Social Gaming Market, By Game Type (Casual Games, Strategy Games, Action Games, Role-Playing Games (RPGs), and Others), By Monetization Model (Free-to-Play (F2P), Premium, and Subscription-Based), By Platform (Mobile, PC, Console, and Web-based), By Geogr

Social Gaming Market, By Game Type (Casual Games, Strategy Games, Action Games, Role-Playing Games (RPGs), and Others), By Monetization Model (Free-to-Play (F2P), Premium, and Subscription-Based), By Platform (Mobile, PC, Console, and Web-based), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)


Global social gaming market growth is driven by rising penetration of smartphones and increased internet connectivity. Social gaming refers to games played online that allow interaction and competition with other players across the world. Some of the popular social games include FarmVille, Candy Crush, Clash of Clans and others. Increased usage of social media platforms like Facebook, which act as distribution channels for social games, can drive the market growth. In-game purchases and advertisements have enabled developers to monetize these games effectively. However, growing privacy concerns around data usage and stringent regulations can hamper the market growth.

Market Dynamics:

Global social gaming market growth is driven by rising popularity of casual and mobile games coupled with high smartphone penetration worldwide. Growing adoption of 5G technology can drive the market growth by enhancing gaming experiences. However, data privacy laws in different countries pose a challenge for social gaming companies who rely on collection and analysis of user behavior data. Increasing discretionary spending on other forms of digital entertainment can hamper demand. Integration of augmented reality and virtual reality in gaming offers lucrative market growth opportunities. Emerging trends like cloud gaming also support remote and seamless access to games.

Key features of the study:
  • This report provides in-depth analysis of the global social gaming market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024–2031), considering 2023 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global social gaming market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Zynga Inc., Electronic Arts (EA), Activision Blizzard, Inc., Tencent Holdings Limited, Supercell, King Digital Entertainment, Niantic, Inc., Roblox Corporation, Epic Games, Inc., Playtika Holding Corp., Gameloft SE, Bandai Namco Entertainment Inc., NetEase, Inc., Square Enix Holdings Co., Ltd., and Ubisoft Entertainment S.A.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • Global social gaming market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global social gaming market

  • Detailed Segmentation-
  • Game Type Insights (Revenue, US$ Bn, 2019 - 2031)a
  • Casual Games
  • Strategy Games
  • Action Games
  • Role-Playing Games (RPGs)
  • Others
  • Monetization Model Insights (Revenue, US$ Bn, 2019 - 2031)
  • Free-to-Play (F2P)
  • Premium
  • Subscription-Based
  • Platform Insights (Revenue, US$ Bn, 2019 - 2031)
  • Mobile
  • PC
  • Console
  • Web-based
  • Regional Insights (Revenue, US$ Bn, 2019 - 2031)
  • North America
  • U.S.
  • Canada
  • Latin America
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
  • Germany
  • U.K.
  • Spain
  • France
  • Italy
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • ASEAN
  • Rest of Asia Pacific
  • Middle East
  • GCC Countries
  • Israel
  • Rest of Middle East
  • Africa
  • South Africa
  • North Africa
  • Central Africa
  • Key Players Insights
  • Zynga Inc.
  • Electronic Arts (EA)
  • Activision Blizzard, Inc.
  • Tencent Holdings Limited
  • Supercell
  • King Digital Entertainment
  • Niantic, Inc.
  • Roblox Corporation
  • Epic Games, Inc.
  • Playtika Holding Corp.
  • Gameloft SE
  • Bandai Namco Entertainment Inc.
  • NetEase, Inc.
  • Square Enix Holdings Co., Ltd.
  • Ubisoft Entertainment S.A.

  • 1. Research Objectives and Assumptions
    Research Objectives
    Assumptions
    Abbreviations
    2. Market Purview
    Report Description
    Market Definition and Scope
    Executive Summary
    Market Snippet, By Game Type
    Market Snippet, By Monetization Model
    Market Snippet, By Platform
    Market Snippet, By Region
    3. Market Dynamics, Regulations, and Trends Analysis
    Market Dynamics
    Drivers
    Restraints
    Market Opportunities
    Regulatory Scenario
    Industry Trend
    Merger and Acquisitions
    New System Launches/Approvals
    Impact of COVID-19 Pandemic
    4. Global Social Gaming Market, By Game Type, 2019-2031, (US$ Bn)
    Introduction
    Market Share Analysis, 2024 and 2031 (%)
    Y-o-Y Growth Analysis, 2020-2031
    Segment Trends
    Casual Games
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Strategy Games
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Action Games
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Role-Playing Games (RPGs)
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Others
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    5. Global Social Gaming Market, By Monetization Model, 2019-2031, (US$ Bn)
    Introduction
    Market Share Analysis, 2024 and 2031 (%)
    Y-o-Y Growth Analysis, 2020-2031
    Segment Trends
    Free-to-Play (F2P)
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Premium
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Subscription-Based
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    6. Global Social Gaming Market, By Platform, 2019-2031, (US$ Bn)
    Introduction
    Market Share Analysis, 2024 and 2031 (%)
    Y-o-Y Growth Analysis, 2020-2031
    Segment Trends
    Mobile
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    PC
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Console
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    Web-based
    Introduction
    Market Size and Forecast, 2019–2031, (US$ Bn)
    7. Global Social Gaming Market, By Region, 2019-2031, (US$ Bn)
    Introduction
    Market Share Analysis, By Region, 2024 and 2031 (%)
    Y-o-Y Growth Analysis, 2020-2031
    North America
    Regional Trends
    Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
    U.S.
    Canada
    Europe
    Regional Trends
    Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
    Germany
    U.K.
    Spain
    France
    Italy
    Russia
    Rest of Europe
    Asia Pacific
    Regional Trends
    Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
    China
    India
    Japan
    ASEAN
    Australia
    South Korea
    Rest of Asia Pacific
    Latin America
    Regional Trends
    Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
    Brazil
    Argentina
    Mexico
    Rest of Latin America
    Middle East
    Regional Trends
    Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
    Israel
    GCC Countries
    Rest of the Middle East
    Africa
    Regional Trends
    Market Size and Forecast, By Game Type, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Monetization Model, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Platform, 2019–2031, (US$ Bn)
    Market Size and Forecast, By Country/Region, 2019–2031, (US$ Bn)
    South Africa
    North Africa
    Central Africa
    8. Competitive Landscape
    Company Profiles
    Zynga Inc.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Electronic Arts (EA)
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Activision Blizzard, Inc.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Tencent Holdings Limited
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Supercell
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    King Digital Entertainment
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Niantic, Inc.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Roblox Corporation
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Epic Games, Inc.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Playtika Holding Corp.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Gameloft SE
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Bandai Namco Entertainment Inc.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    NetEase, Inc.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Square Enix Holdings Co., Ltd.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    Ubisoft Entertainment S.A.
    Company Overview
    Product Portfolio
    Financial Performance
    Key Strategies
    Recent Developments/Updates
    9. Analyst Recommendations
    Wheel of Fortune
    Analyst View
    Coherent Opportunity Map
    10. Research Methodology
    References
    Research Methodology
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