Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Global Cinema and Large Venue Projectors Market Growth 2023-2029
... Projectors sales in 2022, providing a comprehensive analysis by region and market sector of projected Cinema and Large Venue Projectors sales for 2023 through 2029. With Cinema and Large Venue Projectors sales broken down by ... Read More
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Global Xenon Lamps for Digital Cinema Projectors Market Growth 2023-2029
... for Digital Cinema Projectors sales in 2022, providing a comprehensive analysis by region and market sector of projected Xenon Lamps for Digital Cinema Projectors sales for 2023 through 2029. With Xenon Lamps for Digital Cinema ... Read More
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Canada Esports Market Overview, 2028
... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More
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Argentina Esports Market Overview, 2028
... online battle arena (MOBA), and others. There have been 1,046 Argentine esports players that have been awarded a total of $7,116,655.27 USD in prize money across 1,533 tournaments. Fortnite was the highest-paying game, with $2,071,577.03 ... Read More
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Russia Esports Market Overview, 2028
... are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. Analysts note a significant increase in the percentage of fans by the end of 2022: one-quarter of the fans ... Read More
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United Arab Emirates (UAE) Esports Market Overview, 2028
... diverse region. The average gamer in the country is expected to spend around USD 115 per year on gaming. In the online population, 70% of women and 74% of men play mobile games, 49% of ... Read More
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United States (USA) Esports Market Overview, 2028
... of sports competition, with the formation of leagues and organizations such as the National Association of Collegiate Esports (NACE) and the National Basketball Association's NBA 2K League. Major brands and companies are also investing in ... Read More
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Saudi Arabia Esports Market Overview, 2028
... being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Riyadh and several companies have increased their investments in order to accelerate the sector's development and boost economic benefits, including job creation. ... Read More
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Germany Esports Market Overview, 2028
... percent play computer and video games competitively on a daily or weekly basis. These impressive numbers were announced by the German Games Industry Association in summer 2021, based on the data of a representative survey ... Read More
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Brazil Esports Market Overview, 2028
... and tablets, and around 15.3% of payers use iOS. More and more young players are viewing esports and gaming as an escape from poverty, resulting in a booming ecosystem that is increasingly appealing to teams ... Read More
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Japan Esports Market Overview, 2028
... online battle arena (MOBA), and others. According to our research, while Japan is a leading player in video games, having created the Super Nintendo and Sony's PlayStation, the gaming trailblazer has taken its time to ... Read More
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United Kingdom (UK) Esports Market Overview, 2028
... million adults in the UK say they watch esports and other competitive gaming events, and esports contribute more than £111.5 million to the UK's GDP each year. The United Kingdom has a sizable esports fan ... Read More
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France Esports Market Overview, 2028
... be included in the 2024 Paris Olympics in some capacity. In recent years, the French scene has grown in popularity, particularly among League of Legends players and teams like Karmine Corp. In fact, during the ... Read More
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Spain Esports Market Overview, 2028
... in the Americas or Asia. However, with esports mainstays like MAD Lions and G2 Esports hailing from Spain, every esports fan is aware of the Spanish esports scene's industry impact. EA Sports' FIFA competitions are ... Read More
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South Africa Esports Market Overview, 2028
... the case in South Africa. Things will improve significantly as more young players enter the scene. The potential is already there, as evidenced by South African players' performances in CS:GO and FIFA. Things should improve ... Read More
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Global Player Tracking Market Size study & Forecast, by Component (Solution, Services), by End-User (Individual Sports, Team Sports), by Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety) and Regional Analysis, 2022-2029
... Market is valued at approximately USD 4.38 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 27.8% over the forecast period 2022-2029. Player Tracking is defined as the ... Read More
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Global Equine Healthcare Market Size study & Forecast, by Product (Vaccines, Pharmaceuticals, Medicinal Feed Additives, Diagnostics, Software & Services, Others), by Indication (Musculoskeletal Disorders, Parasite Control, Internal Medicine, Equine Herpes Virus, Equine Influenza, Others), by Activity (Sports/Racing, Recreation, Others), by Distribution Channel (Veterinary Hospitals & Clinics, E-commerce, Others), and Regional Analysis, 2022-2029
... Activity (Sports/Racing, Recreation, Others), by Distribution Channel (Veterinary Hospitals & Clinics, E-commerce, Others), and Regional Analysis, 2022-2029 Global Equine Healthcare Market is valued at approximately USD 2.5 billion in 2021 and is anticipated to grow ... Read More
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Global Stadium Seating Market Size study & Forecast, by Material (Metal, Wood, Plastic), by Type (Fixed Seating, Telescopic Seating, Bleachers/Grandstands), by Application (Indoor Stadium, Outdoor Stadium), by Design (Foldable, Non-Foldable), and Regional Analysis, 2022-2029
... Stadium Seating Market is valued at approximately USD 1.73 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 1.7% over the forecast period 2022-2029. Stadium seating is a ... Read More
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Sports Bicycle Global Market Insights 2023, Analysis and Forecast to 2028, by Manufacturers, Regions, Technology, Application, Product Type
... from 2018 to 2022, and also forecasts its market size to the end of 2028 and its CAGR from 2023 to 2028. For geography segment, regional supply, demand, major players, price is presented from 2018 ... Read More
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Global Music Massage Chair Market Growth 2023-2029
... research report, the “Music Massage Chair Industry Forecast” looks at past sales and reviews total world Music Massage Chair sales in 2022, providing a comprehensive analysis by region and market sector of projected Music Massage ... Read More
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Environmental Trends in Sport - Thematic Intelligence
... in the spotlight in 2022. Financial institutions, businesses, and governments have increased their efforts to align with UN SDGs. We expect this trend to continue in 2023. Who Should Buy Senior executives and ESG executives ... Read More
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Metaverse Global Market Briefing 2022
... to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. Metaverse Global Market Briefing 2022 provides strategists, marketers and senior management with the critical information they need ... Read More
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Asia Pacific Sex Toys Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Metal, Silicone, Plastic, Glass, and Others); Gender (Male, and Female); Distribution Channel (E-Commerce, Specialty Stores, and Others)
... Pacific sex toys market is expected to grow from US$ 7,367.07 million in 2021 to US$ 12,718.60 million by 2028. It is estimated to record a CAGR of 8.1% from 2021 to 2028. App-Enabled Distance ... Read More
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Europe Sex Toys Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Metal, Silicone, Plastic, Glass, and Others); Gender (Male, and Female); Distribution Channel (E-Commerce, Specialty Stores, and Others)
... toys market is expected to grow from US$ 9,419.92 million in 2021 to US$ 15,342.31 million by 2028. It is estimated to record a CAGR of 7.2% from 2021 to 2028. Increasing Adoption of Technology ... Read More
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Global Music Licensing Services Market Research Report 2022 - Market Size, Current Insights and Development Trends
... competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19. Technological innovation and advancement will further optimize the performance of the product, enabling it to ... Read More