Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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UAE Racket Sports Equipment Market Overview, 2028
... sports equipment markets in UAE. Additionally, a focus on sports education and training in academics is further expected to drive the growth of the UAE racket sports equipment market. The development of this industry in ... Read More
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Italy Racket Sports Equipment Market Overview, 2028
... players and coaches. This experiment was only partially successful, and at the beginning of the 1990s, the first federation academies were established, where players and coaches lived all year and practiced for 5 to 6 ... Read More
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Mexico Racket Sports Equipment Market Overview, 2028
... and field, and their second most popular sport, boxing. Pelota Mixteca is an ancient game similar to tennis without a net, the ball is hit with decorated gloves and is played in Mexico. Tennis is ... Read More
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FIFA World Cup 2022 - Post Event Analysis
... total attendance figure of 88,966 at the Lusail Stadium, the joint highest attended match of the tournament, along with Argentina’s semi-final against Croatia and Argentina’s group match against Mexico. Approximately 2.95 million tickets were sold ... Read More
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Rugby League World Cup, 2021 - Post Event Analysis
... final between Australia and Samoa boasted a total attendance figure of 67,502, the highest attended match of the tournament. Adult tickets varied from £25 ($30.97) to £180 ($223.47) at this year’s tournament, with approximately 350,000 ... Read More
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Women's Rugby World Cup, 2021 - Post Event Analysis
... of 140,000 smashed the 2017 figures, where total attendance stood at 45,412. Adult tickets for triple header pool games started at $6.40 and prices fluctuated up to $32.03 for double-header finals, whilst children tickets started ... Read More
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Ubisoft Entertainment S.A. - Strategy, SWOT and Corporate Finance Report
... structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Ubisoft Entertainment S.A. (Ubisoft or the company) is involved in the production, publishing and distribution ... Read More
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Toei Animation Co., Ltd. - Strategy, SWOT and Corporate Finance Report
... the company's structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Toei Animation Co., Ltd. (Toei or the company) is engaged in the production, ... Read More
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The Walt Disney Company - Strategy, SWOT and Corporate Finance Report
... the company's structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights The Walt Disney Company (Walt Disney or 'the company'), together with its subsidiaries, ... Read More
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Warner Music Group Corp. - Strategy, SWOT and Corporate Finance Report
... the company's structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Warner Music Group Corp. (Warner Music or 'the company'), is a music-based content ... Read More
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Sports Events Tickets Market Size, Share & Trends Analysis Report By Type (Digital tickets, Online Printable Tickets, Paper Tickets), By Region, And Segment Forecasts, 2023 - 2030
... global sports events ticket market size is expected to reach USD 43.85 billion by 2030, expanding at a CAGR of 13.9% during the forecast period, according to a new report by Grand View Research, Inc. ... Read More
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AMC Entertainment Holdings, Inc. - Strategy, SWOT and Corporate Finance Report
... the company's structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights AMC Entertainment Holdings, Inc. (AMC or 'the company') is an entertainment company that ... Read More
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Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing
... of the global mobile gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 to 2027. Revenue forecasts for this period ... Read More
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FIFA World Cup Products and Marketing - Trend Overview, Consumer Insight and Strategies
... one of the biggest events on the calendar for brands. Undeniably the event has a huge impact on revenue and brand awareness for sponsors and other companies marketing their products and services during the period. ... Read More
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Sports Tourism Market Size, Share & Trends Analysis Report By Sports Type (Soccer/Football, Cricket, Basketball, Tennis), By Tourism Type (Active, Passive, Nostalgia), By Region, And Segment Forecasts, 2023 - 2030
... Trends The global sports tourism market size is expected to reach USD 2,137.86 billion by 2030, according to a new report by Grand View Research, Inc. The market is anticipated to expand at a CAGR ... Read More
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Motorsport Products Market Research Report Forecast 2027
... uses motor vehicles, whether for racing or non-racing purposes, is referred to as a ""motorsports event."" The most well-known of these, known as auto racing or automobile racing, involves cars. Restaurants, hotels, tourism, non-essential retail ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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Computational Challenges in Metaverse Are Unlikely to Go Away: What Is Needed for Metaverse to Succeed?
... to evolve. IDC defines the metaverse as a highly immersive future environment that blends the physical and digital to drive a shared sense of presence, interaction, persistence, and continuity across multiple spheres of work and ... Read More
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North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
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South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in South & Central America is expected to grow from US$ 10.21 million in 2022 to US$ 13.62 million by 2028. It is estimated to grow at a CAGR of 4.9% ... Read More
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Business of National Football League (NFL) 2022-23 - Property Profile, Sponsorship and Media Landscape
... league from a social media, sponsorship and media perspective. It also takes a closer look at the commercial setups of all the teams on an individual basis. This season the NFL has 9 individual broadcast ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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2023 Postproduction Services and Other Motion Picture and Video Global Market Size & Growth Report with Updated Forecasts
... covers revenue, growth, and regional share across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes ... Read More
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2023 Bingo, Off Track, Card Rooms and Other Gambling Global Market Size & Growth Report with Updated Forecasts
... covers revenue, growth, and regional share across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes ... Read More
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2023 Concert and Event Promotion Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Concert ... Read More