Social Gaming Market, By Game Type (Casual Games, Strategy Games, Action Games, Role-Playing Games (RPGs), and Others), By Monetization Model (Free-to-Play (F2P), Premium, and Subscription-Based), By Platform (Mobile, PC, Console, and Web-based), By Geogr
Social Gaming Market, By Game Type (Casual Games, Strategy Games, Action Games, Role-Playing Games (RPGs), and Others), By Monetization Model (Free-to-Play (F2P), Premium, and Subscription-Based), By Platform (Mobile, PC, Console, and Web-based), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
Global social gaming market growth is driven by rising penetration of smartphones and increased internet connectivity. Social gaming refers to games played online that allow interaction and competition with other players across the world. Some of the popular social games include FarmVille, Candy Crush, Clash of Clans and others. Increased usage of social media platforms like Facebook, which act as distribution channels for social games, can drive the market growth. In-game purchases and advertisements have enabled developers to monetize these games effectively. However, growing privacy concerns around data usage and stringent regulations can hamper the market growth.
Market Dynamics:
Global social gaming market growth is driven by rising popularity of casual and mobile games coupled with high smartphone penetration worldwide. Growing adoption of 5G technology can drive the market growth by enhancing gaming experiences. However, data privacy laws in different countries pose a challenge for social gaming companies who rely on collection and analysis of user behavior data. Increasing discretionary spending on other forms of digital entertainment can hamper demand. Integration of augmented reality and virtual reality in gaming offers lucrative market growth opportunities. Emerging trends like cloud gaming also support remote and seamless access to games.
Key features of the study:
This report provides in-depth analysis of the global social gaming market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024–2031), considering 2023 as the base year
It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
It profiles key players in the global social gaming market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
Key companies covered as a part of this study include Zynga Inc., Electronic Arts (EA), Activision Blizzard, Inc., Tencent Holdings Limited, Supercell, King Digital Entertainment, Niantic, Inc., Roblox Corporation, Epic Games, Inc., Playtika Holding Corp., Gameloft SE, Bandai Namco Entertainment Inc., NetEase, Inc., Square Enix Holdings Co., Ltd., and Ubisoft Entertainment S.A.
Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
Global social gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global social gaming market
Detailed Segmentation-
Game Type Insights (Revenue, US$ Bn, 2019 - 2031)a
Casual Games
Strategy Games
Action Games
Role-Playing Games (RPGs)
Others
Monetization Model Insights (Revenue, US$ Bn, 2019 - 2031)
Free-to-Play (F2P)
Premium
Subscription-Based
Platform Insights (Revenue, US$ Bn, 2019 - 2031)
Mobile
PC
Console
Web-based
Regional Insights (Revenue, US$ Bn, 2019 - 2031)
North America
U.S.
Canada
Latin America
Brazil
Argentina
Mexico
Rest of Latin America
Europe
Germany
U.K.
Spain
France
Italy
Russia
Rest of Europe
Asia Pacific
China
India
Japan
Australia
South Korea
ASEAN
Rest of Asia Pacific
Middle East
GCC Countries
Israel
Rest of Middle East
Africa
South Africa
North Africa
Central Africa
Key Players Insights
Zynga Inc.
Electronic Arts (EA)
Activision Blizzard, Inc.
Tencent Holdings Limited
Supercell
King Digital Entertainment
Niantic, Inc.
Roblox Corporation
Epic Games, Inc.
Playtika Holding Corp.
Gameloft SE
Bandai Namco Entertainment Inc.
NetEase, Inc.
Square Enix Holdings Co., Ltd.
Ubisoft Entertainment S.A.
1. Research Objectives and Assumptions
Research Objectives
Assumptions
Abbreviations
2. Market Purview
Report Description
Market Definition and Scope
Executive Summary
Market Snippet, By Game Type
Market Snippet, By Monetization Model
Market Snippet, By Platform
Market Snippet, By Region
3. Market Dynamics, Regulations, and Trends Analysis
Market Dynamics
Drivers
Restraints
Market Opportunities
Regulatory Scenario
Industry Trend
Merger and Acquisitions
New System Launches/Approvals
Impact of COVID-19 Pandemic
4. Global Social Gaming Market, By Game Type, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
Segment Trends
Casual Games
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Strategy Games
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Action Games
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Role-Playing Games (RPGs)
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Others
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
5. Global Social Gaming Market, By Monetization Model, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
Segment Trends
Free-to-Play (F2P)
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Premium
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Subscription-Based
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
6. Global Social Gaming Market, By Platform, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
Segment Trends
Mobile
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
PC
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Console
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Web-based
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
7. Global Social Gaming Market, By Region, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, By Region, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
North America
Regional Trends
Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
U.S.
Canada
Europe
Regional Trends
Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
Germany
U.K.
Spain
France
Italy
Russia
Rest of Europe
Asia Pacific
Regional Trends
Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
China
India
Japan
ASEAN
Australia
South Korea
Rest of Asia Pacific
Latin America
Regional Trends
Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
Brazil
Argentina
Mexico
Rest of Latin America
Middle East
Regional Trends
Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
Israel
GCC Countries
Rest of the Middle East
Africa
Regional Trends
Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country/Region, 2019–2031, (US$ Bn)
South Africa
North Africa
Central Africa
8. Competitive Landscape
Company Profiles
Zynga Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Electronic Arts (EA)
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Activision Blizzard, Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Tencent Holdings Limited
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Supercell
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
King Digital Entertainment
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Niantic, Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Roblox Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Epic Games, Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Playtika Holding Corp.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Gameloft SE
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Bandai Namco Entertainment Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
NetEase, Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Square Enix Holdings Co., Ltd.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Ubisoft Entertainment S.A.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
9. Analyst Recommendations
Wheel of Fortune
Analyst View
Coherent Opportunity Map
10. Research Methodology
References
Research Methodology
About us and Sales Contact
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