Toys and Games Market Research Reports & Industry Analysis
The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.
Toys and Games Market Sizing and Forecasts
- In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
- Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
- We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
- Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
- Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.
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Toys and Games Industry Research & Market Reports
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Global Sports Collectible Trading Cards Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... market growth of the Sports Collectible Trading Cards industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Sports Collectible Trading Cards. The report ... Read More
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Electronic Toys Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Games Software Market Trends in China
... capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is ... Read More
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Online Sex Toys Market by Product (Anal Toys, Dildos, Penis Rings), Type (Female, Male), Distribution Channel - Global Forecast 2024-2030
... expected to reach USD 18.54 billion in 2024, at a CAGR 15.59% to reach USD 44.39 billion by 2030. Global Online Sex Toys Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating ... Read More
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Entertainment Robots Market by Product (Educational Robots, Robot Toys, Robotic Companion Pets), Distribution Channel (Offline, Online) - Global Forecast 2024-2030
... to reach USD 3.38 billion in 2024, at a CAGR 8.01% to reach USD 5.41 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Entertainment Robots Market. It offers ... Read More
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Inflatable Toys Market by Product (Bouncy Castles, Inflatable Animals & Characters, Inflatable Balls), Distribution Channel (Offline, Online), End-User - Global Forecast 2024-2030
... and expected to reach USD 4.04 billion in 2024, at a CAGR 4.67% to reach USD 5.32 billion by 2030. Global Inflatable Toys Market FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating ... Read More
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Connected Toys Market by Interface (App-Based Connected Drones, Console Connected Toys, Smartphone Connected Toys), Age (2-5 years, 6-8 years, 8-12 years), Distribution Channel - Global Forecast 2024-2030
... USD 9.72 billion in 2023 and expected to reach USD 11.63 billion in 2024, at a CAGR 20.10% to reach USD 35.03 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in ... Read More
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Construction Toys Market by Product (Bricks & Blocks, Tinker Toy), Material (Metal, Polymer, Wood), Distribution Channel - Global Forecast 2024-2030
... to reach USD 11.70 billion in 2024, at a CAGR 9.59% to reach USD 20.34 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Construction Toys Market. It offers ... Read More
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Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Distribution - Global Forecast 2024-2030
... expected to reach USD 16.53 billion in 2024, at a CAGR 11.93% to reach USD 32.84 billion by 2030. FPNV Positioning Matrix The FPNV Positioning Matrix is pivotal in evaluating the Games & Puzzles Market. ... Read More
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Online Toys & Games Retailing Market by Product (Activity & Ride-on Toys, Games & Puzzles, Infant & Pre-School Toys), Application (Adults, Kids) - Global Forecast 2024-2030
... estimated at USD 15.21 billion in 2023 and expected to reach USD 16.44 billion in 2024, at a CAGR 8.48% to reach USD 26.89 billion by 2030. Global Online Toys & Games Retailing Market FPNV ... Read More
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Toys & Games Market by Product (Dolls, Electronic Games, Games & Puzzles), Type (Owned, Rented), Age Group, Distribution Channel - Global Forecast 2024-2030
... in 2023 and expected to reach USD 276.87 billion in 2024, at a CAGR 6.25% to reach USD 398.92 billion by 2030. Global Toys & Games MarketThe toys & games market encompasses businesses designing, manufacturing, ... Read More
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Europe Die-cast Toys Market (Products - Cars, and Bikes & Motorcycles; Scale - 1:18, 1:12, 1:43, 1:64, and 1:87; and Material - Metal, Plastic, and Others) - Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2023-2031
... 2023-2031 Europe Die-cast Toys Market – Scope of Report TMR’s report on the Europe die-cast toys market studies the past as well as the current growth trends and opportunities to gain valuable insights of the ... Read More
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Global PC Racing Games Market Research Report 2024(Status and Outlook)
... by 2029, exhibiting a CAGR of 3.90% during the forecast period. This report provides a deep insight into the global PC Racing Games market covering all its essential aspects. This ranges from a macro overview ... Read More
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Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook)
... uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof. The Global Play-to-Earn NFT Games Market Size was estimated at USD ... Read More
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Global Collectible Trading Cards Market Research Report 2024(Status and Outlook)
... contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different ... Read More
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Global Online Simulation Games Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... growth of the Online Simulation Games industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Online Simulation Games. The report also introduces players ... Read More
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Toys and Games in Switzerland
... decline was the consequence of significant growth noted during 2020 and 2021, driven by the outbreak of COVID-19 and heightening time spent within the household. Following these surges in sales, normalisation in the country led ... Read More
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Global Bounce House Market 2024-2028
... provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest ... Read More
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Traditional Toys and Games in Switzerland
... to traditional toys and games in both 2020 and 2021, with the mandated closure of schools and the shift to online classes caused by the pandemic, presenting an opportunity for parents to become more interested ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
... to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement4) By Visitor: Families ... Read More
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Global Online Toys And Games Retailing Market 2024-2028
... The report on the online toys and games retailing market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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Japan: Action Figures Market - Analysis, Size, Trends, Consumption, and Forecast
... it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the action figures market in Japan and describes the main market participants, growth and demand drivers, ... Read More
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Netherlands: Board Games Market - Analysis, Size, Trends, Consumption, and Forecast
... it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the board games market in the Netherlands and describes the main market participants, growth and demand ... Read More
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Africa: Toys and Games Industry - Analysis, Size, Trends, Consumption, and Forecast
... forecast for the industry development in the medium term (2024-2029). It is a comprehensive industry report, analyzing multiple products within the beer industry, segmented into several main categories. This research report provides a strategic analysis ... Read More
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Portugal: Board Games Market - Analysis, Size, Trends, Consumption, and Forecast
... it, and a forecast for the market development in the medium term. The report provides a strategic analysis of the board games market in Portugal and describes the main market participants, growth and demand drivers, ... Read More