Extended Reality Market

Extended Reality Market, By Technology Type (Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)), By Application (Gaming and Entertainment, Healthcare, Education and Training, Manufacturing and Industries, Retail and E-Commerce), and By Geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa)- Size, Share, Outlook, and Opportunity Analysis, 2023 - 2030


The term "extended reality" (XR) refers to both real and virtual environments that are made by wearable devices or computer technology to make an immersive experience possible. It is also possible to refer to it as a collection of all immersive technologies that combine the real and the virtual worlds. The number of extended reality (XR) applications and advancements with those applications is growing as extended reality (XR) is being used in a variety of entertainment, gaming, healthcare, and other applications. This technology is still evolving because of the ongoing development in human-machine interactions. Extended reality encompasses three main pillars of immersive technology: Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

The extended reality market is a rapidly expanding sector that combines the digital and physical worlds to offer users immersive and interactive experiences. Extended reality (XR) is an innovation in virtual reality technology that creates an immersive and interactive experience for users by combining graphics, computer vision, human interaction, and other related fields. Broadened Reality has supported gaming and media outlets by giving high virtual improved climate. An umbrella term for augmented reality (AR), virtual reality (VR), and mixed reality (MR) is Extended Reality (XR). The technology aims to combine the real world with a "digital twin world" that can interact with it, or mirror it.

Market Dynamics:

A major factor driving the global extended reality market is the increasing by adoption of technological advancement, growing demand for immersive experience, industry applications and use cases with increasing affordability and accessibility, Integration with other technologies, cross-industry collaborations etc.

Extended Reality (XR) and Artificial Intelligence (AI) have been used in a number of programs for teaching foreign languages to make experiential learning methods like international immersion programs more accessible. However, there is little research on multi-modal spoken dialogue in L2 an immersive technologies, and collaborative learning. As a result, students' experiences in such settings are limited to one-on-one interactions that focus primarily on vocabulary and grammar, expect to fill this hole as it present the Mental Vivid Language Learning Climate (CILLE). CILLE's artificial intelligence can converse with its users in non-dyadic multimodal conversations and can hear, see, and comprehend them. XR supports multi-party, multi-modal interactions, and gives users the impression that they are somewhere else without having to use any intrusive devices. Artificial intelligence (AI) and extended reality (XR) work together to create conversational interactions that are naturalistic and geared toward the complete acquisition of foreign languages. Through a mixed-methods study with university, evaluate CILLE as a tool for teaching Chinese as a foreign language (CFL). The results are statistically significant and show that CFL vocabulary, comprehension, and conversation skills have remained improved. Demonstrate how CILLE is designed and experienced by students to learn CFL through an analysis of student feedback and observations made by the researcher.

Key features of the study:
  • This report provides an in-depth analysis of the global extended reality market, and provides market size (US$ Billion) and Compound Annual Growth Rate (CAGR%) for the forecast period (2023-2030), considering 2022 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global extended reality market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Meta Inc., HTC Corporation, Unity Technologies, Microsoft Corporation. Samsung Electronics Co., Ltd. Magic Leap, Sony Corporation. Vuzix Corporation Apple Inc, Niantic Inc., Northern Digital Inc., Snap Inc. SoftServe, and Accenture
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type upgrade, market expansion, and marketing tactics
  • The global extended reality market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global extended reality market
Detailed Segmentation:
  • Global Extended Reality Market, By Technology Type:
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • Global Extended Reality Market, By Application:
  • Gaming and Entertainment
  • Healthcare
  • Education and Training
  • Manufacturing and Industries
  • Retail and E-commerce
  • Global Extended Reality Market, By Region:
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa
  • Company Profiles:
  • Meta Inc.
  • HTC Corporation
  • Unity Technologies
  • Microsoft Corporation.
  • Samsung Electronics Co., Ltd.
  • Magic Leap
  • Sony Corporation.
  • Vuzix Corporation
  • Apple Inc.
  • Niantic Inc.
  • Northern Digital Inc.
  • Snap Inc.
  • SoftServe
  • Accenture


