broadcasting Media (Television and Telecommunications) Landscape
... detailed forecasts of key indicators up to 2026. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports media rights. Amazon shook up the ... Read More
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Global Cinema Self-service Ticket Machines Market Growth 2023-2029
... 2022, providing a comprehensive analysis by region and market sector of projected Cinema Self-service Ticket Machines sales for 2023 through 2029. With Cinema Self-service Ticket Machines sales broken down by region, market sector and sub-sector, ... Read More
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Global Full Spectrum Aquarium Bulbs Market Growth 2023-2029
... they are a good general purpose type of lighting for aquariums. LPI (LP Information)' newest research report, the “Full Spectrum Aquarium Bulbs Industry Forecast” looks at past sales and reviews total world Full Spectrum Aquarium ... Read More
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Music Recording Global Market Briefing 2023
... capita consumption, the market was $6.6 and in terms of global GDP, the market was 0.04%. Music Recording was the second largest segment within the film and music market accounting for 16.1% preceded by film ... Read More
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Yoga Tourism Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2019–2029, Segmented By Gender (Women, Men); By Region (North America, Europe, Asia Pacific, Latin America, Middle East and Africa)
... Market Size to Grow at a Steady CAGR of 5.2% During 2023–2029 Global yoga tourism market is flourishing owing to growing interest in wellness tourism, an increase in disease burden and in the prevalence of ... Read More
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Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2023: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
... market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product ... Read More
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Amusements Global Market Briefing 2023
... $66.1 and in terms of global GDP, the market was 0.48%. Amusements was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5% respectively. Amusements Global ... Read More
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Film And Video Global Market Briefing 2023
... per capita consumption, the market was $34.3 and in terms of global GDP, the market was 0.25%. Film And Video was the largest segment within the film and music market accounting for 83.8% followed by ... Read More
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Sports Global Market Briefing 2023
... was $62.3 and in terms of global GDP, the market was 0.45%. Sports was the second largest segment within the recreation market accounting for 33.7% preceded and followed by amusements at 35.7% and arts at ... Read More
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Recreation Global Market Briefing 2023
... was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5%. Recreation Global Market Briefing 2023 provides strategists, marketers and senior management with the critical information ... Read More
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Arts Global Market Briefing 2023
... was $56.5 and in terms of global GDP, the market was 0.41%. Arts was the third largest segment within the recreation market accounting for 30.5% preceded by sports at 33.7% and amusements at 35.7% respectively. ... Read More
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Film And Music Global Market Briefing 2023
... capita consumption, the market was $40.9 and in terms of global GDP, the market was 0.30%. Film And Music was the fifth largest segment within the media market accounting for 14.5% preceded and followed by ... Read More
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Participatory Sports Global Market Briefing 2023
... market was $40.0 and in terms of global GDP, the market was 0.29%. Participatory sports was the largest segment within the sports market accounting for 64.1% followed by spectator sports at 35.8%. Participatory Sports Global ... Read More
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Spectator Sports Global Market Briefing 2023
... the market was $22.3 and in terms of global GDP, the market was 0.16%. Spectator sports was the second largest segment within the sports market accounting for 35.8% preceded by participatory sports at 64.1%. Spectator ... Read More
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Online Event Ticketing Market: Current Analysis and Forecast (2022-2028)
... place, which is extremely useful when hosting an event that requires ticketing. A one-stop-shop ticketing solution. Users do not need technical knowledge to implement and benefit from online event ticketing. The online event ticketing Market ... Read More
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Museums, Historical Sites, Zoos, And Parks Global Market Briefing 2023
... for 13.7%. In terms of per capita consumption, the market was $7.7 and in terms of global GDP, the market was 0.05%. Museums, historical Sites, zoos, and parks was the third largest segment within the ... Read More
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Gambling Global Market Briefing 2023
... $57.5 and in terms of global GDP, the market was 0.42%. Gambling was the largest segment within the amusements market accounting for 86.9% followed by amusement parks at 13.0%. Gambling Global Market Briefing 2023 provides ... Read More
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Sports And Arts Promoters Global Market Briefing 2023
... per capita consumption, the market was $28.4 and in terms of global GDP, the market was 0.20%. Sports and arts promoters was the largest segment within the arts market accounting for 50.3% followed by independent ... Read More
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Amusement Parks Global Market Briefing 2023
... the market was $8.6 and in terms of global GDP, the market was 0.06%. Amusement parks was the second largest segment within the amusements market accounting for 13.0% preceded by gambling at 86.9%. Amusement Parks ... Read More
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NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development
... developers and enterprise teams with a comprehensive suite of cloud services to design, publish, operate, and experience metaverse applications from anywhere. "When dealing with industrial metaverse projects, most companies may feel overwhelmed by technological complexities. ... Read More
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North America Fantasy Sports Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... Highlights The growing fame of players in different sports, the popularity of football, increasing investment in internet infrastructure, and the launch of fantasy sports applications are the principal determinants that will give tremendous growth possibilities ... Read More
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United States Online Gambling Market - Growth, Trends, and Forecasts (2023 - 2028)
... market gained certain momentum and the money supply chain moved, the consumers were seeking certain platforms to promote their capital portfolio, for instance, some of the consumers invested in stocks whereas some of them preferred ... Read More
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Licensed Sports Merchandise Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... the Covid-19 pandemic, outdoor games and sports were affected due to strict government guidelines and restrictions. The sports clubs, gyms, and fitness studios were the first businesses to undergo shut down as per the government ... Read More