Immersive Technology Market, By Component (Hardware, Software, and Services), By Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), By End-use Industry (Aerospace & Defense, Manufacturing, Automotive, Education, Med
Immersive Technology Market, By Component (Hardware, Software, and Services), By Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), and Others), By End-use Industry (Aerospace & Defense, Manufacturing, Automotive, Education, Media & Entertainment, Gaming, Healthcare, Retail & E-Commerce, and Others), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)
The immersive technology market has seen rapid growth in recent years due to the widespread adoption of virtual and augmented reality solutions across various industries. Immersive technologies such as VR, MR and AR are being leveraged for applications ranging from retail and e-commerce to education, healthcare, and manufacturing. The ability of these technologies to create an interactive and realistic digital environment is fueling their popularity. While VR entirely immerses users inside a simulated environment, AR complements the real-world environment with contextual digital overlays. Meanwhile, MR blends real and virtual worlds to produce new environments where physical and digital objects co-exist and interact in real time.
Market Dynamics:
The global immersive technology market is driven by factors such as growing investments in VR and AR, rising popularity of interactive technologies in various industries and increasing availability of affordable VR solutions. However, the market faces restraints from issues such as lack of quality content and health concerns related to extended use of VR. Opportunities for market expansion can be found in increasing applications of AR and VR in education, healthcare and manufacturing industries. Leading industry players are also investing heavily in research & development to introduce advanced immersive solutions.
Key features of the study:
This report provides in-depth analysis of the global immersive technology market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024–2031), considering 2023 as the base year
It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
It profiles key players in the global immersive technology market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
Key companies covered as a part of this study include Acer Inc., Apple Inc., AVEVA Group Plc, Barco NV, Blippar Group Limited, EON Reality, Inc., Google LLC, HTC Corporation, Magic Leap, Inc., Microsoft Corporation, NVIDIA Corporation, Qualcomm Incorporated, Sony Corporation, Unity Software Inc., and Vive Business (HTC Corporation)
Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
The global immersive technology market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global immersive technology market.
Detailed Segmentation:
By Component
Hardware
Software
Services
By Technology
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)
Others
By End-use Industry
Aerospace & Defense
Manufacturing
Automotive
Education
Media & Entertainment
Gaming
Healthcare
Retail & E-Commerce
Others
By Region:
North America
Europe
Asia Pacific
Latin America
Middle East
Africa
Key Players Insights
Acer Inc.
Apple Inc.
AVEVA Group Plc
Barco NV
Blippar Group Limited
EON Reality, Inc.
Google LLC
HTC Corporation
Magic Leap, Inc.
Microsoft Corporation
NVIDIA Corporation
Qualcomm Incorporated
Sony Corporation
Unity Software Inc.
Vive Business (HTC Corporation)
1. Research Objectives and Assumptions
Research Objectives
Assumptions
Abbreviations
2. Market Purview
Report Description
Market Definition and Scope
Executive Summary
Market Snippet, By Component
Market Snippet, By Technology
Market Snippet, By End-use Industry
Market Snippet, By Region
3. Market Dynamics, Regulations, and Trends Analysis
Market Dynamics
Drivers
Restraints
Market Opportunities
Regulatory Scenario
Industry Trend
Merger and Acquisitions
New System Launches/Approvals
Impact of COVID-19 Pandemic
4. Global Immersive Technology Market, By Component, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
Segment Trends
Hardware
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Software
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Services
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
5. Global Immersive Technology Market, By Technology, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
Segment Trends
Virtual Reality (VR)
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Augmented Reality (AR)
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Mixed Reality (MR)
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Others
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
6. Global Immersive Technology Market, By End-use Industry, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
Segment Trends
Aerospace & Defense
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Manufacturing
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Automotive
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Education
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Media & Entertainment
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Gaming
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Healthcare
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Retail & E-Commerce
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
Others
Introduction
Market Size and Forecast, 2019–2031, (US$ Bn)
7. Global Immersive Technology Market, By Region, 2019-2031, (US$ Bn)
Introduction
Market Share Analysis, By Region, 2024 and 2031 (%)
Y-o-Y Growth Analysis, 2020-2031
North America
Regional Trends
Market Size and Forecast, By Component, 2019–2031, (US$ Bn)
Market Size and Forecast, By Technology, 2019–2031, (US$ Bn)
Market Size and Forecast, By End-use Industry, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
U.S.
Canada
Europe
Regional Trends
Market Size and Forecast, By Component, 2019–2031, (US$ Bn)
Market Size and Forecast, By Technology, 2019–2031, (US$ Bn)
Market Size and Forecast, By End-use Industry, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
Germany
U.K.
Spain
France
Italy
Russia
Rest of Europe
Asia Pacific
Regional Trends
Market Size and Forecast, By Component, 2019–2031, (US$ Bn)
Market Size and Forecast, By Technology, 2019–2031, (US$ Bn)
Market Size and Forecast, By End-use Industry, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
China
India
Japan
ASEAN
Australia
South Korea
Rest of Asia Pacific
Latin America
Regional Trends
Market Size and Forecast, By Component, 2019–2031, (US$ Bn)
Market Size and Forecast, By Technology, 2019–2031, (US$ Bn)
Market Size and Forecast, By End-use Industry, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
Brazil
Argentina
Mexico
Rest of Latin America
Middle East & Africa
Regional Trends
Market Size and Forecast, By Component, 2019–2031, (US$ Bn)
Market Size and Forecast, By Technology, 2019–2031, (US$ Bn)
Market Size and Forecast, By End-use Industry, 2019–2031, (US$ Bn)
Market Size and Forecast, By Country, 2019–2031, (US$ Bn)
South Africa
Israel
GCC Countries
Rest of the Middle East &Africa
8. Competitive Landscape
Company Profiles
Acer Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Apple Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
AVEVA Group Plc
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Barco NV
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Blippar Group Limited
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
EON Reality, Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Google LLC
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
HTC Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Magic Leap, Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Microsoft Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
NVIDIA Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Qualcomm Incorporated
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Sony Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Unity Software Inc.
Vive Business (HTC Corporation)
9. Analyst Recommendations
Wheel of Fortune
Analyst View
Coherent Opportunity Map
10. Research Methodology
References
Research Methodology
About us and Sales Contact
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