Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
Access Expert Insights Through MarketResearch.com
MarketResearch.com is the ultimate destination for businesses looking to make informed decisions and stay ahead of the game. With more than two decades of experience in the market research industry, we have established ourselves as a trusted partner to companies of all sizes. Our diverse client base includes top investment banks, management consulting firms, and leading retailers and consumer goods companies, all of whom rely on us to provide them with the insights they need to thrive in the ever-evolving business landscape. Our research specialists are also available to assist you in navigating our extensive research collection and offer expert recommendations that are tailored to your specific needs.
Toys and Games Industry Research & Market Reports
-
Console Games Global Market Report 2022
... market as it emerges from the COVID-19 shut down. Rea Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies. Understand how the market is ... Read More
-
Smart Phone/Tablet Games Global Market Report 2022
... smartphone/tablet games market as it emerges from the COVID-19 shut down. Re Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies. Understand how the ... Read More
-
United States Toys Market, Size, Share, Forecast 2022-2027, Industry Trends, Growth, Insights, Impact of COVID-19, Company Analysis
... significant role in developing children’s minds by enhancing their thought processes and decision-making capacity. They consist of various categories such as brain training, promotional merchandise, physical activity, and collectibles. Toys are the tools of play ... Read More
-
United States Toys Market, By Product Type (Outdoor and Sports Toys, Dolls, Vehicles Toys, Plush Toys, Others (Action Figures, Construction Toys, Games & Puzzles, etc.)), By Distribution Channel (Supermarkets/Hypermarkets, Specialty Stores, Online, Others (Stationery Stores, Gift Shops, Kiosks, etc.) By Region, By Leading States, Competition, Forecast & Opportunities, 2027
... Gift Shops, Kiosks, etc.) By Region, By Leading States, Competition, Forecast & Opportunities, 2027 The United States toys market stood at USD22.50 billion in 2021 and is anticipated to grow at a CAGR of 4.13% ... Read More
-
Family/Indoor Entertainment Centers Market by Activity Area (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type (Children Entertainment Centers (CECs), Children Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs)), and Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young Adults (19-25), and Adults (Ages 25+)): Global Opportunity Analysis and Industry Forecast, 2021-2030
... 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 Acres, 10 to 30 Acres, and Over 30 Acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Type ... Read More
-
2022 Global: Connected Toys - Innovative Markets Forecast (2028) report
... 2028. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in ... Read More
-
Board Games & Puzzles Market (Product Type: Roll & Move Games, Worker Placement Games, Area Control Games, Deck Building Games, Puzzle Games, and Others; Game Type: Educational, Strategy and War, Money & Assets, Role Playing, and Others; Category: Table Top, Miniature, and Others; Age Group: Below 2 years, 2 – 4 years, 5 – 7 years, 8 – 13 years, and Above 13 years; Material: Plastic, Wood, Cardboard, and Others; Printing Technology: Offset Printing, Digital Printing, and Others; Price: Low, Medium, and High; and Distribution Channel: Online and Offline) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... and Others; Category: Table Top, Miniature, and Others; Age Group: Below 2 years, 2 – 4 years, 5 – 7 years, 8 – 13 years, and Above 13 years; Material: Plastic, Wood, Cardboard, and Others; ... Read More
-
Sporting Goods, Hobby, Toy and Games Industry (U.S.): Analytics, Extensive Financial Metrics, Benchmarks Against Averages and Top Companies Within Its Industry, and Revenue Forecasts to 2028, NAIC 451100
... numbers, growth rates and forecasts that will save countless hours of research. Key Findings: Sporting Goods, Hobby, Toy and Games Industry (U.S.) to reach $136,838 million by 2028. Sporting Goods, Hobby, Toy and Games Industry ... Read More
-
Specialized Miscellaneous Durable Goods (including Sporting Good, Toys & Games, Jewelry and Recyclables) Distribution Industry (U.S.): Analytics, Extensive Financial Metrics, Benchmarks Against Averages and Top Companies Within Its Industry, and Revenue Forecasts to 2028, NAIC 423900
... 423900 Vital industry-specific data including metrics, benchmarks, historic numbers, growth rates and forecasts that will save countless hours of research. Key Findings: Specialized Miscellaneous Durable Goods (including Sporting Good, Toys & Games, Jewelry and Recyclables) ... Read More
-
Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Industry (U.S.): Analytics, Extensive Financial Metrics, Benchmarks Against Averages and Top Companies Within Its Industry, and Revenue Forecasts to 2028, NAIC 339930
... data including metrics, benchmarks, historic numbers, growth rates and forecasts that will save countless hours of research. Key Findings: Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Industry (U.S.) to reach $3,200 ... Read More
-
