Serious Games Global Market Report 2024

Serious Games Global Market Report 2024

Including: 1) By Gaming Platform: Smartphone; Console; PC2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and EntertainmentCovering: IBM Corporation; Cisco Systems Inc.; Nintendo Co. Ltd.; Grendel Games; Tygron BV


Serious Games Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on serious games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia – Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for serious games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The serious games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of covid 19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Gaming Platform: Smartphone; Console; PC; Other Platforms

2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources; Other Applications

3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and Entertainment; Other Verticals

Companies Mentioned: IBM Corporation; Cisco Systems Inc.; Nintendo Co. Ltd.; Grendel Games; Tygron BV

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Serious Games Market Characteristics
3. Serious Games Market Trends And Strategies
4. Serious Games Market - Macro Economic Scenario
4.1. Impact Of High Inflation On The Market
4.2. Ukraine-Russia War Impact On The Market
4.3. COVID-19 Impact On The Market
5. Global Serious Games Market Size and Growth
5.1. Global Serious Games Market Drivers and Restraints
5.1.1. Drivers Of The Market
5.1.2. Restraints Of The Market
5.2. Global Serious Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Serious Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Serious Games Market Segmentation
6.1. Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Smartphone
Console
PC
Other Platforms
6.2. Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Simulation and Training
Research and Planning
Advertising and Marketing
Human Resources
Other Applications
6.3. Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Education
Healthcare
Aerospace and Defense
Government
Retail
Media and Entertainment
Other Verticals
7. Serious Games Market Regional And Country Analysis
7.1. Global Serious Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Serious Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Serious Games Market
8.1. Asia-Pacific Serious Games Market Overview
Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Serious Games Market
9.1. China Serious Games Market Overview
9.2. China Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Serious Games Market
10.1. India Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Serious Games Market
11.1. Japan Serious Games Market Overview
11.2. Japan Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Serious Games Market
12.1. Australia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Serious Games Market
13.1. Indonesia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Serious Games Market
14.1. South Korea Serious Games Market Overview
14.2. South Korea Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Serious Games Market
15.1. Western Europe Serious Games Market Overview
15.2. Western Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Serious Games Market
16.1. UK Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Serious Games Market
17.1. Germany Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Serious Games Market
18.1. France Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Serious Games Market
19.1. Italy Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Serious Games Market
20.1. Spain Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Serious Games Market
21.1. Eastern Europe Serious Games Market Overview
21.2. Eastern Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Serious Games Market
22.1. Russia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Serious Games Market
23.1. North America Serious Games Market Overview
23.2. North America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Serious Games Market
24.1. USA Serious Games Market Overview
24.2. USA Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Serious Games Market
25.1. Canada Serious Games Market Overview
25.2. Canada Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Serious Games Market
26.1. South America Serious Games Market Overview
26.2. South America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Serious Games Market
27.1. Brazil Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Serious Games Market
28.1. Middle East Serious Games Market Overview
28.2. Middle East Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Serious Games Market
29.1. Africa Serious Games Market Overview
29.2. Africa Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Serious Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Serious Games Market Competitive Landscape And Company Profiles
30.1. Serious Games Market Competitive Landscape
30.2. Serious Games Market Company Profiles
30.2.1. IBM Corporation
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Cisco Systems Inc.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Nintendo Co. Ltd.
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Grendel Games
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Tygron BV
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Serious Games Market Other Major And Innovative Companies
31.1. MPS Interactive Systems Ltd.
31.2. Applied Research Associates Inc.
31.3. Hourblast Games
31.4. Cole Engineering Services Inc.
31.5. Diginext
31.6. Alelo TLT LLC
31.7. Tata Interactive Systems
31.8. Promotion Software GmbH
31.9. Next Games Ltd.
31.10. In-Depth Engineering Corporation
31.11. iCivics Inc.
31.12. Filament Games LLC
31.13. Can Studios Ltd.
31.14. BreakAway Games Ltd.
31.15. Chaos Theory Games
32. Global Serious Games Market Competitive Benchmarking
33. Global Serious Games Market Competitive Dashboard
34. Key Mergers And Acquisitions In The Serious Games Market
35. Serious Games Market Future Outlook and Potential Analysis
35.1 Serious Games Market In 2028 - Countries Offering Most New Opportunities
35.2 Serious Games Market In 2028 - Segments Offering Most New Opportunities
35.3 Serious Games Market In 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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