Category: Video Games
Video Games market research reports by The Business Research Company
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AI In Media & Entertainment Global Market Opportunities And Strategies To 2033
AI In Media & Entertainment Global Market Opportunities And Strategies To 2033 Including: 1) By Solution: Hardware/Equipment; Services2) By Technology: Machine Learning (ML); Natural Language Processing (NLP)3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Production Planning A ... Read More
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Electronic Product Retailing Global Market Report 2024 Including: 1) By Type: Business-to-Business Retailing; Business-to-Consumer Retailing 2) By Product Type: Audio Equipment; Consumer Electronics; Gaming And Entertainment; Home Appliances; Office Electronics; Personal Care Electronics; Photography And Videography Equipment 3) By Distribution Channel: Offline; Online 4) By Application: Commercial; Residential Covering: Walmart Inc.; Amazon.com Inc.; Apple Inc.; Costco Wholesale Corporation; Microsoft Corporation
Electronic Product Retailing Global Market Report 2024 Including: 1) By Type: Business-to-Business Retailing; Business-to-Consumer Retailing2) By Product Type: Audio Equipment; Consumer Electronics; Gaming And Entertainment; Home Appliances; Office Electronics; Personal Care Electronics; Photography ... Read More
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Extended Reality Global Market Opportunities And Strategies To 2033
Extended Reality Global Market Opportunities And Strategies To 2033 Including: 1) By Component: Hardware; Software; Services2) By Technologies: Augmented Reality (AR) Technology; Virtual Reality (VR) Technology; Mixed Reality (MR) Technology3) By End-User: Gaming; Retail; Healthcare; Engineering; Me ... Read More
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In-App Purchase Global Market Report 2024
In-App Purchase Global Market Report 2024 Including: 1) By Type: Consumable; Non-Consumable; Subscription2) By Operating System: Android; iOS3) By App Category: Gaming; Entertainment And Music; Health And Fitness; Travel And Hospitality; Retail And E-Commerce; Education And LearningCovering: Amazon. ... Read More
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Volumetric Video Global Market Report 2024
Volumetric Video Global Market Report 2024 Including: 1) By Component: Hardware; Software; Services2) By Content Delivery: Projectors; AR/VR Head-Mounted Display (HMD); Smartphones; Volumetric Displays 3) By Application: Sports And Entertainment; Medical; Signage And Advertisement; Education And Tra ... Read More
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Serious Games Global Market Report 2024
Serious Games Global Market Report 2024 Including: 1) By Gaming Platform: Smartphone; Console; PC2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Med ... Read More
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Video Game Software Global Market Report 2024
Video Game Software Global Market Report 2024 Including: 1) By Type: PC Games; Browser Games; Smart Phone/Tablet Games; Console Games 2) By Genre: Action; Adventure; Role Playing; Simulation; Strategy; Sports; Shooter; Fighting; Racing Genres 3) By Type Of Transaction: Physical; Online/Microtransa ... Read More
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In-Game Advertising Global Market Report 2024
In-Game Advertising Global Market Report 2024 Including: 1) By Type: Static Ads; Dynamic Ads; Advergaming2) By Platform: Mobile; Computing; Console3) By Applications: Online; StandaloneCovering: Anzu Virtual Reality Ltd; Electronic Arts Inc.; MediaSpike Inc.; ironSource Ltd; Motive Interactive Inc I ... Read More
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Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032 Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games 2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to 40,000 sq ft; > 40,000 sq ft 3) By Revenue Source: Entry Fees And Ticket Sales; Food And Beverages; Merchandising; Advertisement 4) By Visitor: Families With Children Aged (0-8); Families With Children (9-12); Teenagers (13-19); Young Adults (20-25); Adults (Ages 25+) Covering: Dave & Buster’s Inc.; The Walt Disney Company; KidZania; Bowlero Corporation; Legoland Discovery Centre (Merlin Entertainments)
Family Or Indoor Entertainment Centers Global Market Opportunities And Strategies To 2032Including: 1) By Activity Area: Arcade Studios; AR And VR Gaming Zones; Physical Play Activities; Skill/Competition Games2) By Facility Size: 5,000 sq ft; 5,001 to 10,000 sq ft; 10,001 to 20,000 sq ft; 20,001 to ... Read More
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Smart Phone/Tablet Games Global Market Report 2024
Smart Phone/Tablet Games Global Market Report 2024 Including: 1) By Game Type: Shooter; Action; Sports Games; Role-Playing; Adventure; Racing; Fighting; Strategy2) By Device: Smartphone; Tablet3) By Application: iOS User; Android UserCovering: Tencent Holdings Ltd.; Sony Corporation; Electronic Arts ... Read More
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Software Products Market covering Business Analytics & Enterprise Software; Operating Systems & Productivity Software Publishing; Database, Storage & Backup Software Publishing; Video Game Software; Design, Editing & Rendering Software; Global Summary 2023
Software Products Market covering Business Analytics & Enterprise Software; Operating Systems & Productivity Software Publishing; Database, Storage & Backup Software Publishing; Video Game Software; Design, Editing & Rendering Software; Global Summary 2023 Global software products market was worth $ ... Read More
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Video Game Software Market covering PC Games; Console Games; Smart Phone/Tablet Games; Browser Games; Global Summary 2023
Video Game Software Market covering PC Games; Console Games; Smart Phone/Tablet Games; Browser Games; Global Summary 2023 Global video game software market was worth $228.1 billion in 2022. it was the fourth largest segment within the software products market accounting for 17.1%. In terms of per ca ... Read More
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Metaverse Global Market Briefing 2022
Metaverse Global Market Briefing 2022 The global metaverse market grew from $4.09 billion in 2011 to $83.57 billion in 2021 at a compound annual growth rate (CAGR) of 35.22%. The global metaverse market is expected to grow from $83.57 billion in 2021 to $2694.35 billion in 2031 at a CAGR of 41.53 %. ... Read More
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Augmented Reality and Virtual Reality Global Market Briefing 2022
Augmented Reality and Virtual Reality Global Market Briefing 2022 The global augmented reality and virtual reality market grew from $6.31 billion in 2011 to $25 billion in 2021 at a compound annual growth rate (CAGR) of 14.76%. The global augmented reality and virtual reality market is expected to g ... Read More
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Video Game Software Global Market Briefing 2023
Video Game Software Global Market Briefing 2023 Global video game software market was worth $228.1 billion in 2022. it was the fourth largest segment within the software products market accounting for 17.1%. In terms of per capita consumption, the market was $29.2 and in terms of global GDP, the mar ... Read More
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Mobile Gaming Global Market Briefing 2022Including: Android; IOS (iPhone Operating System)
Mobile Gaming Global Market Briefing 2022Including: Android; IOS (iPhone Operating System) The global mobile gaming market grew from $25.1 billion in 2011 to $101.17 billion in 2021 at a compound annual growth rate (CAGR) of 14.96%. The global mobile gaming market is expected to grow from $101.17 bi ... Read More
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Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact
Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact Global film and video market was worth $244.4 billion in 2021, it was the largest segment within the film and music market accounting for 83.7%. In terms of per capita consumption, the market was $31.6 and in terms of global GDP, ... Read More
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Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact
Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact Global video game software market was worth $197.5 billion in 2021, it was the fourth largest segment within the software products market accounting for 17.3%. In terms of per capita consumption, the market was $25.5 and in t ... Read More
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Video Game Software Market Covering Browser Games; PC Games; Smart Phone/Tablet Games; Console Games; Global Summary 2021: Covid 19 Impact and Recovery
Video Game Software Market Covering Browser Games; PC Games; Smart Phone/Tablet Games; Console Games; Global Summary 2021: Covid 19 Impact and Recovery The global video game software market grew from $102.5 billion in 2015 to $168.79 billion in 2020 at a CAGR of 10.49%. The global video game softwar ... Read More