Specialized Manufacturing of Jewelry, Sporting Goods, Toys, Office Supplies, Musical Instruments and Other Miscellaneous Items Industry (U.S.): Analytics, Extensive Financial Metrics, Benchmarks Against Averages and Top Companies Within Its Industry, and Revenue Forecasts to 2028, NAIC 339900
... NAIC 339900 Vital industry-specific data including metrics, benchmarks, historic numbers, growth rates and forecasts that will save countless hours of research. Key Findings: Specialized Manufacturing of Jewelry, Sporting Goods, Toys, Office Supplies, Musical Instruments and ... Read More
-
Global Toys Market to 2027
... income as well as high birth rate thereby having positive impact on market growth. Also, toys are helpful in stimulation of color, sense, texture, and sounds in babies. Toys are categorized into various age groups ... Read More
-
France Toys Market, Size, Share, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
... French culture. While the desire to play is as unabated today as ever before, the toys industry has come a long way in France. Besides the evolution of time, the nature and techniques of toys ... Read More
-
Global Brand Licensing Market Size, Status and Forecast 2022-2028
... 275,936 million in 2021, at a CAGR of 4.30% during 2022-2028. Fully considering the economic change by this health crisis, Apparels accounting for 17.44% of the Brand Licensing global market in 2021, is projected to ... Read More
-
Smart Toys Market (Product Type: App-enabled Toys, Voice/Image Recognition Toys, Screen Less Toys, Toys-to-Life, Health Tracking Toys, and Others; Interfacing Device: Smartphone Connected Toys, Tablet-Connected Toys, and Console-Connected Toys; Price: Low, Medium, and High; Age Group: Up to Age of 5, Age of 6 to Age of 8, Age of 8 to Age of 12, Age of 13 to Age of 18, and Above Age of 18; Technology: Wi-Fi, Bluetooth, and Others; and Distribution Channel: Online and Offline) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... Group: Up to Age of 5, Age of 6 to Age of 8, Age of 8 to Age of 12, Age of 13 to Age of 18, and Above Age of 18; Technology: Wi-Fi, Bluetooth, ... Read More
-
Competitor Strategies in Toys and Games
... allocating more resources to licensing, technology and acquisitions. These areas are likely to gain relevance over the course of the next few years, as smartphone proliferation and the impact of COVID-19 continue to have ripple ... Read More
-
Retail Digital Transformation Market, By Product (Consumer Electronics and Appliances, Apparel and Footwear, Media, Toys, and Games, Food, Groceries, and Beverages, Furniture and Home Improvement, Beauty and Personal Care, Others ), By Access (Mobile Apps, Websites), By Region (North America, Latin America, Western Europe, Eastern Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2021 - 2028
... Websites), By Region (North America, Latin America, Western Europe, Eastern Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2021 - 2028 Online sales have increased substantially in the past ... Read More
-
Toys and Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... during the forecast period (2021- 2026). As an impact of COVID-19, the market witnessed a strong growth among the high-income groups as well as middle-income consumers, leading to the launch of numerous stay-at-home product ranges ... Read More
-
Traditional Toys and Games Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... to 2025. Key Highlights Commercialization of favorite movies and cartoon characters such as Spiderman, Ironman, Superman, and Doraemon is the core strategy used by toy manufacturers to attract children. Moreover, construction toys are driving the ... Read More
-
Connected Toys Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
... the forecast period (2021 - 2026). In the current market scenario, connected toys are expected to gain traction rapidly. For instance, these toys provide more personalized play experience for children with the help of embedded ... Read More
-
Smart Toys Market Size, Share & Trends Analysis Report By Product (Interactive Games, Robots, Educational Toys), By Distribution Channel (Online, Offline), By Region, And Segment Forecasts, 2021 - 2028
... The global smart toys market size is expected to reach USD 34.13 billion by 2028, based on a new report by Grand View Research, Inc. It is expected to expand at a CAGR of 16.5% ... Read More
-
Australia Toys and Games Market - Growth, Trends, COVID-19 Impact, and Forecasts ((2022 - 2027)
... is also a very wealthy country, with a GDP of about USD 1.36 trillion. It became one of the wealthiest countries in the world in 2020. The Australian toy market is much larger than people ... Read More
-
Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027
... and Regional Forecasts 2021-2027 Global Entertainment Market is valued approximately USD XX billion in 2020 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2021-2027. ... Read More
-
2022 Global Forecast for Connected Toys (2023-2028 Outlook)-High Tech & Emerging Markets Report
... global market is expected to increase from USD xx billion in 2022 to USD xx billion by 2028, at a CAGR of xx% from 2023 to 2028. Estimates on equipment or material sales (product shipments ... Read More
-
Global MMO Games Market 2021-2025
... Our report on the MMO games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis ... Read More