Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
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Toys and Games Industry Research & Market Reports
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Educational Toys Market by Product Type (Art & Craft Kit, Building & Construction Sets, Games & Puzzles), Grade (Elementary, Middle and High School, Pre-school), Distribution, End-user - Global Forecast 2024-2030
... was estimated at USD 49.30 billion in 2023 and expected to reach USD 51.99 billion in 2024, at a CAGR 5.63% to reach USD 72.36 billion by 2030. Educational toys stimulate learning and development in ... Read More
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Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2024-2030
... billion in 2023 and expected to reach USD 31.57 billion in 2024, at a CAGR 11.93% to reach USD 62.73 billion by 2030. Games and puzzles are dynamic entertainment and skill development tools, encompassing a ... Read More
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2024 Global: Games Operated By Coins, Banknotes, Discs Or Other Similar Articles (Excluding Bowling Alley Equipment) Products-Manufacturing Forecast (2030) report
... Alley Equipment) Products-Manufacturing Forecast (2030) report analyzies the market size, projected growth/decline and regional data for the period 2019 through 2030. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic ... Read More
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Roguelike Game - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
... readjusted size of US$ 1,525.01 million by 2030 with a CAGR of 6.12% during the forecast period 2024-2030. North American market for Roguelike Game was valued at $ 264.42 million in 2023 and will reach ... Read More
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Germany Toy Market Report by Toy Segmentation (Infant/Preschool, Construction, Doll, Game and Puzzles, Vehicles, Action figures, Outdoor and Sports, Plush, Arts and Crafts, Youth Electronics, and Others Toys), Sales Channel (Specialty, Department Stores, Discounters, Ecommerce, and Others), and Company Analysis 2024-2032
... and Others), and Company Analysis 2024-2032 The German Toy Market is poised for significant growth, projected to reach a staggering US$ 8.52 billion by 2032, a substantial increase from US$ 5.79 billion in 2023. This ... Read More
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Educational Toys Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... billion in 2023 globally. Moreover the market is predicted to grow from USD 66.22 billion in 2024 to USD 126.02 billion by 2032, result a compound average growth rate of 8.37% during the forecasts period. ... Read More
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Pet Toys Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... 8.50 billion in 2023, and the Market is now projected to grow from USD 9.03 billion in 2024 to USD 15.29 billion by 2032, exhibiting a CAGR of 6.81% during the forecast period of 2024-2032. ... Read More
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Taiwan Traditional Toys and Games
... end of 2022. Many consumers resumed travel and out-of-home socialisation, which limited the time and money spent on traditional toys and games. Moreover, still relatively high inflation amid stagnant payment levels hit spending power. Rising ... Read More
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Taiwan Toys and Games
... reopened its national border near the end of 2022. Many consumers socialised outside the home in Taiwan and/or resumed outbound travel. This inevitably resulted in less money invested in traditional toys and games, especially compared ... Read More
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Hong Kong, ChinaTraditional Toys and Games
... a broad range of academic topics. They have proven popular with families looking to bolster their children’s academic abilities while allowing them to have fun, especially in Hong Kong where academic standards are extremely high. ... Read More
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Hong Kong, ChinaVideo Games
... Scarlet and Violet, and Animal Crossing: New Horizons, which have exceeded sales expectations, demonstrating the continued popularity of Nintendo’s flagship franchises. The consistent quality of its games in the eyes of fans and critics alike ... Read More
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Toy Manufacturing in China - Industry Market Research Report
... $44.8 billion. Overall, industry revenue is expected to rise at an annualized 2.1% over past five years through 2023. The industry contributes significantly to employment in China, with 1,624 businesses employing 703,259 people in 2023. ... Read More
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Hong Kong, ChinaToys and Games
... elsewhere. Traditional toys and games, in particular, experienced a notable slowdown in growth compared to the previous year, as a result. Many major categories that performed well in 2022, such as scientific/educational, continued to record ... Read More
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World Market for Toys and Games
... economic uncertainty. Video games account for two thirds of total toys and games sales, with growth being fuelled by the surging popularity of e-sports and streaming platforms like Twitch. While video games will continue to ... Read More
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The Netherlands Toys and Games
... driven primarily by video games, both hardware and software. Video gamers are, in general, not significantly influenced by inflation and therefore continued to support the category despite the difficult economic environment. While the industry faced ... Read More
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Poland Traditional Toys and Games
... these challenges, the category continues to perform well, driven by key trends around the incorporation of technology and sustainable practices. Indeed, within this context, consumer spending on traditional toys has proven resilient, with a focus ... Read More
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Romania Traditional Toys and Games
... and games is a category which is still flooded with counterfeit or low-quality products, coming mostly from China. At the opposite end of the spectrum, Romanians are showing a rising preoccupation with the materials with ... Read More
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The Netherlands Traditional Toys and Games
... of inflation and as such, were more cautious with their spending. While the rate of inflation for traditional toys and games was low compared with other goods and services, the higher cost of necessities such ... Read More
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Turkey Toys and Games
... and this cut into profit margins. After the elections of May 2023, there was a move to improve economic indicators. A new economic management team took charge and they tightened monetary policy, with a hefty ... Read More
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Ukraine Traditional Toys and Games
... This surge was primarily fuelled by the relaunch of LEGO Ukraina TOV in October 2022, resulting in the category experiencing the highest growth in value for the year. With LEGO's resurgence, the company witnessed a ... Read More
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Ukraine Toys and Games
... this notable upswing. Firstly, there was a discernible uptick in the unit prices across various subcategories, indicating a broader trend towards premiumisation within the product area. Secondly, the introduction of the PlayStation 5 (PS5) made ... Read More
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Poland Toys and Games
... shift towards digital platforms in general, as consumers engage with digital and online media from home. AR/VR headsets is another strong growth category, which further supports online sales. Overall, video games is a significant driver ... Read More
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Turkey Traditional Toys and Games
... part boosted by the launch of the Barbie movie in summer 2023. Though the benefits were not all for Barbie merchandise, as there was a significant offering of budget-friendly options from local manufacturers. Construction also ... Read More
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Romania Toys and Games
... living standards and changing consumer lifestyles, as well as a continued high rate of inflation, which drove up unit prices and thus value growth. In addition, the number of adults buying toys and games for ... Read More
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Thailand Traditional Toys and Games
... This reflected the tendency of new generations of younger consumers to seek out entertainment via digital platforms. Demand was further hampered by a continued downturn in the national birth rate, which led to a decrease ... Read More