Connected Game Console Market, By Product Type (Connected Console (Stand Alone Console and Handheld), Service (Prepaid Services and Other Direct Services) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, S

Connected Game Console Market, By Product Type (Connected Console (Stand Alone Console and Handheld), Service (Prepaid Services and Other Direct Services) and by Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2028

A video game console refers to a computer device that allows one or more people to play the video game. The term video game console is majorly used to distinguish a console machine to play video games in contrast to arcade machines or home computers. There are various types of video game consoles including handheld game consoles, dedicated consoles, home video game consoles, and micro-consoles. Connected game consoles have evolved significantly over the past, with availably of Wi-Fi connectivity, better graphics, and higher definition image quality. The global connected game console market focuses on seven regions namely North America, Western Europe, Japan, Asia Pacific, MEA, and Latin America.
Market Dynamics
Consumer expenditure on games and gaming equipment has increased significantly in the recent past. Furthermore, consumers are increasingly spending on different video game accessories such as controllers, light guns, joysticks, and more. According to Coherent Market Insights’ analysis, North America held the dominant position in the global video games market in 2014, accounting for US$ 15 billion in terms of revenue. Thus, these factors are expected to drive growth of the global connected game console market during the forecast period. Broadband penetration has increased worldwide, especially in developed countries such as the U.S. and Canada. As a result of this, the demand for gaming consoles has increased with connected game console providers pushing sales of connected game consoles. According to the International Telecommunication Union (ITU) report 2013, in developed countries, around 77% of the total population has access to the internet as compared to 7% in emerging economies. Furthermore, according to the same source, Europe reported the highest broadband penetration of 75% followed by North America and Latin America with 61%. Hence, rising broadband penetration is expected to propel the global connected game console growth in the near future.
Market Taxonomy
This report segments the Global Connected Game Console Market on the basis of Product Type and Region. On the basis of Product Type, Global Connected Game Console Market is segmented into Connected Console (Stand Alone Console and Handheld), Service (Prepaid Services and Other Direct Services. On the basis of region, Global Connected Game Console Market is segmented into North America, Latin America, Europe, Asia pacific, Middle East and Africa.

Key features of the study:
This report provides an in-depth analysis of the Global Connected Game Console Market and provides market size (US$ Million) and compound annual growth rate (CAGR %) for the forecast period (2022-2028), considering 2021 as the base year
It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by leading players
It profiles leading players in the global Connected Game Console Market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans
Key companies covered in the Global Connected Game Console Market includes Microsoft Corporation, NVIDIA Corporation, Sony Corporation, Nintendo Co. Ltd., Valve Corp., OUYA Inc., PlayJam, Mad Catz, and BlueStacks.
These key market players are focusing on collaboration strategy with other market leaders to innovate and launch new products to meet the increasing needs and requirements of consumers.
Insights from this report would allow marketers and management authorities of companies to make informed decision regarding future product launches, technology up gradation, market expansion, and marketing tactics
The global Connected Game Console market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
Stakeholders would have ease in decision-making through the various strategy matrices used in analyzing the Global Connected Game Console Market
Detailed Segmentation:
Global Connected Game Console Market, By Product Type:
Connected Console
 Stand Alone Console
 Handheld
Service
 Prepaid Services
 Other Direct Services
Global Connected Game Console Market, By Region:
North America
Latin America
Europe
Asia Pacific
Middle East and Africa
Company Profiles
BlueStacks.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments
Future Plans
Mad Catz
Microsoft Corporation
Nintendo Co. Ltd.
NVIDIA Corporation
OUYA Inc.
PlayJam
Sony Corporation
Valve Corp.
Browse all the market data tables and figures on “Global Connected Game Console Market - Forecast to 2027”


1. Research Objectives and Assumptions
Research Objectives
Assumptions
Abbreviations
2. Market Purview
Report Description
Market Definition and Scope
Executive Summary
Market Snippet, BY Product Type
Market Snippet, By Region
Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trends Analysis
Market Dynamics
Drivers
Restraints
Market Opportunities
Regulatory Scenario
SAN Type Trend
Merger and Acquisitions
New system Launch/Approvals
4. Global Connected Game Console Market, BY Product Type, 2017 - 2028 (US$ Million)
Introduction
Market Share Analysis, 2022 and 2028 (%)
Product Type Trends
Connected Console
Introduction
Market Size and Forecast, 2017 - 2028, (US$ Million)
 Stand Alone Console
 Handheld
Services
Introduction
Market Size and Forecast, 2017 - 2028, (US$ Million)
 Prepaid Services
 Other Direct Services
5. Global Connected Game Console Market, By Region, 2017 - 2028 (US$ Million)
Introduction
Market Share Analysis, By Region, 2022 and 2028 (%)
North America
Regional Trends
Market Size and Forecast, Product Type, 2017 - 2028(US$ Million)
Market Share Analysis, By Country, 2022 and 2028 (%)
U.S.
Canada
Europe
Regional Trends
Market Size and Forecast, Product Type, 2017 - 2028(US$ Million)
Market Share Analysis, By Country, 2022 and 2028 (%)
U.K.
Germany
Italy
France
Russia
Rest of Europe
Asia Pacific
Regional Trends
Market Size and Forecast, Product Type, 2017 - 2028(US$ Million)
Market Share Analysis, By Country, 2022 and 2028 (%)
China
India
Japan
ASEAN
Australia
South Korea
Rest of Asia Pacific
Latin America
Regional Trends
Market Size and Forecast, Product Type, 2017 - 2028(US$ Million)
Market Share Analysis, By Country, 2022 and 2028 (%)
Brazil
Argentina
Mexico
Rest of Latin America
Middle East and Africa
Regional Trends
Market Size and Forecast, Product Type, 2017 - 2028(US$ Million)
Market Share Analysis, By Country, 2022 and 2028 (%)
GCC Countries
South Africa
Rest of the Middle East and Africa
6. Competitive Landscape
Company Profiles
BlueStacks
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Mad Catz
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Microsoft Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Nintendo Co. Ltd.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
NVIDIA Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
OUYA Inc.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
PlayJam
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Sony Corporation
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
Valve Corp.
Company Overview
Product Portfolio
Financial Performance
Key Strategies
Recent Developments/Updates
7. Section
References
Research Methodology
About us and Sales Contact
*Browse market data tables and figures on “Global Connected Game Console Market -forecast to 2028”.

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings