Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
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Toys and Games Industry Research & Market Reports
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Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2028, NAIC 339930
... and forecasts that will save countless hours of research. Key Findings: Toys, Hobby and Games Products and Kits (Including Electronic Games) Manufacturing Industry (U.S.) to reach $2,081,418,196 million by 2029. Toys, Hobby and Games Products ... Read More
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Specialized Manufacturing of Jewelry, Sporting Goods, Toys, Office Supplies, Musical Instruments and Other Miscellaneous Items Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2028, NAIC 339900
... historic numbers, growth rates and forecasts that will save countless hours of research. Key Findings: Specialized Manufacturing of Jewelry, Sporting Goods, Toys, Office Supplies, Musical Instruments and Other Miscellaneous Items Industry (U.S.) to reach $85,791,335,645 ... Read More
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Sporting Goods, Hobby, Toy and Games Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2028, NAIC 451100
... countless hours of research. Key Findings: Sporting Goods, Hobby, Toy and Games Industry (U.S.) to reach $114,405,362,779 million by 2029. Sporting Goods, Hobby, Toy and Games Industry, including Average EBITDA, Operating Ratios and Sales per ... Read More
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Packaged Software and Games - 2022 U.S. Market Research Report with Updated Forecasts
... report includes historical and forecasted market size, product lines, profitability, financial ratios, BCG matrix, statistics by state, operating expense details, organizational breakdown, consolidation analysis, employee productivity, price inflation, pay bands for the top 20 industry ... Read More
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Sexual Wellness Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Pharmaceutical Product (Capsules, Tablets, Oral Liquids, and Sprays), Non-Pharmaceutical Product (Sex Toys, Condoms, Intrauterine Devices, Contraceptive Implants, and Others), and Distribution Channel (Retail Pharmacies, Online Distribution, Mass Merchandize, and Hospitals Pharmacies) Application (Erectile Dysfunction (ED) Treatment, Premature Ejaculation Treatment, Low Libido Improvement, Orgasmic Dysfunction Treatment, and Others)
... (Retail Pharmacies, Online Distribution, Mass Merchandize, and Hospitals Pharmacies) Application (Erectile Dysfunction (ED) Treatment, Premature Ejaculation Treatment, Low Libido Improvement, Orgasmic Dysfunction Treatment, and Others) The sexual wellness market is projected to reach US$ 81,394.49 ... Read More
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Doll, Toy, And Game Global Market Briefing 2022: Ukraine-Russia War Impact
... accounting for 12.1%. In terms of per capita consumption, the market was $13.8 and in terms of global GDP, the market was 0.11%. Doll, toy, and game was the fifth largest segment within the furniture ... Read More
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Sony Corp in Toys and Games (World)
... time to better reflect how the company currently functions. Sony Interactive Entertainment (SIE) is widely considered a frontrunner in the interactive and digital entertainment industry. Euromonitor International’s Sony Corp in Toys and Games (World) company ... Read More
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United States Wooden Toy Market – Analysis By Product, By Age, By Sales Channel (2022 Edition): Market Insights and Forecast with Impact of COVID-19 (2018-2028)
... was estimated to be valued at USD 12.01 billion. With rising disposable wealth in the United States' most populous cities, the adoption of wooden toys is expected to rise in the future years. The market ... Read More
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Toys Go Green - Sustainability in Toys and Games
... quickly, causing a massive environmental impact. What are toy manufacturers doing to help mitigate this problem? Euromonitor International's Toys Go Green - Sustainability in Toys and Games global briefing offers a comprehensive guide to the ... Read More
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Traditional Toys and Games in Western Europe
... home seclusion. The expansion of the consumer audience, with adults being targeted due to their higher disposable incomes, helped fuel growth in the industry. Euromonitor International's Traditional Toys and Games in Western Europe global briefing ... Read More
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North America Toy Market Outlook, 2027
... buy toys online said yes. General stores and department stores were the next most popular shopping locations for toys in the United States. Some of the most popular toy brands in American households include LEGO, ... Read More
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Changing Consumer Perceptions of Toys and Games in Asia Pacific