1. Research Objectives and Assumptions
Research Objectives
Assumptions
Abbreviations
2. Market Purview
Report Description
Market Definition and Scope
Executive Summary
Market Snapshot, By Technology Type
Market Snapshot, By Application
Market Snapshot, By Region
Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trend Analysis
Market Dynamics
Drivers
Business drivers and manufacturing technologies
Increasing demand in mobile devices with new applications of extended reality
Restraints
Excessive use of extended reality devices causes health issues
Privacy and data protection
Opportunities
Growing demand for mobile-based AR and VR platforms
Continuous 5G technological advancements
Impact Analysis
Key Highlights
Regulatory Scenario
Product Launches/Approvals
PEST Analysis
PORTER’s Analysis
Merger and Acquisition Scenario
4. Global Extended Reality Market - Impact of Coronavirus (COVID-19) Pandemic
COVID-19 Epidemiology
Supply Side and Demand Side Analysis
Economic Impact
5. Global Extended Reality Market, By Technology Type, 2018-2030, (US$ Billion)
Introduction
Market Share Analysis, 2023 and 2030 (%)
Y-o-Y Growth Analysis, 2018 - 2030
Segment Trends
Virtual Reality
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
Augmented Reality
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
Mixed Reality
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
6. Global Extended Reality Market, By Application, 2018-2030, (US$ Billion)
Introduction
Market Share Analysis, 2023 and 2030 (%)
Y-o-Y Growth Analysis, 2018 - 2030
Segment Trends
Gaming and Entertainment
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
Education and Training
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
Healthcare
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
Manufacturing and Industries
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030,(US$ Billion)
Retail and E-commerce
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2018-2030, (US$ Billion)
7. Global Extended Reality Market, By Region, 2018-2030, (US$ Billion)
Introduction
Market Share Analysis, By Country, 2023 and 2030 (%)
Y-o-Y Growth Analysis, For Country 2018-2030
Country Trends
North America
Introduction
Market Size and Forecast, and Y-o-Y Growth, By Technology Type, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Application, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Country, 2018-2030, (US$ Billion)
U.S.
Canada
Europe
Introduction
Market Size and Forecast, and Y-o-Y Growth, By Technology Type, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Application, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Country, 2018-2030, (US$ Billion)
U.K.
Germany
Italy
France
Spain
Russia
Rest of Europe
Asia Pacific
Introduction
Market Size and Forecast, and Y-o-Y Growth, By Technology Type, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Application, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Country, 2018-2030, (US$ Billion)
China
India
Japan
ASEAN
Australia
South Korea
Rest of Asia Pacific
Latin America
Introduction
Market Size and Forecast, and Y-o-Y Growth, By Technology Type, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Application, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Country, 2018-2030, (US$ Billion)
Brazil
Argentina
Mexico
Rest of Latin America
Middle East and Africa
Introduction
Market Size and Forecast, and Y-o-Y Growth, By Technology Type, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Application, 2018-2030,(US$ Billion)
Market Size and Forecast, and Y-o-Y Growth, By Country, 2018-2030, (US$ Billion)
GCC Countries
South Africa
Rest of Middle East & Africa
8. Competitive Landscape
Meta Inc.
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
HTC Corporation
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Unity Technologies
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Microsoft Corporation
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Northern Digital Inc.
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Samsung Electronics
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Magic Leap
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Sony Corporation
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Vuzix Corporatio
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Apple Inc.
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Niantic Inc.
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Northern Digital Inc.
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Snap Inc.
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
SoftServe
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Accenture
Company Highlights
Product Portfolio
Key Highlights
Financial Performance
Strategies
Analyst Views
9. Section
Research Methodology
About us
*Browse 24 market data tables and 28 figures on “Global Extended Reality Market”- Global forecast 2023 to 2030

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