Toys and Games Market Research Reports & Industry Analysis

The toy and games market continues to evolve with the latest trends and technologies such as the rise of augmented reality and virtual reality. In addition, the growth of e-commerce and social media has spurred significant changes in the the toy industry and gaming industry in recent years, making it more important than ever to stay up to date with the latest insights. At MarketResearch.com, we offer a wide range of comprehensive reports on the toy and games industry that can help you stay competitive and grow your business.

Toys and Games Market Sizing and Forecasts

  • In our collection, you will find a wealth of insights, including key trends and developments, market sizing, drivers and challenges, regional breakdowns, the competition landscape, and company strategies.
  • Our reports cover a full array of subjects ranging from video games and board games to puzzles to action figures and more.
  • We also cover toy and hobby retailing and toy and game manufacturing, providing you with a complete picture of the industry.
  • Additionally, our library includes a full range of country-specific studies for toys and games, ensuring that you have access to the information you need no matter where you do business.
  • Whether you are looking to launch a new product, expand your business, or simply stay abreast of the latest toy industry developments, our reports are an invaluable resource.

Access Expert Insights Through MarketResearch.com

MarketResearch.com is the ultimate destination for businesses looking to make informed decisions and stay ahead of the game. With more than two decades of experience in the market research industry, we have established ourselves as a trusted partner to companies of all sizes. Our diverse client base includes top investment banks, management consulting firms, and leading retailers and consumer goods companies, all of whom rely on us to provide them with the insights they need to thrive in the ever-evolving business landscape. Our research specialists are also available to assist you in navigating our extensive research collection and offer expert recommendations that are tailored to your specific needs.

...Show More ...Show Less


Toys and Games Industry Research & Market Reports

  • 2025 Carnival Games and Mechanical Rides and Attractions Global Market Size & Growth Report with Updated Analysis & Forecasts

    ... Middle East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies selling carnival games and ... Read More

  • 2025 Hobby Goods Retail Sales Global Market Size & Growth Report with Updated Analysis & Forecasts

    ... subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with retail sales of hobby goods. The ... Read More

  • 2025 Nonelectric Signs and Coin-Operated Games Wholesale Global Market Size & Growth Report with Updated Analysis & Forecasts

    ... East), 22 subregions, and 195 countries. Figures are from 2013 through 2024, with forecasts for 2025 and the next 5 years. The historical data utilizes in-depth survey results from companies with wholesale sales of nonelectric ... Read More

  • Tabletop Games Market - Global Outlook & Forecast 2025-2030

    ... tabletop games, as concerns over environmental issues such as climate change, deforestation, and plastic pollution. This shift is prompting companies to rethink how they design, produce, and market their games, focusing on sustainability. Many manufacturers ... Read More

  • Toys and Games in Mexico: ISIC 3694

    ... a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the ... Read More

  • Nostalgia, Sustainability, and Digital Innovation Reshape the Toys and Games Industry

    ... play. Emerging markets with tech-savvy younger demographics offer significant growth potential. Success lies in tailoring regional strategies and balancing affordability and innovation to meet evolving consumer expectations global... Euromonitor International's Nostalgia, Sustainability, and Digital Innovation ... Read More

  • Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2025-2033

    ... rising popularity of gaming especially among young individuals, the emergence of e-sports and multiplayer video game competitions, and the increasing utilization of smartphones, tablets, and laptops are some of the major factors propelling the growth ... Read More

  • Global Toy Market 2025-2029

    ... analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, ... Read More

  • Hobby & Toy Stores in the US - Industry Market Research Report

    ... the past five years due to the continued penetration of e-commerce. However, despite growth in household finances and customer expansion, competition from e-commerce channels and mass merchandisers has absorbed much of the increased demand because ... Read More

  • Toy & Craft Supplies Wholesaling in the US - Industry Market Research Report

    ... toy and craft wholesalers is set to increase an annualized 1.7% to $46.3 billion over the five years to 2023. Despite supply chain disruptions caused by the global coronavirus pandemic, demand for industry products helped ... Read More

  • Toy, Doll & Game Manufacturing in the US - Industry Market Research Report

    ... but nothing has constricted the industry more than competition from overseas manufacturing. Industry competitors, particularly in China, have taken advantage of lax labor laws and a close proximity to input materials to create similar products ... Read More

  • MMOG (Massively Multiplayer Online Games)

    ... Billion by 2030, growing at a CAGR of 10.6% over the analysis period 2024-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to record a 9.7% CAGR and ... Read More

  • Sex Toys

    ... CAGR of 7.9% over the analysis period 2024-2030. Adult Vibrators, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$36.8 Billion by the end of the analysis ... Read More

  • Tabletop Games

    ... CAGR of 6.9% over the analysis period 2024-2030. Monopoly, one of the segments analyzed in the report, is expected to record a 7.9% CAGR and reach US$3.9 Billion by the end of the analysis period. ... Read More

  • Mini Figures

    ... CAGR of 4.7% over the analysis period 2024-2030. Superheroes, one of the segments analyzed in the report, is expected to record a 5.5% CAGR and reach US$8.5 Billion by the end of the analysis period. ... Read More

  • Connected Toys

    ... CAGR of 19.3% over the analysis period 2024-2030. Console-Connected Toys, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$20.5 Billion by the end of the analysis ... Read More

  • Pet Toys

    ... CAGR of 6.8% over the analysis period 2024-2030. Plush Toys, one of the segments analyzed in the report, is expected to record a 7.3% CAGR and reach US$1.5 Billion by the end of the analysis ... Read More

  • Bounce Houses

    ... CAGR of 2.8% over the analysis period 2024-2030. Bounce House without Slide, one of the segments analyzed in the report, is expected to record a 2.5% CAGR and reach US$1.7 Billion by the end of ... Read More

  • Online Sex Toys

    ... at a CAGR of 6.8% over the analysis period 2024-2030. Adult Vibrators, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$9.5 Billion by the end of ... Read More

  • Games and Puzzles

    ... at a CAGR of 5.2% over the analysis period 2024-2030. Games, one of the segments analyzed in the report, is expected to record a 5.7% CAGR and reach US$109.5 Billion by the end of the ... Read More

  • Inflatable Toys

    ... CAGR of 5.8% over the analysis period 2024-2030. Commercial End-Use, one of the segments analyzed in the report, is expected to record a 5.6% CAGR and reach US$7.1 Billion by the end of the analysis ... Read More

  • Construction Toys

    ... CAGR of 3.5% over the analysis period 2024-2030. Traditional Blocks & Plates, one of the segments analyzed in the report, is expected to record a 3.7% CAGR and reach US$7.2 Billion by the end of ... Read More

  • Smart Toys

    ... CAGR of 4.8% over the analysis period 2024-2030. Screenless Toys, one of the segments analyzed in the report, is expected to record a 4.4% CAGR and reach US$1.1 Billion by the end of the analysis ... Read More

  • Digital Games

    ... CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis ... Read More

  • Toys and Games

    ... at a CAGR of 6.0% over the analysis period 2024-2030. Video Game Consoles, one of the segments analyzed in the report, is expected to record a 7.3% CAGR and reach US$250.0 Billion by the end ... Read More

Research Assistance

Live help

Join Alert Me Now!

Sign Up

Find out more on our blog
Cookie Settings