Metaverse In Gaming Global Market Report 2024

Metaverse In Gaming Global Market Report 2024

Including: 1) By Component: Hardware; Software; Services2) By Technology: Non-Fungible Token (NFT); Blockchain; Virtual Reality; Augmented Reality; Mixed Reality; Extended Reality3) By Genre: Action; Adventure; Role-Playing Games (RPGs); Simulation; Sports And Racing; Strategy; Sandbox; Card And Casino Games4) By Age Group: Below 21 Years; 21 - 35 Years; 36 - 50 Years; 51 Years And AboveCovering: Microsoft Corporation; Meta Platforms Inc.; Sony Corporation; Fujitsu Limited; Nvidia Corporation


Metaverse In Gaming Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on metaverse in gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia – Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for metaverse in gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The metaverse in gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Component: Hardware; Software; Services

2) By Technology: Non-Fungible Token (NFT); Blockchain; Virtual Reality; Augmented Reality; Mixed Reality; Extended Reality

3) By Genre: Action; Adventure; Role-Playing Games (RPGs); Simulation; Sports And Racing; Strategy; Sandbox; Card And Casino Games; Other Genres

4) By Age Group: Below 21 Years; 21 - 35 Years; 36 - 50 Years; 51 Years And Above

Companies Mentioned: Microsoft Corporation; Meta Platforms Inc.; Sony Corporation; Fujitsu Limited; Nvidia Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Metaverse In Gaming Market Characteristics
3. Metaverse In Gaming Market Trends And Strategies
4. Metaverse In Gaming Market - Macro Economic Scenario
4.1. Impact Of High Inflation On The Market
4.2. Ukraine-Russia War Impact On The Market
4.3. COVID-19 Impact On The Market
5. Global Metaverse In Gaming Market Size and Growth
5.1. Global Metaverse In Gaming Market Drivers and Restraints
5.1.1. Drivers Of The Market
5.1.2. Restraints Of The Market
5.2. Global Metaverse In Gaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Metaverse In Gaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Metaverse In Gaming Market Segmentation
6.1. Global Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Hardware
Software
Services
6.2. Global Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Non-Fungible Token (NFT)
Blockchain
Virtual Reality
Augmented Reality
Mixed Reality
Extended Reality
6.3. Global Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Action
Adventure
Role-Playing Games (RPGs)
Simulation
Sports And Racing
Strategy
Sandbox
Card And Casino Games
Other Genres
6.4. Global Metaverse In Gaming Market, Segmentation By Age Group, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Below 21 Years
21 - 35 Years
36 - 50 Years
51 Years And Above
7. Metaverse In Gaming Market Regional And Country Analysis
7.1. Global Metaverse In Gaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Metaverse In Gaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Metaverse In Gaming Market
8.1. Asia-Pacific Metaverse In Gaming Market Overview
Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Metaverse In Gaming Market
9.1. China Metaverse In Gaming Market Overview
9.2. China Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Metaverse In Gaming Market
10.1. India Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Metaverse In Gaming Market
11.1. Japan Metaverse In Gaming Market Overview
11.2. Japan Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Metaverse In Gaming Market
12.1. Australia Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Metaverse In Gaming Market
13.1. Indonesia Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Metaverse In Gaming Market
14.1. South Korea Metaverse In Gaming Market Overview
14.2. South Korea Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Metaverse In Gaming Market
15.1. Western Europe Metaverse In Gaming Market Overview
15.2. Western Europe Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Metaverse In Gaming Market
16.1. UK Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Metaverse In Gaming Market
17.1. Germany Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Metaverse In Gaming Market
18.1. France Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Metaverse In Gaming Market
19.1. Italy Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Metaverse In Gaming Market
20.1. Spain Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Metaverse In Gaming Market
21.1. Eastern Europe Metaverse In Gaming Market Overview
21.2. Eastern Europe Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Metaverse In Gaming Market
22.1. Russia Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Metaverse In Gaming Market
23.1. North America Metaverse In Gaming Market Overview
23.2. North America Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Metaverse In Gaming Market
24.1. USA Metaverse In Gaming Market Overview
24.2. USA Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Metaverse In Gaming Market
25.1. Canada Metaverse In Gaming Market Overview
25.2. Canada Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Metaverse In Gaming Market
26.1. South America Metaverse In Gaming Market Overview
26.2. South America Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Metaverse In Gaming Market
27.1. Brazil Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Metaverse In Gaming Market
28.1. Middle East Metaverse In Gaming Market Overview
28.2. Middle East Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Metaverse In Gaming Market
29.1. Africa Metaverse In Gaming Market Overview
29.2. Africa Metaverse In Gaming Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Metaverse In Gaming Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Metaverse In Gaming Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Metaverse In Gaming Market Competitive Landscape And Company Profiles
30.1. Metaverse In Gaming Market Competitive Landscape
30.2. Metaverse In Gaming Market Company Profiles
30.2.1. Microsoft Corporation
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Meta Platforms Inc.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Sony Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Fujitsu Limited
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Nvidia Corporation
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Metaverse In Gaming Market Other Major And Innovative Companies
31.1. WPP plc
31.2. NetEase Inc.
31.3. Electronic Arts Inc.
31.4. Vertiv Group Corporation
31.5. Epic Games Inc.
31.6. Autodesk Inc.
31.7. Roblox Corporation
31.8. Unity Software Inc.
31.9. Axie Infinity
31.10. Magic Leap Inc.
31.11. Kellton Tech Solutions Ltd.
31.12. LeewayHertz Inc.
31.13. Aetsoft Inc.
31.14. Aptos Labs
31.15. SmartMedia Technologies Inc.
32. Global Metaverse In Gaming Market Competitive Benchmarking
33. Global Metaverse In Gaming Market Competitive Dashboard
34. Key Mergers And Acquisitions In The Metaverse In Gaming Market
35. Metaverse In Gaming Market Future Outlook and Potential Analysis
35.1 Metaverse In Gaming Market In 2028 - Countries Offering Most New Opportunities
35.2 Metaverse In Gaming Market In 2028 - Segments Offering Most New Opportunities
35.3 Metaverse In Gaming Market In 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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