Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
Access Expert Insights Through MarketResearch.com
MarketResearch.com is the ultimate destination for businesses looking to make informed decisions and stay ahead of the game. With more than two decades of experience in the market research industry, we have established ourselves as a trusted partner to companies of all sizes. Our diverse client base includes top investment banks, management consulting firms, and leading retailers and consumer goods companies, all of whom rely on us to provide them with the insights they need to thrive in the ever-evolving business landscape. Our research specialists are also available to assist you in navigating our extensive research collection and offer expert recommendations that are tailored to your specific needs.
Toys and Games Industry Research & Market Reports
-
2024 Nonelectric Signs and Coin-Operated Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and ... Read More
-
2024 Carnival Games and Mechanical Rides and Attractions Global Market Size & Growth Report with Updated Analysis & Forecasts
... covers market size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for ... Read More
-
2024 Artists' Materials and Supplies Retail Sales Global Market Size & Growth Report with Updated Analysis & Forecasts
... size, revenue, growth, and share across 4 global regions (The Americas, Europe, Asia & Oceania, Africa & Middle East), 22 subregions, and 195 countries. Figures are from 2012 through 2023, with forecasts for 2024 and ... Read More
-
Doll, Toy, and Game Manufacturing - US Industry Market Research Report with Updated Recession Risk Forecasts
... of the industry in the United States with over 100 data sets covering 2015-2028. This 63-page Kentley Insights report is packed with insightful data sets and forecasts to give you a comprehensive understanding of the ... Read More
-
Hobby & Toy Stores - US Industry Market Research Report with Updated Analysis & Forecasts
... of the retail sector in the United States with over 100 data sets covering 2015-2028. This Kentley Insights report includes historical and forecasted market size, ecommerce, product lines, inventory turns, gross margin, profitability, financial ratios, ... Read More
-
Global Board Games Market - Focused Insights 2024-2029
... trend encompasses integrating digital technology into traditional board games, creating fully digital versions of board games, and increasing online platforms and apps that facilitate digital gameplay. This trend reshapes how players interact with board games ... Read More
-
Toy Retailing in the UK - Industry Market Research Report
... 0.3% to £2.1 billion. At the same time, profit has been eroded by high competition from online-only retailers, big-box stores, supermarkets and video games (which pull away children's attention). Other challenges – like rising inflationary ... Read More
-
Game & Toy Manufacturing in the UK - Industry Market Research Report
... penetration and changing consumer tastes. Successful product developments to maintain interest from children and their parents have supported sales. Nevertheless, intense competition from imports has mitigated the effect of growing domestic demand. Revenue is expected ... Read More
-
Game-Based Learning Market Forecast Report by Game Type (Training, Knowledge & skill-based Games, Assessment & Evaluation Games, AI-based Games, AR VR Games, Language Learning Games) Deployment Type (On Premise, Cloud) End User (Education, Consumer, Healthcare & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032
... & Life Sciences, Retail, Government, IT & Telecom, Manufacturing, Others) Countries and Company Analysis 2024-2032 Global Game-Based Learning Market Size Global Game-Based Learning Market was US$19.32 billion in 2023 and is expected to the reach ... Read More
-
Trading Card - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030
... readjusted size of US$ 14.94 billion by 2030 with a CAGR of 10.67% during the forecast period 2024-2030. The global key companies of Trading Card include Pokemon, Konami, Panini, Topps (Fanatics) Company, Bandai, Wizards of ... Read More
-
Smart Toys
... CAGR of 4.7% over the analysis period 2023-2030. Screenless Toys, one of the segments analyzed in the report, is expected to record a 4.3% CAGR and reach US$1.1 Billion by the end of the analysis ... Read More
-
Connected Toys
... CAGR of 19.2% over the analysis period 2023-2030. Console-Connected Toys, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$20.5 Billion by the end of the analysis ... Read More
-
Online Sex Toys
... by 2030, growing at a CAGR of 6.8% over the analysis period 2023-2030. Adult Vibrators, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$9.5 Billion by ... Read More
-
Pet Toys
... CAGR of 6.6% over the analysis period 2023-2030. Plush Toys, one of the segments analyzed in the report, is expected to record a 7.1% CAGR and reach US$1.5 Billion by the end of the analysis ... Read More
-
Educational Toys Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product (Building Sets, Games & Puzzles, Sports & Outdoor Toys, Others), By Age Group (5 years, 5 to 10 years, Above 10 years), By Sales Channel (Specialty Stores, Online, Hypermarkets/Supermarkets, Others), By Region & Competition, 2019-2029F
... 10 years), By Sales Channel (Specialty Stores, Online, Hypermarkets/Supermarkets, Others), By Region & Competition, 2019-2029F Global Educational Toys Market was valued at USD 58.06 billion in 2023 and is anticipated to project robust growth in ... Read More
-
Global Yo-yo Balls Market Growth 2024-2030
... Balls is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Yo-yo Balls market. Yo-yo Balls ... Read More
-
Toy & Craft Supplies Wholesaling in the US - Industry Market Research Report
... increase in demand as a result of the COVID-19 (coronavirus) pandemic. Revenue for toy and craft wholesalers is set to increase an annualized 1.7% to $46.3 billion over the five years to 2023. Despite supply ... Read More
-
Global Collectible Trading Cards Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
... paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide ... Read More
-
Global Badminton Apparel Market Growth 2024-2030
... Apparel is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Badminton Apparel market. Badminton Apparel ... Read More
-
Global Trading Card Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030
... According to our (Global Info Research) latest study, the global Trading Card Game market size was valued at US$ 1095 million in 2023 and is forecast to a readjusted size of USD 1518 million by ... Read More
-
Sex Toys Market in Japan 2024-2028
... the sex toys market in japan provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding ... Read More
-
Global Badminton Racquets Market Growth 2024-2030
... Badminton Racquets is forecast to a readjusted size of US$ 1186.2 million by 2030 with a CAGR of 6.8% during review period. The research report highlights the growth potential of the global Badminton Racquets market. ... Read More
-
Toys and Games in the United Kingdom: ISIC 3694
... the Toys and Games: ISIC 3694 market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and ... Read More
-
Entertainment & Games Software
... Bandai Namco, Konami, Nintendo, and SEGA (all based in Japan); Tencent (China); and Ubisoft (France). COMPETITIVE LANDSCAPE Demand is driven primarily by personal income and gamer demographics. The profitability of individual companies depends on an ... Read More
-
North America Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
... and Multi Player), and End Users (Individuals and Professionals) The North America virtual reality puzzle games market was valued at US$ 77.37 million in 2022 and is expected to reach US$ 156.66 million by 2030; ... Read More