Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Mindfulness Meditation Application: Global Market
... global market for mindfulness meditation applications and analyzes market trends. Using 2022 as the base year, the report provides estimated market data for the forecast period of 2023 through 2028. The report also highlights major ... Read More
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Online Gambling Market - Global Outlook & Forecast 2023-2028
... Adoption of Augmented Reality and Virtual Reality in Gambling Gambling is highly sensitive and responsive to new technologies and innovations. The unprecedented growth of online gambling activities, such as online casinos and betting, has propelled ... Read More
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Athletic Tape Market – Global Outlook & Forecast 2023-2028
... as collaborations, partnerships, and others, offering lucrative revenue growth opportunities. The growing partnership among the sports authorities, clubs, franchises, and others are the potential business strategies that offer direct consumers for the vendors without investing ... Read More
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Sport Tourism Market Trends and Analysis by Tourist Profile, Sponsorship, Post Event Analysis, Challenges and Opportunities, 2023 Update
... Key Highlights DIt has been observed that a significant number of tourists are engaging in niche sports as a key or supplementary factor for their travel decisions. The popularity of pickleball in the US experienced ... Read More
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Ecommerce in Sport - Thematic Intelligence
... an enormous rise in the financial power of the sector. Online shopping has become popular due to its convenience and ease, with people not even needing to leave their house to purchase goods. Improved delivery ... Read More
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Metaverse Strategies by Telco B2B and B2C (Enterprise Metaverse and Telecom Consumer Metaverse) Recommendations and Case Studies, 2023
... executive-level overview of global telecom B2B and B2C metaverse strategies, including case studies. The report delivers qualitative insights into the burgeoning metaverse, potential telecom metaverse opportunities and pitfalls, select telecom service launches, and telecom B2B ... Read More
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Americas Gambling and Betting Sponsorship Landscape- Analysing Biggest Deals, Latest Trends, Top Sponsor Brands and Sponsorship Sector
... look at major global deals. Draftkings and BetMGM are the two most active brands within the betting sector with 23 and 22 active partnerships in 2023 respectively thanks to significant partnerships with American sports teams ... Read More
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APAC & MEA Identity Theft Protection and Verification Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Component (Solutions and Services), Fraud Type (Bank-Related Fraud, Tax-Related Fraud, Phone-Related Fraud, and Others), and Vertical (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others)
... (Insurance Companies, Healthcare Sector, Telecommunications Sector, Airlines, and Others) The APAC & MEA identity theft protection and verification market is projected to reach US$ 9,232.35 million by 2028, growing at a CAGR of 14.1% from ... Read More
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Africa Metaverse Market Research Report Forecast to 2030
... “Metaverse” was first used by Neal Stephenson in his 1992 dystopian novel Snow Crash. In the book, the Metaverse is presented as the ultimate development of the Internet— a type of virtual reality where any ... Read More
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Global Cinema Camera Market Size study & Forecast, by Sensor Type (CMOS, Full Frame, Dual Pixel, Super 35mm, Charged-Coupled Device (CCD)), by Lens Type (PL Mount, EF Mount), by Video Resolution (4K/8K Resolution, Full-HD Resolution (1080)) and Regional Analysis, 2022-2029
... (1080)) and Regional Analysis, 2022-2029 Global Cinema Camera Market is valued at approximately USD 272.26 million in 2021 and is anticipated to grow with a healthy growth rate of more than 6.1% over the forecast ... Read More
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Metaverse in Packaging - Thematic Intelligence
... shop, communicate, and consume content. The future of the metaverse is bright, but as with any new technology, there will be setbacks and a loss of enthusiasm as reality catches up with hype. In 2023, ... Read More
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EMEA (Europe, Middle East and Africa) Gambling and Betting Sponsorship Landscape- Analysing Biggest Deals, Latest Trends, Top Sponsor Brands and Sponsorship Sector, 2022 Update
... the EMEA region. The report includes market insight and sector and brand analysis. The brand’s largest deal is with UEFA which is worth in total $120 million. Included in the deal is the right for ... Read More
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Global LED Cinema Screen Market Growth 2023-2029
... CAGR of % from 2023 to 2029. United States market for LED Cinema Screen is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 ... Read More
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Global Music Therapy Market Growth (Status and Outlook) 2023-2029
... a CAGR of % from 2023 to 2029. United States market for Music Therapy is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 ... Read More
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Digital Collectibles Market: Current Analysis and Forecast (2022-2028)
... computerized exchanging card. It could theoretically be anything that is represented by one and zero, like digital music recordings. Blockchain technology is used to create non-fungible tokens for digital collectibles that permit ownership transfers and ... Read More
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Europe Video Streaming Market (2023 Edition) – Analysis by Component (Hardware, Software, Services), Type (On-Demand, Live), End-User: Size, Insights, Competition and Forecast (2023-2028)
... Streaming Market (2023 Edition)” which provides a complete analysis of the Europe Video Streaming industry in terms of market segmentation by Component (Hardware, Software, Services), End-User (Broadcasting, BFSI, Education, Media and Entertainment, Others), Video Streaming ... Read More
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Global Music Subscription Market (2023 Edition) – Analysis By Service Type (On Demand, Live), Platform (Applications, Web), End User (Individual, Commercial): Size, Insights, Competition and Forecast (2023-2028)
... report titled “Global Music Subscription Market (2023 Edition)” which provides a complete analysis of the Music Subscription service industry in terms of market segmentation by Service Type (On Demand, Live), Platform (Applications, Web) and by ... Read More
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Family/Indoor Entertainment Centers Market By Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others), By Facility Size (Up to 5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Visitor Demographics (Families With Children (0-9), Families With Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)): Global Opportunity Analysis and Industry Forecast, 2023-2032
... 20,000 Sq. Ft., 20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres), By Revenue Source (Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others), By Type ... Read More
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Satellite Internet Market: Current Analysis and Forecast (2022-2028)
... areas of the planet. This keeps the user connected and gives him access to the latest information and communication systems. Satellite internet is often used in remote, difficult-to-reach areas. These regions do not have wireless ... Read More
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North America (NAFTA) Media Market Summary, Competitive Analysis and Forecast, 2017-2026
... also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the industry. Key Highlights The North American Free Trade Agreement (NAFTA) is a trade agreement between the countries ... Read More
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Media Market Summary, Competitive Analysis and Forecast, 2017-2027 (Global Almanac)
... descriptions of the leading players including key financial metrics and analysis of competitive pressures within the industry. Key Highlights The media industry consists of the advertising, broadcasting & cable TV, publishing, and movies & entertainment ... Read More
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Sports Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]
... and offline), age group (age 10-20, age 21-35, age 36-50, and age 51-65), and region (North America, Europe, Asia Pacific, and the Rest of the World) Sports Video Game Market Trends and Forecast The future ... Read More
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Global Artificial Turf Market Overview, 2023-28
... maintaining the original grass. It is used in residential as well as commercial settings. The use of synthetic grass in households and lawns is becoming more prevalent these days. These turfs are available in different ... Read More
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United States (USA) Artificial Turf Market Overview, 2028
... become increasingly popular in recent years, particularly for sports fields such as football, soccer, and baseball. One of the main advantages of artificial turf is that it requires much less maintenance than natural grass. It ... Read More
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Europe Artificial Turf Market Outlook, 2028
... led to the installation of many more artificial turf fields across the country, and by the late 1980s, artificial turf was widely used in Dutch sports. In the 1990s, advances in technology led to the ... Read More