Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
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Toys and Games Industry Research & Market Reports
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Global Table Top Games Market: Analysis By Type (Board Games, Puzzle and Playing Cards), By Distribution Channel (Brick And Mortar, and E Commerce), By User Group (Below 8 Years, 8-15 Years and 15 Years & Above), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2028
... Above), By Region, Size and Trends with Impact of COVID-19 and Forecast up to 2028 The global table top games market was valued at US$23.58 billion in 2023, and is expected to be worth US$37.11 ... Read More
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Online Hobby & Craft Supplies Sales in the US - Industry Market Research Report
... craft supplies, including patterns, fabrics and sewing materials on the internet. Over the past five years, online retailers have benefited from an expanding economy and a significant rise in the amount of business conducted online. ... Read More
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Global Toys and Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Toys and Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Toys and Games. The report also introduces players ... Read More
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Kuwait Retail Market, By Product (Food & Beverages and Tobacco Products; Personal & Household Care; Apparel, Footwear, and Accessories; Furniture, Toys, and Hobby; Industrial & Automotive; Electronic & Household Appliances; Pharmaceuticals, Luxury Goods, and Other Products); By Distribution Channel (Store-based, Direct Selling, E-commerce), Trend Analysis, Competitive Landscape & Forecast, 2019–2029
... Products); By Distribution Channel (Store-based, Direct Selling, E-commerce), Trend Analysis, Competitive Landscape & Forecast, 2019–2029 Kuwait Retail Market Size Booming to Cross USD 208.6 Billion by 2029 Kuwait retail market is flourishing because of the ... Read More
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Online Children's Toy Sales in the US - Industry Market Research Report
... industry includes online-only retailers and the online sales of companies with both an e-commerce site and brick-and-mortar stores. There was a spike in demand for children's toys because of COVID-19, as people were forced to ... Read More
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Toys and Games in the Philippines
... economic conditions, as the country emerged from the COVID-19 pandemic. With the easing of movement restrictions, retail outlets within shopping malls reopened for business, which supported impulse purchases. In addition, the return of toy conventions, ... Read More
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Traditional Toys and Games in the Philippines
... improved economic conditions, as the country emerged from the COVID-19 pandemic. With the easing of movement restrictions, retail outlets within shopping malls reopened for business, which supported impulse purchases. Most local consumers continue to prefer ... Read More
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Video Games in the Philippines
... returned to their pre-pandemic lifestyles and spent more time outside the home, they allocated a higher proportion of their budgets towards other experiences, such as travel. Despite that, sales continued to grow, due to the ... Read More
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Global Trading Card Game Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029
... names, is a strategy card game created in 1993. The difference between TCG and CCG is that TCG players can trade cards with each other to build stronger decks. These cards use proprietary artwork or ... Read More
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Global Tabletop Games Market 2023
... and other accessories. Tabletop games encompass a wide range of genres, such as strategy games, card games, dice games, and role-playing games. The global tabletop games market size is projected to grow by USD 11.4 ... Read More
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Global High Elasticity Badminton String Market Growth 2023-2029
... downstream market and recovery from influence of COVID-19 and the Russia-Ukraine War, the High Elasticity Badminton String is forecast to a readjusted size of US$ million by 2029 with a CAGR of % during review ... Read More
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Toys and Games in Asia Pacific
... A sales decline in Japan, following two years of strong growth during the pandemic, also hit overall sales in Asia Pacific. Positive growth will be seen over the forecast period, although regulation in China of ... Read More
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Toys and Games in Western Europe
... impacted by high inflation and the consequent pressure on local consumers’ purchasing power. In addition, there were some supply chain problems in 2022, particularly with Sony’s PlayStation lines, which negatively affected sales of these products. ... Read More
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Entertainment Robot Market: Trends, Opportunities and Competitive Analysis [2023-2028]
... $9.1 billion by 2028 with a CAGR of 22.3% from 2023 to 2028. The major drivers for this market are rising demand of animatronics, increasing adoption for these robots at live events to facilitate human ... Read More
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Brand Licensing Industry Research Report 2023
... who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products ... Read More
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2023 Video Games Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth ... Read More
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2023 Nonelectric Signs and Coin-Operated Games Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and ... Read More
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2023 Video Games Global Market Size & Growth Report with Global Recession Risk Impact
... regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth survey results ... Read More
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2023 Coin-Operated Games Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth ... Read More
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2023 Carnival Games and Mechanical Rides and Attractions Global Market Size & Growth Report with Global Recession Risk Impact
... covers market size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for ... Read More
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2023 Toys, Games, and Hobby Goods Wholesale Global Market Size & Growth Report with Global Recession Risk Impact
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and ... Read More
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2023 Hobby Goods Retail Sales Global Market Size & Growth Report with Global Recession Risk Impact
... share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 216 countries. Figures are from 2014 through 2022, with forecasts for 2023 and 2027. The historical data ... Read More
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Connected Toys Market by Application (Education, Entertainment), Age Group (1 -5 Years, 6 -8 Years, 9-12 Years, 13-19 Years), Interfacing Device (Smartphone/Tablet and PC/Laptop), Distribution Channel, Technology and Region - Global Forecast to 2028
... connected toys market size is projected to grow from USD 9.3 billion in 2023 to USD 24.1 billion by 2028, at a CAGR of 20.7% during the forecast period. Various key players in the ecosystem ... Read More
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Video Games in Germany
... around the development of next-generation consoles, such as the PlayStation 5, Nintendo Switch, Xbox Series X/S, and powerful PCs, which offer a cross-device gaming experience and a wide variety of games from different manufacturers. While ... Read More
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Traditional Toys and Games in Germany
... crept in by the third quarter, and many consumers were more cautious with their spending overall, deciding in some cases to restrict spend on non-essential goods, which impacted the sales of traditional toys and games. ... Read More