... of play change over the forecast period? Euromonitor International's Changing Consumer Perceptions of Toys and Games in Asia Pacific global briefing offers a comprehensive guide to the Toys and Games market at an international level. ... Read More
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Europe Toy Market Outlook, 2027
... driving growth in the toy market in Europe is the expanding product portfolio influencing product premiumization. The vendors are incorporating new technologies that are interactive and educational. New technologies such as NFC connections, holograms, augmented ... Read More
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Latin America Toy Market Outlook, 2027
... promoting video games, rising demand for scientific and educational toys, and continuously rising personal disposable income levels are expected to boost the market growth in the coming years. Despite logistical limitations in the region, internet ... Read More
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Global Toy Market Outlook, 2027
... and collectibles. Festival occasions are the major means of selling different kinds of play items to the kids for the associated companies. Therefore, the manufacturers are introducing different types of dolls that suit children's festivals, ... Read More
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Asia-Pacific Toy Market Outlook, 2027
... the global toy market. Asia-Pacific is the second largest market for traditional toys and games, and remains one of the fastest growing regions. While Asia-Pacific has a falling birth rate and had the second lowest ... Read More
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Middle East & Africa Toy Market Outlook, 2027
... the Middle East and Africa are rich with human and natural resources. The region enjoys a reasonable standard of living on average. However, countries that is part of the Middle East and Africa regions account ... Read More
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Asians Not Having Fun – Low Spending on Traditional Toys and Games
... negative connotations of play change over the forecast period? Euromonitor International's Asians Not Having Fun – Low Spending on Traditional Toys and Games global briefing offers a comprehensive guide to the Toys and Games market ... Read More
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Global Learning and Educational Toys Market Size study, By Product Type (Building Sets, Games & Puzzles, Sports & Outdoor Toys), By Age Group (5 years, 5 to 10 years, and above 10 years), and By Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028
... Distribution Channel (Hypermarkets/Supermarkets, Specialty Stores, Departmental Stores, Online Channels), and Regional Forecasts 2022-2028 Global Learning and Educational Toys Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy ... Read More
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Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Regional Forecasts 2022-2028
... Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Regional Forecasts 2022-2028 Global Serious Games Market is valued approximately USD XX million in 2021 and is anticipated to grow with a healthy growth ... Read More
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The E3 That Wasn't, 2022: New Games Incoming as the Industry Braces for Potential Recession
... its likely impact, as well as inflationary and recessionary concerns, through 2023. "The 4Q22 exclusive games lineup isn't a barn burner. Coupled with inflationary and/or recessionary impacts, we don't expect significant growth in holiday season ... Read More
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Game-Based Learning Market By Component (Solution, Services), By Deployment Model (On Premise, Cloud), By Game Type (AR VR games, AI based games, Location based games, Assessment and evaluation games, Training, knowledge and skill based games, Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Language learning games, Others), By Industry Vertical (Consumer, Education, Government, Enterprises): Global Opportunity Analysis and Industry Forecast, 2021-2031 Game-based learning refers to the borrowing of certain gaming principles and applying them to real-life settings to ... Read More
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Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2026
... Age and 15 & Above Age), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2026 The global toys and games market was valued at US$305.57 billion in 2021, and is ... Read More
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Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
... Apps & Social Media Industry 3) Overview of the Electronic Games Industry 4) Overview of the Mobile Apps Industry 5) Overview of the Social Media Industry 6) Social Media Generates Billions of Dollars in Global ... Read More
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Toys and Games in South Africa
... incomes to spend either on their children, or even themselves. While traditional toys and games picked up slightly relative to the previous year, current value growth of video games remained stable in 2021, as consumers ... Read More