Animation And VFX Market, By Animation Platform (Television and OTT, Films, Advertisement, Gaming, and Other Animation Platforms (Ed-tech, etc.)), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030
VFX and Animation programs are excellent opportunities for students interested in a creative career in the industry. The field is constantly evolving, and VFX artists are required to have a strong imagination. They must also be flexible and willing to work long hours. The industry pays very well for those who are passionate about it.
As major events such as the World Cup and the Olympic Games increasingly move to digital forms, the VFX industry has also evolved to meet the demand for digital content. Livestream performances heavily integrate VFX compositing. Moreover, sports leagues and other content producers are attempting to recreate the excitement of live events through the use of digital audiences.
Market Dynamics:
The Animation and VFX Market is booming, and there are many job opportunities for skilled individuals in this field. The demand for animation is rising across the world as more consumers are looking for immersive experiences. The growing popularity of streaming video and low-cost internet access have also increased the demand for animated content. Streaming video is the fastest-growing distribution channel for animation and is expected to continue growing at a fast pace during the forecast period. These factors are anticipated to boost growth of the global animation and VFX market.
However, the market is likely to be hindered by factors such as growing piracy of software and media, storage related issues, and high cost of software and tools used for animations.
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