Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Research Report on Southeast Asia Theme Park Industry 2023-2032
... the tourism industry also promotes the development of the theme park industry in Southeast Asia. And as Southeast Asia's economy grows and residents' living standards improve, the consumer demand for theme parks expands, and the ... Read More
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Research Report on Southeast Asia Cinema Industry 2023-2032
... cinema to watch movies has become an option for people in their leisure time. The population base in Southeast Asia is huge and the population structure is relatively young, so the future development of the ... Read More
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Emerging Economies in Sport - Thematic Intelligence
... countries in Europe and North America, the landscape has been slowly shifting in the last couple of decades. Certain nations in Asia, including India and China, have been growing their economy rapidly, to a point ... Read More
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North America Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Country and Growth Forecast, 2022 - 2028
... Forecast, 2022 - 2028 The North America Digital Media Production Software Market would witness market growth of 9.8% CAGR during the forecast period (2022-2028). Social media websites allow businesses to engage with their consumers and ... Read More
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Global Online Tennis Gaming Market Growth (Status and Outlook) 2023-2029
... 2022, providing a comprehensive analysis by region and market sector of projected Online Tennis Gaming sales for 2023 through 2029. With Online Tennis Gaming sales broken down by region, market sector and sub-sector, this report ... Read More
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South America Esports Market Outlook, 2028
... this growth in gaming, there is also an increase in revenue. Among the countries with the largest market shares in South America are Brazil, followed by Argentina and Colombia. In these countries traditionally dominated by ... Read More
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Middle East & Africa Esports Market Outlook, 2028
... is expected to grow over the coming years. In recent years, gaming has changed radically. Not only have the games themselves evolved so has the way users engage with them. Each player competing against the ... Read More
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Asia-Pacific Esports Market Outlook, 2028
... region. Younger population influences the shift to a ‘mobile first’ mentality where the region’s increasing online population and high smartphone penetration contribute significantly to the growth of mobile esports. As infrastructure and internet connectivity continue ... Read More
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North America Esports Market Outlook, 2028
... gaming business propagates creativity by pushing the upper limits with respect to achievements. Video gaming is no longer a hobby exclusively for the young. As generations have grown up with video gaming as a common ... Read More
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FIH World Cup 2023 - Post Event Analysis
... World Champions after an enticing Final which saw them defeat Belgium on penalties. The report offers some insight and analysis around some of the key commercial outcomes of the tournament in India. Over $4 million ... Read More
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Global Music Competitive Mobile Games Market Growth (Status and Outlook) 2023-2029
... Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Music Competitive Mobile Games sales for 2023 through 2029. With Music Competitive Mobile Games sales broken down by region, market ... Read More
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Global Esports Market Overview, 2023-28
... The rising popularity of online video games is the primary market factor driving the growth of the Esports market. Esports are competitions that take place in the world of video games and are gaining more ... Read More
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Global Esports Market Outlook, 2028
... turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. Gaming is no ... Read More
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Japan Sports Broadcasting Media (Television and Telecommunications) Landscape
... detailed forecasts of key indicators up to 2027. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports media rights. Key Highlights SPOTV NOW, ... Read More
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Global Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Regional Outlook and Forecast, 2022 - 2028
... 2022 - 2028 The Global Digital Media Production Software Market size is expected to reach $23.3 billion by 2028, rising at a market growth of 11.1% CAGR during the forecast period. The digital media production ... Read More
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Europe Esports Market Outlook, 2028
... market. Europe games market is majorly acquired by the major countries such Germany, the United Kingdom, France and Italy. With more than 77% penetration of smartphones in Europe, more than 30% population of Europe plays ... Read More
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Global Basketball Shooting Machine Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected Basketball Shooting Machine sales for 2023 through 2029. With Basketball Shooting Machine sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
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Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030
... Esports market size was valued at US$1.39 billion in 2022. The market is expected to grow at a CAGR of 16.7% during the forecast period (2022-2030). The Esports market report provides an executive-level overview of ... Read More
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Global Leisure and Landscaping Artificial Turf Market Growth 2023-2029
... Turf sales in 2022, providing a comprehensive analysis by region and market sector of projected Leisure and Landscaping Artificial Turf sales for 2023 through 2029. With Leisure and Landscaping Artificial Turf sales broken down by ... Read More
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Business of Formula E 2022-23 - Property Profile, Sponsorship and Media Landscape
... media rights and team sponsorship portfolios Teams are introducing the new Gen3 car, which will bring more power and entertainment to the sport. Standard car power is increasing from 250kW to 350kW, signifying a new ... Read More
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Business of Tennis Grand Slams 2023 - Property Profile, Sponsorship and Media Landscape
... Open. The report takes a closer look at the slams individually and breaks down where the main sources of revenue comes from. The US Open is the biggest earning of the tennis grand slams whilst ... Read More
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China Esports Market Overview, 2028
... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More
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Australia Esports Market Overview, 2028
... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More
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Colombia Esports Market Overview, 2028
... $125,035.98 USD won, making up 15.15% of all earnings by Colombian players. Javier Janoz CFI Munoz is the highest earning Colombian player with $44,474.62 USD in prize money won overall, with $13,500.00 USD or 30.35% ... Read More
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Mexico Esports Market Overview, 2028
... the United States, and being the regional headquarters of large video game companies such as Riot Games and Ubisoft. Mexico closed 2020 with around 72.3 million gamers, of whom 11.1 million consumed eSports tournaments. Mexico ... Read More