Recreation Market Covering Sports; Amusements; Arts; Global Summary 2022

Recreation Market Covering Sports; Amusements; Arts; Global Summary 2022

The global recreation market declined from $1209.76 billion in 2016 to $960.94 billion in 2021 at a compound annual growth rate (CAGR) of -4.5%. The global recreation market is expected to grow from $960.94 billion in 2021 to $2557.67 billion in 2026 at a CAGR of 21.63 %.

Recreation Market Covering Sports; Amusements; Arts; Global Summary 2022 provides strategists, marketers and senior management with the critical information they need to assess the global recreation sector.

Reasons to Purchase

  • Fully updated for 2022
  • Identify growth segments and opportunities.
  • Facilitate decision making on the basis of historic and forecast data and key trends
  • Develop strategies based on likely future developments.
  • Gain a global perspective on the development of the market.
Description

Recreation Market Covering Sports; Amusements; Arts; Global Summary 2022 from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market.

The market characteristics section of the report defines and explains the market.

The market size section gives the recreation market revenues, covering both the historic growth of the market and forecasting the future.

Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically.

The trends and strategies section highlights the likely future developments in the recreation market and suggests approaches.

Scope

Markets Covered: Sports; Amusements; Arts

Companies Mentioned: China Sports Lottery; China Welfare Lottery; The Walt Disney Company; Sociedad Estatal Loterías y Apuestas del Estado S.A; Maruhan

Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa

Countries: Australia, China, Hong Kong, India, Indonesia, Japan, South Korea, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam, Canada, USA, Mexico, Argentina, Brazil, Chile, Colombia, Peru, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Israel, Saudi Arabia, Turkey, UAE, Egypt, Nigeria, South Africa

Time series: Five years historic and forecast

Data: Market value in $ billions.

Data segmentations: Regional breakdowns, key sub segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


1. Recreation Market Characteristics 7
2. Recreation Market Trends And Strategies 10
2.1. Virtual Reality (VR) And Augmented Reality (AR) In Amusement Parks 10
2.2. Analytics For Pricing Tickets 10
2.3. Robots In Theme Parks 10
2.4. Sustainable Practices Within Operations 10
2.5. Investments In Amusement Park Thrill Roller Coaster Rides 11
3. Recreation Market Historic Growth 12
3.1. Drivers Of The Market 12
3.2. Restraints On The Market 13
4. Recreation Market Forecast Growth 14
4.1. Drivers Of The Market 14
4.2. Restraints On The Market 15
5. Recreation Market Segmentation 16
5.1. Global Recreation Market, Split By Segment, 2021, $ Billion 16
5.2. Global Recreation Market, Historic And Forecast, Split By Segment, 2016-2026 17
6. Recreation Market Geography Regional Comparison 19
6.1. Global Recreation Market, Split By Region, 2021, $ Billion 19
6.2. Global Recreation Market, Historic And Forecast Growth Rate, Split By Region, 2016-2026 21
6.3. Asia Pacific Recreation Market Analysis 23
6.3.1. Asia Pacific Recreation Market, 2016–2026 23
6.3.2. Asia Pacific Recreation Market, Split By Country, 2021 25
6.3.3. Asia Pacific Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 27
6.3.4. Asia Pacific Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 29
6.4. North America Recreation Market Analysis 31
6.4.1. North America Recreation Market, 2016–2026 31
6.4.2. North America Recreation Market, Split By Country, 2021 33
6.4.3. North America Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 34
6.4.4. North America Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 36
6.5. Western Europe Recreation Market Analysis 37
6.5.1. Western Europe Recreation Market, 2016–2026 37
6.5.2. Western Europe Recreation Market, Split By Country, 2021 39
6.5.3. Western Europe Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 41
6.5.4. Western Europe Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 43
6.6. Eastern Europe Recreation Market Analysis 45
6.6.1. Eastern Europe Recreation Market, 2016–2026 45
6.6.2. Eastern Europe Recreation Market, Split By Country, 2021 47
6.6.3. Eastern Europe Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 49
6.6.4. Eastern Europe Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 51
6.7. South America Recreation Market Analysis 53
6.7.1. South America Recreation Market, 2016–2026 53
6.7.2. South America Recreation Market, Split By Country, 2021 55
6.7.3. South America Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 57
6.7.4. South America Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 59
6.8. Africa Recreation Market Analysis 61
6.8.1. Africa Recreation Market, 2016–2026 61
6.8.2. Africa Recreation Market, Split By Country, 2021 62
6.8.3. Africa Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 63
6.8.4. Africa Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 65
6.9. Middle East Recreation Market Analysis 66
6.9.1. Middle East Recreation Market, 2016–2026 66
6.9.2. Middle East Recreation Market, Split By Country, 2021 68
6.9.3. Middle East Recreation Market, Historic And Forecast Growth Rate, Split By Country, 2016-2026 70
6.9.4. Middle East Recreation Market, Per Capita Average Expenditure, By Country, 2021, USD($) 72
7. Recreation Market Competitive Landscape 73
7.1. Company Profiles 75
7.2. The Walt Disney Company 75
7.2.1. Company Overview 75
7.2.2. Disney Offers Products And Services Across Industries 75
7.2.3. Disney Financial Performance 76
7.3. Flutter Entertainment plc 77
7.3.1. Company Overview 77
7.3.2. Flutter Offers Products And Services Across Industries 77
7.3.3. Flutter Financial Performance 78
7.4. Tabcorp Holdings Limited 79
7.4.1. Company Overview 79
7.4.2. Tabcorp Offers Products And Services Across Industries 79
7.4.3. Tabcorp Financial Performance 80
8. Appendix 81
8.1. Market Data Sources 81
8.2. NAICS Definition Of The Industry Covered In This Report 82
8.3. Research Methodology 84
8.4. Abbreviations 85
8.5. Currencies 85
8.6. Research Inquiries 85
8.7. The Business Research Company 85
9. Copyright And Disclaimer 85

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings