Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
Access Expert Insights Through MarketResearch.com
MarketResearch.com is the ultimate destination for businesses looking to make informed decisions and stay ahead of the game. With more than two decades of experience in the market research industry, we have established ourselves as a trusted partner to companies of all sizes. Our diverse client base includes top investment banks, management consulting firms, and leading retailers and consumer goods companies, all of whom rely on us to provide them with the insights they need to thrive in the ever-evolving business landscape. Our research specialists are also available to assist you in navigating our extensive research collection and offer expert recommendations that are tailored to your specific needs.
Toys and Games Industry Research & Market Reports
-
Traditional Toys and Games in Germany
... crept in by the third quarter, and many consumers were more cautious with their spending overall, deciding in some cases to restrict spend on non-essential goods, which impacted the sales of traditional toys and games. ... Read More
-
Toys and Games in Germany
... Furthermore, Germany took longer to remove pandemic restrictions compared to other European countries, which means interest in games indoors at home lingered, benefitting video games in particular. However, 2022 was also a year of uncertainty ... Read More
-
Educational Toys Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)
... the competition among school and college students intensifies, parents are increasingly prioritizing their children's cognitive development from an early age. This shift in consumer mindset has transformed the perception of toys from mere sources of ... Read More
-
Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030
... approximately USD 9.14 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 9.4% over the forecast period 2023-2030. The anime merchandising market refers to the global industry focused ... Read More
-
United Kingdom (UK) Toys and Games Market Size and Forecast by Categories, Key Trends, Revenue Share, Consumer Attitudes and Major Players to 2027
... the toys & games market in the UK, analysing the sector, the major players, the main trends, and consumer attitudes, as well as providing market forecasts out to 2027. In 2022, the market declined 3.2% ... Read More
-
Global Intelligent Badminton Pitcher Machine Market Growth 2023-2029
... at a CAGR of % from 2023 to 2029. United States market for Intelligent Badminton Pitcher Machine is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of ... Read More
-
Global Toy Ice Cream Cart Market Growth 2023-2029
... at a CAGR of % from 2023 to 2029. United States market for Toy Ice Cream Cart is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of ... Read More
-
Global Pet Toys Market - 2023-2030
... is expected to exhibit a CAGR of 6.5% during the forecast period 2023-2030. Pets play with pet toys to burn off surplus energy. Pet toys offer stimulation and improvement for their body and mind. Pet ... Read More
-
Traditional Toys and Games in India
... of where they are produced. The primary objective behind this measure was to ensure that imported toys or those manufactured within India adhered to specific safety and quality standards. Euromonitor International's Traditional Toys and Games ... Read More
-
Toys and Games in India
... and games and video games, saw a significant difference. Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides ... Read More
-
Saudi Arabia Toy Market Assessment, By Product Type [Action Figures & Accessories, Arts & Crafts, Building Sets, Dolls, Games/Puzzles, Infant and Toddler Toys, Battery Toys, Soft Toys, Toy Cars, Inflated Toys, STEM Toys, Others], By Age Groups [0-5 Years, 6-10 Years, 11-15 Years, 15+ Years], By Gender [Girl, Boy, Unisex], By Distribution Channels [Online Channels, Offline Channels (Specialty Stores, Hypermarket/Supermarket, Departmental Stores, Others)], By Region, Opportunities and Forecast, 2016-2030F
... Age Groups [0-5 Years, 6-10 Years, 11-15 Years, 15+ Years], By Gender [Girl, Boy, Unisex], By Distribution Channels [Online Channels, Offline Channels (Specialty Stores, Hypermarket/Supermarket, Departmental Stores, Others)], By Region, Opportunities and Forecast, 2016-2030F Saudi ... Read More
-
Adult Entertainment Market By Type (VHS and DVDs, Magazines and Books, Sex toys and accessories, Adult novelties), By Gender (Male, Female), By Age Group (18 to 24 year, 25 to 34 year, 35 to 44 year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032
... year, Above 45 year), By Distribution Channel (Online, Offline): Global Opportunity Analysis and Industry Forecast, 2023-2032 The global adult entertainment market was valued at $58.4 billion in 2022, and is projected to reach $96.2 billion ... Read More
-
Global Toy Market Factbook (2023 Edition): Analysis By Product Type (Games and Puzzles, Infant and Pre School Toys, Construction Toys, Dolls and Accessories, Outdoor and Sports Toys, Others), By Age, Distribution Channel, By Region, By Country: Market Ins
... Country: Market Insights and Forecast (2018-2028) Executive Summary Azoth Analytics has released a research report titled “Global Toy Market Factbook (2023 Edition)” which provides a complete analysis of the worldwide toy market in terms of ... Read More
-
Global PVC Figures Market Report, History and Forecast 2018-2029
... million by 2029, growing at a CAGR of 16.72% during the forecast period 2023-2029. North American market for PVC Figures was valued at $ 1,784.11 million in 2022 and will reach $ 5,873.51 million by ... Read More
-
Global Toy Market Factbook (2023 Edition): Analysis By Product Type (Games and Puzzles, Infant and Pre School Toys, Construction Toys, Dolls and Accessories, Outdoor and Sports Toys, Others), By Age, Distribution Channel, By Region, By Country: Market Insights and Forecast (2018-2028)
... Country: Market Insights and Forecast (2018-2028) Executive Summary Azoth Analytics has released a research report titled “Global Toy Market Factbook (2023 Edition)” which provides a complete analysis of the worldwide toy market in terms of ... Read More
-
Toys and Games in South Korea
... games experiencing a decline. Nevertheless, as many consumers continued to spend time at home, despite an easing of restrictions during the year, value sales of traditional toys and games remained higher than pre-pandemic levels, with ... Read More
-
Traditional Toys and Games in the United Arab Emirates
... growth. Despite an easing of restrictions over the year, consumers in the United Arab Emirates continued to spend significant time at home, and for entertainment purposes many of them purchased construction-related goods. Dominant construction brand ... Read More
-
Toys and Games in the United Arab Emirates
... and traditional toys and games over the review period prior to the emergence of the pandemic, and this gap expanded significantly in 2020. Sales growth of video games continued to outperform that of traditional toys ... Read More
-
Video Games in the United Arab Emirates
... impact of pandemic-induced home seclusion continued to drive sales of video game consoles and software during 2022, especially Sony's PlayStation 5 and Microsoft's Xbox Series. Sales and interest in the new Nintendo Switch OLED 2022 ... Read More
-
Traditional Toys and Games in South Korea
... restrictions. Nevertheless, a number of other factors contributed to this trend towards the end of the review period. An increase in shipping and logistics costs have resulted in rising retail prices, reducing the frequency of ... Read More
-
Traditional Toys and Games in the United Kingdom
... a result of the restrictions due to the pandemic, which saw people spending a lot more time at home than usual. However, it was clear that such a high level of growth was unsustainable and ... Read More
-
Toys and Games in the United Kingdom
... For example, the war in Ukraine, which started in late February, had negative consequences on much of the rest of the world through supply chain disruptions, increases in the price of raw materials and energy, ... Read More
-
Video Games in Brazil
... be an important entertainment activity for teenagers and adults in Brazil, although the high price of static consoles and hand-held consoles can be prohibitive for low-income consumers. Thus, mobile games and online games are the ... Read More
-
Video Games in Indonesia
... and people started returning to their normal pre-pandemic activities, thus leaving less time to play video games. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of the ... Read More
-
Video Games in Argentina
... in the world. Causes of inflation were multiple, including persistent deficit spending, continued currency devaluation and external factors such as the war in Ukraine that affected energy and grain prices in particular. However, in spite ... Read More