Amusement Machine Market, By Game Type (Indoor Go-Karts, Video Games, Simulation/AR-VR Games, Redemption Games, Claw Machine Games, Photo Booths, Electro-Mechanical Games, and Others), By Application (Amusement & Recreational Theme Parks, Indoor Specialty

The market has witnessed steady growth due to increasing consumer interest in entertainment and recreational activities. The rise of family entertainment centers (FECs), amusement parks, and gaming zones has significantly contributed to the expansion of amusement machines worldwide. Additionally, technological advancements, such as augmented reality (AR), virtual reality (VR), and cashless payment systems, have enhanced the gaming experience, attracting a broader audience. However, challenges, such as high initial investment costs, regulatory restrictions, and maintenance expenses, remain key concerns for market players.

Market Dynamics:

The global amusement machine market is primarily driven by the growing demand for interactive and immersive gaming experiences across different venues including theme parks, shopping malls, hotels, and gaming centers. The introduction of high-tech gaming solutions, including VR arcades, simulation-based attractions, and AI-driven gameplay, has further propelled market expansion. Additionally, increasing disposable incomes and the popularity of cashless transactions have enhanced consumer engagement in amusement gaming. However, the industry faces challenges, such as rising operational costs, space constraints, and regulatory restrictions on gaming and gambling-related machines. Furthermore, the high maintenance and replacement costs of amusement machines pose financial concerns for operators. Despite these challenges, emerging markets in Asia Pacific, Latin America, and the Middle East present lucrative growth opportunities. The integration of digital payment solutions, AI-based gaming analytics, and innovative game designs is expected to shape the future of the amusement machine industry, offering enhanced user experiences and business expansion opportunities.

Key Features of the Study:

  • This report provides in-depth analysis of the global amusement machine market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2025–2032), considering 2024 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global amusement machine market based on the following parameters – company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Adrenaline Amusements, Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.), Bay Tek Entertainment, Inc., Bob’s Space Racer, Capcom Co., Ltd., Coastal Amusements Inc., Elaut Group, Innovative Concepts in Entertainment, Inc., Konami Group, LAI Games, Player One Amusement Group, Raw Thrills, Inc., SEGA SAMMY HOLDINGS Inc., TAITO CORPORATION (SQUARE ENIX), and TrioTech Amusement
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global amusement machine market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
Market Segmentation
  • Game Type Insights (Revenue, USD Bn, 2020 - 2032)
  • Indoor Go-Karts
  • Video Games
  • Simulation/AR-VR Games
  • Redemption Games
  • Claw Machine Games
  • Photo Booths
  • Electro-Mechanical Games
  • Others
  • Application Insights (Revenue, USD Bn, 2020 - 2032)
  • Amusement & Recreational Theme Parks
  • Indoor Specialty Centers
  • Game Centers
  • Hotels & Bars
  • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
  • North America
  • U.S.
  • Canada
  • Latin America
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
  • Germany
  • U.K.
  • Spain
  • France
  • Italy
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • ASEAN
  • Rest of Asia Pacific
  • Middle East
  • GCC Countries
  • Israel
  • Rest of Middle East
  • Africa
  • South Africa
  • North Africa
  • Central Africa
  • Key Players Insights
  • Adrenaline Amusements
  • Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.)
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • Capcom Co., Ltd.
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Group
  • LAI Games
  • Player One Amusement Group
  • Raw Thrills, Inc.
  • SEGA SAMMY HOLDINGS Inc.
  • TAITO CORPORATION (SQUARE ENIX)
  • TrioTech Amusement


1. Research Objectives and Assumptions
Research Objectives
Assumptions
Abbreviations
2. Market Purview
Report Description
Market Definition and Scope
Executive Summary
Global Amusement Machine Market, By Game Type
Global Amusement Machine Market, By Application
Global Amusement Machine Market, By Region
3. Market Dynamics, Regulations, and Trends Analysis
Market Dynamics
Impact Analysis
Key Highlights
Regulatory Scenario
Product Launches/Approvals
PEST Analysis
PORTER’s Analysis
Market Opportunities
Regulatory Scenario
Key Developments
Industry Trends
4. Global Amusement Machine Market, By Game Type, 2020-2032, (USD Bn)
Introduction
Market Share Analysis, 2025 and 2032 (%)
Y-o-Y Growth Analysis, 2021 - 2032
Segment Trends
Indoor Go-Karts
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Video Games
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Simulation/AR-VR Games
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Redemption Games
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Claw Machine Games
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Photo Booths
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Electro-Mechanical Games
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Others
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
5. Global Amusement Machine Market, By Application, 2020-2032, (USD Bn)
Introduction
Market Share Analysis, 2025 and 2032 (%)
Y-o-Y Growth Analysis, 2021 - 2032
Segment Trends
Amusement & Recreational Theme Parks
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Indoor Specialty Centers
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Game Centers
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Hotels & Bars
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
Others
Introduction
Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
6. Global Amusement Machine Market, By Region, 2020 - 2032, Value (USD Bn)
Introduction
Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
Regional Trends
North America
Introduction
Market Size and Forecast, By Game Type, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
U.S.
Canada
Latin America
Introduction
Market Size and Forecast, By Game Type, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
Brazil
Argentina
Mexico
Rest of Latin America
Europe
Introduction
Market Size and Forecast, By Game Type, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
Germany
U.K.
Spain
France
Italy
Russia
Rest of Europe
Asia Pacific
Introduction
Market Size and Forecast, By Game Type, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
China
India
Japan
Australia
South Korea
ASEAN
Rest of Asia Pacific
Middle East
Introduction
Market Size and Forecast, By Game Type, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
GCC Countries
Israel
Rest of Middle East
Africa
Introduction
Market Size and Forecast, By Game Type, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
South Africa
North Africa
Central Africa
7. Competitive Landscape
Adrenaline Amusements
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.)
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Bay Tek Entertainment, Inc.
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Bob’s Space Racer
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Capcom Co., Ltd.
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Coastal Amusements Inc.
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Elaut Group
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Innovative Concepts in Entertainment, Inc.
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Konami Group
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
LAI Games
Company Highlights
Product Portfolio
Key Developments
Financial Performance
Strategies
Player One Amusement Group
Raw Thrills, Inc.
SEGA SAMMY HOLDINGS Inc.
TAITO CORPORATION (SQUARE ENIX)
TrioTech Amusement
8. Analyst Recommendations
Wheel of Fortune
Analyst View
Coherent Opportunity Map
9. References and Research Methodology
References
Research Methodology
About us
*Browse 32 market data tables and 28 figures on ‘Amusement Machine Market' - Global forecast to 2032

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