Virtual Reality In Gaming Global Market Report 2025

Virtual Reality In Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Description:

Where is the largest and fastest growing market for virtual reality in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual reality in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Component: Software; Hardware

2) By Types Of Games: Racing; Adventure; Fighting; Shooting; Mystery Thriller; Puzzle; Science Fiction; Other Types

3) By Device: Personal Computers; Gaming Consoles; Mobile Devices

4) By End-User: Commercial Space; Individual

Subsegments:

1) By Software: VR Game Titles; VR Development Platforms; Middleware And SDKs

2) By Hardware: VR Headsets; Motion Controllers; Tracking Devices; Haptic Feedback Devices

Companies Mentioned: Alphabet Inc.; Samsung Electronics Co Ltd.; Microsoft Corporation; Facebook Technologies LLC; Intel Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.


1. Executive Summary
2. Virtual Reality In Gaming Market Characteristics
3. Virtual Reality In Gaming Market Trends And Strategies
4. Virtual Reality In Gaming Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market
5. Global Virtual Reality In Gaming Growth Analysis And Strategic Analysis Framework
5.1. Global Virtual Reality In Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Virtual Reality In Gaming Market Growth Rate Analysis
5.4. Global Virtual Reality In Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Virtual Reality In Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Virtual Reality In Gaming Total Addressable Market (TAM)
6. Virtual Reality In Gaming Market Segmentation
6.1. Global Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Software
Hardware
6.2. Global Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Racing
Adventure
Fighting
Shooting
Mystery Thriller
Puzzle
Science Fiction
Other Types
6.3. Global Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Personal Computers
Gaming Consoles
Mobile Devices
6.4. Global Virtual Reality In Gaming Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Commercial Space
Individual
6.5. Global Virtual Reality In Gaming Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
VR Game Titles
VR Development Platforms
Middleware And SDKs
6.6. Global Virtual Reality In Gaming Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
VR Headsets
Motion Controllers
Tracking Devices
Haptic Feedback Devices
7. Virtual Reality In Gaming Market Regional And Country Analysis
7.1. Global Virtual Reality In Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Virtual Reality In Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Virtual Reality In Gaming Market
8.1. Asia-Pacific Virtual Reality In Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Virtual Reality In Gaming Market
9.1. China Virtual Reality In Gaming Market Overview
9.2. China Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Virtual Reality In Gaming Market
10.1. India Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Virtual Reality In Gaming Market
11.1. Japan Virtual Reality In Gaming Market Overview
11.2. Japan Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Virtual Reality In Gaming Market
12.1. Australia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Virtual Reality In Gaming Market
13.1. Indonesia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Virtual Reality In Gaming Market
14.1. South Korea Virtual Reality In Gaming Market Overview
14.2. South Korea Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Virtual Reality In Gaming Market
15.1. Western Europe Virtual Reality In Gaming Market Overview
15.2. Western Europe Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Virtual Reality In Gaming Market
16.1. UK Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Virtual Reality In Gaming Market
17.1. Germany Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Virtual Reality In Gaming Market
18.1. France Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Virtual Reality In Gaming Market
19.1. Italy Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Virtual Reality In Gaming Market
20.1. Spain Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Virtual Reality In Gaming Market
21.1. Eastern Europe Virtual Reality In Gaming Market Overview
21.2. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Virtual Reality In Gaming Market
22.1. Russia Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Virtual Reality In Gaming Market
23.1. North America Virtual Reality In Gaming Market Overview
23.2. North America Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Virtual Reality In Gaming Market
24.1. USA Virtual Reality In Gaming Market Overview
24.2. USA Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Virtual Reality In Gaming Market
25.1. Canada Virtual Reality In Gaming Market Overview
25.2. Canada Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Virtual Reality In Gaming Market
26.1. South America Virtual Reality In Gaming Market Overview
26.2. South America Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Virtual Reality In Gaming Market
27.1. Brazil Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Virtual Reality In Gaming Market
28.1. Middle East Virtual Reality In Gaming Market Overview
28.2. Middle East Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Virtual Reality In Gaming Market
29.1. Africa Virtual Reality In Gaming Market Overview
29.2. Africa Virtual Reality In Gaming Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Virtual Reality In Gaming Market, Segmentation By Types Of Games, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Virtual Reality In Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Virtual Reality In Gaming Market Competitive Landscape And Company Profiles
30.1. Virtual Reality In Gaming Market Competitive Landscape
30.2. Virtual Reality In Gaming Market Company Profiles
30.2.1. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Samsung Electronics Co Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Facebook Technologies LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
31. Virtual Reality In Gaming Market Other Major And Innovative Companies
31.1. Qualcomm Inc.
31.2. Sony Interactive Entertainment LLC
31.3. Advanced Micro Devices Inc.
31.4. Nvidia Corp
31.5. Nintendo Co Ltd.
31.6. ZEISS Group AG
31.7. Valve Corporation
31.8. Electronic Arts Inc.
31.9. Epic Games Inc.
31.10. Razer Inc.
31.11. Unity Software Inc.
31.12. Sixense Enterprises Inc.
31.13. HTC Corporation
31.14. Varjo Technologies Oyj
31.15. Oculus HR Ltd.
32. Global Virtual Reality In Gaming Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Virtual Reality In Gaming Market
34. Recent Developments In The Virtual Reality In Gaming Market
35. Virtual Reality In Gaming Market High Potential Countries, Segments and Strategies
35.1 Virtual Reality In Gaming Market In 2029 - Countries Offering Most New Opportunities
35.2 Virtual Reality In Gaming Market In 2029 - Segments Offering Most New Opportunities
35.3 Virtual Reality In Gaming Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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