Virtual Reality (VR) Social Platforms Global Market Report 2025

Virtual Reality (VR) Social Platforms Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality (vr) social platforms market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for virtual reality (vr) social platforms ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality (vr) social platforms market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Type: On-Premise; Cloud-Based

2) By Platform: Desktop; Mobile; Web; Console

3) By Pricing Model: Subscription; Pay-Per-Use; Freemium

4) By Application: Individual; Enterprise; Educational; Government; Other Applications

Subsegments:

1) By On-Premise: Private Deployment; Enterprise Deployment

2) By Cloud-Based: Public Cloud; Private Cloud; Hybrid Cloud

Companies Mentioned: Meta Platforms Inc.; Mozilla Corporation; Sony Interactive Entertainment LLC; Oculus VR LLC; Rec Room Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Virtual Reality (VR) Social Platforms Market Characteristics
3. Virtual Reality (VR) Social Platforms Market Trends And Strategies
4. Virtual Reality (VR) Social Platforms Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
5. Global Virtual Reality (VR) Social Platforms Growth Analysis And Strategic Analysis Framework
5.1. Global Virtual Reality (VR) Social Platforms PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Virtual Reality (VR) Social Platforms Market Growth Rate Analysis
5.4. Global Virtual Reality (VR) Social Platforms Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Virtual Reality (VR) Social Platforms Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Virtual Reality (VR) Social Platforms Total Addressable Market (TAM)
6. Virtual Reality (VR) Social Platforms Market Segmentation
6.1. Global Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
On-Premise
Cloud-Based
6.2. Global Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Desktop
Mobile
Web
Console
6.3. Global Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Subscription
Pay-Per-Use
Freemium
6.4. Global Virtual Reality (VR) Social Platforms Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Individual
Enterprise
Educational
Government
Other Applications
6.5. Global Virtual Reality (VR) Social Platforms Market, Sub-Segmentation Of On-Premise, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Private Deployment
Enterprise Deployment
6.6. Global Virtual Reality (VR) Social Platforms Market, Sub-Segmentation Of Cloud-Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Public Cloud
Private Cloud
Hybrid Cloud
7. Virtual Reality (VR) Social Platforms Market Regional And Country Analysis
7.1. Global Virtual Reality (VR) Social Platforms Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Virtual Reality (VR) Social Platforms Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Virtual Reality (VR) Social Platforms Market
8.1. Asia-Pacific Virtual Reality (VR) Social Platforms Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Virtual Reality (VR) Social Platforms Market
9.1. China Virtual Reality (VR) Social Platforms Market Overview
9.2. China Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Virtual Reality (VR) Social Platforms Market
10.1. India Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Virtual Reality (VR) Social Platforms Market
11.1. Japan Virtual Reality (VR) Social Platforms Market Overview
11.2. Japan Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Virtual Reality (VR) Social Platforms Market
12.1. Australia Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Virtual Reality (VR) Social Platforms Market
13.1. Indonesia Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Virtual Reality (VR) Social Platforms Market
14.1. South Korea Virtual Reality (VR) Social Platforms Market Overview
14.2. South Korea Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Virtual Reality (VR) Social Platforms Market
15.1. Western Europe Virtual Reality (VR) Social Platforms Market Overview
15.2. Western Europe Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Virtual Reality (VR) Social Platforms Market
16.1. UK Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Virtual Reality (VR) Social Platforms Market
17.1. Germany Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Virtual Reality (VR) Social Platforms Market
18.1. France Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Virtual Reality (VR) Social Platforms Market
19.1. Italy Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Virtual Reality (VR) Social Platforms Market
20.1. Spain Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Virtual Reality (VR) Social Platforms Market
21.1. Eastern Europe Virtual Reality (VR) Social Platforms Market Overview
21.2. Eastern Europe Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Virtual Reality (VR) Social Platforms Market
22.1. Russia Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Virtual Reality (VR) Social Platforms Market
23.1. North America Virtual Reality (VR) Social Platforms Market Overview
23.2. North America Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Virtual Reality (VR) Social Platforms Market
24.1. USA Virtual Reality (VR) Social Platforms Market Overview
24.2. USA Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Virtual Reality (VR) Social Platforms Market
25.1. Canada Virtual Reality (VR) Social Platforms Market Overview
25.2. Canada Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Virtual Reality (VR) Social Platforms Market
26.1. South America Virtual Reality (VR) Social Platforms Market Overview
26.2. South America Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Virtual Reality (VR) Social Platforms Market
27.1. Brazil Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Virtual Reality (VR) Social Platforms Market
28.1. Middle East Virtual Reality (VR) Social Platforms Market Overview
28.2. Middle East Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Virtual Reality (VR) Social Platforms Market
29.1. Africa Virtual Reality (VR) Social Platforms Market Overview
29.2. Africa Virtual Reality (VR) Social Platforms Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Virtual Reality (VR) Social Platforms Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Virtual Reality (VR) Social Platforms Market, Segmentation By Pricing Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Virtual Reality (VR) Social Platforms Market Competitive Landscape And Company Profiles
30.1. Virtual Reality (VR) Social Platforms Market Competitive Landscape
30.2. Virtual Reality (VR) Social Platforms Market Company Profiles
30.2.1. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Mozilla Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Sony Interactive Entertainment LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Oculus VR LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Rec Room Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Virtual Reality (VR) Social Platforms Market Other Major And Innovative Companies
31.1. Microsoft Corporation
31.2. Immersive VR Education Ltd.
31.3. High Fidelity Inc.
31.4. Doghead Simulations LLC
31.5. Cluster Inc.
31.6. LiveLike VR Inc.
31.7. Spatial Systems Inc.
31.8. Glue Collaboration AS
31.9. Bigscreen Inc.
31.10. Somnium Space Limited
31.11. VRChat Inc.
31.12. MeetinVR ApS
31.13. VTime Holdings Ltd.
31.14. Social Spaces VR Ltd.
31.15. JanusVR Inc.
32. Global Virtual Reality (VR) Social Platforms Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Virtual Reality (VR) Social Platforms Market
34. Recent Developments In The Virtual Reality (VR) Social Platforms Market
35. Virtual Reality (VR) Social Platforms Market High Potential Countries, Segments and Strategies
35.1 Virtual Reality (VR) Social Platforms Market In 2029 - Countries Offering Most New Opportunities
35.2 Virtual Reality (VR) Social Platforms Market In 2029 - Segments Offering Most New Opportunities
35.3 Virtual Reality (VR) Social Platforms Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings