Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact

Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact

Global video game software market was worth $197.5 billion in 2021, it was the fourth largest segment within the software products market accounting for 17.3%. In terms of per capita consumption, the market was $25.5 and in terms of global GDP, the market was 0.20%. Video Game Software was the fourth largest segment within the information technology market accounting for 17.3% preceded and followed by database, storage & backup software publishing at 17.5% and design, editing & rendering software at 3.7% respectively.

Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact provides strategists, marketers and senior management with the critical information they need to assess the global video game software sector.

Reasons to Purchase

  • Fully updated for 2022 with Ukraine-Russia War Impact.
  • Identify growth segments and opportunities.
  • Facilitate decision making on the basis of historic and forecast data
  • Develop strategies based on likely future developments.
  • Gain a global perspective on the development of the market.
Description

Video Game Software Global Market Briefing 2022: Ukraine-Russia War Impact from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market. The market characteristics section of the report defines and explains the market. The market size section gives the video game software market revenues, covering both the historic growth of the market and forecasting the future. Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically. The trends and strategies section highlights the likely future developments in the video game software market and suggests approaches.

Scope

Markets Covered: PC Games; Console Games; Smart Phone/Tablet Games; Browser Games

Companies Mentioned: Microsoft; Tencent Holdings Co Ltd; Nintendo Co ltd; Sony Corp; Netease Inc

Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa

Countries: Australia, China, Hong Kong, India, Indonesia, Japan, South Korea, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam, Canada, USA, Mexico, Argentina, Brazil, Chile, Colombia, Peru, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Israel, Saudi Arabia, Turkey, UAE, Egypt, Nigeria, South Africa

Time series: Five years historic and forecast

Data: Market value in $ billions.

Data segmentations: Regional breakdowns, key sub segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


1. Video Game Software Market Characteristics
2. Video Game Software Market Trends and Strategies
2.1. Open Source Software for Game Development
2.2. Rise In Games As A Service (GaaS)
2.3. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies
3. Video Game Software Market Historic Growth
3.1. Drivers Of The Market
3.2. Restraints On The Market
4. Video Game Software Market Forecast Growth
4.1. Drivers Of The Market
4.2. Restraints On The Market
5. Video Game Software Market Segmentation
5.1. Global Video Game Software Market, Split By Segment, 2021, $
5.2. Global Video Game Software Market, Historic And Forecast, Split By Segment, 2016-2026
6. Video Game Software Market Geography Regional Comparison
6.1. Global Video Game Software Market, Split By Region, 2021, $
6.2. Global Video Game Software Market, Historic And Forecast Growth Rate, Split By Region, 2016-2026
6.3. Asia Pacific Video Game Software Market Analysis
6.3.1. Asia Pacific Video Game Software Market, 2016–2026
6.3.2. Asia Pacific Video Game Software Market, Split By Country, 2021
6.3.3. Asia Pacific Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.3.4. Asia Pacific Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
6.4. North America Video Game Software Market Analysis
6.4.1. North America Video Game Software Market, 2016–2026
6.4.2. North America Video Game Software Market, Split By Country, 2021
6.4.3. North America Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.4.4. North America Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
6.5. Western Europe Video Game Software Market Analysis
6.5.1. Western Europe Video Game Software Market, 2016–2026
6.5.2. Western Europe Video Game Software Market, Split By Country, 2021
6.5.3. Western Europe Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.5.4. Western Europe Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
6.6. Eastern Europe Video Game Software Market Analysis
6.6.1. Eastern Europe Video Game Software Market, 2016–2026
6.6.2. Eastern Europe Video Game Software Market, Split By Country, 2021
6.6.3. Eastern Europe Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.6.4. Eastern Europe Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
6.7. South America Video Game Software Market Analysis
6.7.1. South America Video Game Software Market, 2016–2026
6.7.2. South America Video Game Software Market, Split By Country, 2021
6.7.3. South America Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.7.4. South America Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
6.8. Africa Video Game Software Market Analysis
6.8.1. Africa Video Game Software Market, 2016–2026
6.8.2. Africa Video Game Software Market, Split By Country, 2021
6.8.3. Africa Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.8.4. Africa Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
6.9. Middle East Video Game Software Market Analysis
6.9.1. Middle East Video Game Software Market, 2016–2026
6.9.2. Middle East Video Game Software Market, Split By Country, 2021
6.9.3. Middle East Video Game Software Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026
6.9.4. Middle East Video Game Software Market, Per Capita Average Expenditure, By Country, 2021, USD ($)
7. Video Game Software Market Competitive Landscape
7.1. Microsoft
7.1.1. Company Overview
7.1.2. Microsoft Offers Products And Services Across Industries
7.1.3. Microsoft Financial Performance7.2. Tencent Holdings Co Ltd
7.2.1. Company Overview
7.2.2. Tencent Holdings Co Ltd Offers Products And Services Across Industries
7.2.3. Tencent Holdings Co Ltd Financial Performance7.3. Nintendo Co ltd
7.3.1. Company Overview
7.3.2. Nintendo Co ltd Offers Products And Services Across Industries
7.3.3. Nintendo Co ltd Financial Performance
8. Appendix
8.1. Market Data Sources
8.2. NAICS Definition Of The Industry Covered In This Report
8.3. Global Outlook Assumptions
8.4. Research Methodology
8.5. Abbreviations
8.6. Currencies
8.7. Research Inquiries
8.8. The Business Research Company
9. Copyright And Disclaimer

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