Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
-
Global Esports Market Overview, 2023-28
... The rising popularity of online video games is the primary market factor driving the growth of the Esports market. Esports are competitions that take place in the world of video games and are gaining more ... Read More
-
Global Esports Market Outlook, 2028
... turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. Gaming is no ... Read More
-
Japan Sports Broadcasting Media (Television and Telecommunications) Landscape
... detailed forecasts of key indicators up to 2027. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports media rights. Key Highlights SPOTV NOW, ... Read More
-
Global Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Regional Outlook and Forecast, 2022 - 2028
... 2022 - 2028 The Global Digital Media Production Software Market size is expected to reach $23.3 billion by 2028, rising at a market growth of 11.1% CAGR during the forecast period. The digital media production ... Read More
-
Europe Esports Market Outlook, 2028
... market. Europe games market is majorly acquired by the major countries such Germany, the United Kingdom, France and Italy. With more than 77% penetration of smartphones in Europe, more than 30% population of Europe plays ... Read More
-
Global Basketball Shooting Machine Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected Basketball Shooting Machine sales for 2023 through 2029. With Basketball Shooting Machine sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
-
Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030
... Esports market size was valued at US$1.39 billion in 2022. The market is expected to grow at a CAGR of 16.7% during the forecast period (2022-2030). The Esports market report provides an executive-level overview of ... Read More
-
Global Scuba Diving Equipment Market Research Report 2022 - Market Size, Current Insights and Development Trends
... Equipment can help you turn from a land resident into an aquatic creature – although only lasting for a while. Masks can help you see more clearly. Scuba regulators and gas canisters provide the air ... Read More
-
Global Leisure and Landscaping Artificial Turf Market Growth 2023-2029
... Turf sales in 2022, providing a comprehensive analysis by region and market sector of projected Leisure and Landscaping Artificial Turf sales for 2023 through 2029. With Leisure and Landscaping Artificial Turf sales broken down by ... Read More
-
Business of Formula E 2022-23 - Property Profile, Sponsorship and Media Landscape
... media rights and team sponsorship portfolios Teams are introducing the new Gen3 car, which will bring more power and entertainment to the sport. Standard car power is increasing from 250kW to 350kW, signifying a new ... Read More
-
South and Central America Sex Toys Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Metal, Silicone, Plastic, Glass, and Others); Gender (Male, and Female); Distribution Channel (E-Commerce, Specialty Stores, and Others)
... The South & Central America sex toys market is expected to grow from US$ 1,446.57 million in 2021 to US$ 2,275.31 million by 2028. It is estimated to record a CAGR of 6.7% from 2021 ... Read More
-
Business of Tennis Grand Slams 2023 - Property Profile, Sponsorship and Media Landscape
... Open. The report takes a closer look at the slams individually and breaks down where the main sources of revenue comes from. The US Open is the biggest earning of the tennis grand slams whilst ... Read More
-
Middle East and Africa Sex Toys Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Metal, Silicone, Plastic, Glass, and Others); Gender (Male, and Female); Distribution Channel (E-Commerce, Specialty Stores, and Others)
... The Middle East & Africa sex toys market is expected to grow from US$ 1,097.89 million in 2021 to US$ 1,618.02 million by 2028. It is estimated to record a CAGR of 5.7% from 2021 ... Read More
-
China Esports Market Overview, 2028
... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More
-
Australia Esports Market Overview, 2028
... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More
-
Colombia Esports Market Overview, 2028
... $125,035.98 USD won, making up 15.15% of all earnings by Colombian players. Javier Janoz CFI Munoz is the highest earning Colombian player with $44,474.62 USD in prize money won overall, with $13,500.00 USD or 30.35% ... Read More
-
Mexico Esports Market Overview, 2028
... the United States, and being the regional headquarters of large video game companies such as Riot Games and Ubisoft. Mexico closed 2020 with around 72.3 million gamers, of whom 11.1 million consumed eSports tournaments. Mexico ... Read More
-
Italy Esports Market Overview, 2028
... ages of 16 and 65. Furthermore, in a European comparison, the Italian esports audience has one of the highest shares of regular users (just after Spain and Poland), with around 27% of consumers enjoying esports ... Read More
-
South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
-
Global Cinema Xenon Lamps Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected Cinema Xenon Lamps sales for 2023 through 2029. With Cinema Xenon Lamps sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
-
North America Sex Toys Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Metal, Silicone, Plastic, Glass, and Others), Gender (Male and Female), Distribution (E-commerce, Specialty Stores, and Others), and Country
... North America sex toys market is expected to grow from US$ 13,944.15 million in 2021 to US$ 23,694.65 million by 2028. It is estimated to record a CAGR of 7.9% from 2021 to 2028. Increasing ... Read More
-
Global Musician Apps Market Growth (Status and Outlook) 2023-2029
... comprehensive analysis by region and market sector of projected Musician Apps sales for 2023 through 2029. With Musician Apps sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in ... Read More
-
Global Webcomics Market Growth (Status and Outlook) 2023-2029
... originated in Korea and have since spread to other Asian and Western countries. LPI (LP Information)' newest research report, the “Webcomics Industry Forecast” looks at past sales and reviews total world Webcomics sales in 2022, ... Read More
-
India Esports Market Overview, 2028
... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More
-
Global Internet Comics Market Growth (Status and Outlook) 2023-2029
... first originated in Korea and have since spread to other Asian and Western countries. LPI (LP Information)' newest research report, the “Internet Comics Industry Forecast” looks at past sales and reviews total world Internet Comics ... Read More