Location-Based Entertainment Global Market Report 2025

Location-Based Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on location-based entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Description:

Where is the largest and fastest growing market for location-based entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The location-based entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Offerings: Hardware; Software; Services

2) By Technology: 2 Dimensional (2D); 3 Dimensional (3D); Cloud Merged Reality (CMR)

3) By End-Use: Amusement Parks; Arcade Studios; 4D Films

Subsegments:

1) By Hardware: Gaming Consoles; Virtual Reality (VR) Headsets; Augmented Reality (AR) Devices; Interactive Kiosks; Motion Tracking Equipment; Projection Equipment

2) By Software: Game Development Software; Simulation Software; VR Or AR Content Creation Software; Location-Based Game Applications; Analytics And Data Management Software

3) By Services: Game Hosting And Maintenance Services; Content Creation And Customization Services; Consulting And Integration Services; Customer Support And Technical Assistance; Installation And Setup Services

Companies Mentioned: Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Huawei Technologies Co. Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Location-Based Entertainment Market Characteristics
3. Location-Based Entertainment Market Trends And Strategies
4. Location-Based Entertainment Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market
5. Global Location-Based Entertainment Growth Analysis And Strategic Analysis Framework
5.1. Global Location-Based Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Location-Based Entertainment Market Growth Rate Analysis
5.4. Global Location-Based Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Location-Based Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Location-Based Entertainment Total Addressable Market (TAM)
6. Location-Based Entertainment Market Segmentation
6.1. Global Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Hardware
Software
Services
6.2. Global Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
2 Dimensional (2D)
3 Dimensional (3D)
Cloud Merged Reality (CMR)
6.3. Global Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Amusement Parks
Arcade Studios
4D Films
6.4. Global Location-Based Entertainment Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Gaming Consoles
Virtual Reality (VR) Headsets
Augmented Reality (AR) Devices
Interactive Kiosks
Motion Tracking Equipment
Projection Equipment
6.5. Global Location-Based Entertainment Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Game Development Software
Simulation Software
VR Or AR Content Creation Software
Location-Based Game Applications
Analytics And Data Management Software
6.6. Global Location-Based Entertainment Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Game Hosting And Maintenance Services
Content Creation And Customization Services
Consulting And Integration Services
Customer Support And Technical Assistance
Installation And Setup Services
7. Location-Based Entertainment Market Regional And Country Analysis
7.1. Global Location-Based Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Location-Based Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Location-Based Entertainment Market
8.1. Asia-Pacific Location-Based Entertainment Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Location-Based Entertainment Market
9.1. China Location-Based Entertainment Market Overview
9.2. China Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Location-Based Entertainment Market
10.1. India Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Location-Based Entertainment Market
11.1. Japan Location-Based Entertainment Market Overview
11.2. Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Location-Based Entertainment Market
12.1. Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Location-Based Entertainment Market
13.1. Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Location-Based Entertainment Market
14.1. South Korea Location-Based Entertainment Market Overview
14.2. South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Location-Based Entertainment Market
15.1. Western Europe Location-Based Entertainment Market Overview
15.2. Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Location-Based Entertainment Market
16.1. UK Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Location-Based Entertainment Market
17.1. Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Location-Based Entertainment Market
18.1. France Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Location-Based Entertainment Market
19.1. Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Location-Based Entertainment Market
20.1. Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Location-Based Entertainment Market
21.1. Eastern Europe Location-Based Entertainment Market Overview
21.2. Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Location-Based Entertainment Market
22.1. Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Location-Based Entertainment Market
23.1. North America Location-Based Entertainment Market Overview
23.2. North America Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Location-Based Entertainment Market
24.1. USA Location-Based Entertainment Market Overview
24.2. USA Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Location-Based Entertainment Market
25.1. Canada Location-Based Entertainment Market Overview
25.2. Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Location-Based Entertainment Market
26.1. South America Location-Based Entertainment Market Overview
26.2. South America Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Location-Based Entertainment Market
27.1. Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Location-Based Entertainment Market
28.1. Middle East Location-Based Entertainment Market Overview
28.2. Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Location-Based Entertainment Market
29.1. Africa Location-Based Entertainment Market Overview
29.2. Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Location-Based Entertainment Market Competitive Landscape And Company Profiles
30.1. Location-Based Entertainment Market Competitive Landscape
30.2. Location-Based Entertainment Market Company Profiles
30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Huawei Technologies Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
31. Location-Based Entertainment Market Other Major And Innovative Companies
31.1. The Walt Disney Company
31.2. Panasonic Corporation
31.3. Nvidia Corporation
31.4. Regal Entertainment Group
31.5. Unity Technologies Inc.
31.6. AEON Fantasy Co. Ltd.
31.7. Sony Interactive Entertainment LLC
31.8. Magic Leap Inc.
31.9. HTC Corporation
31.10. Niantic Inc.
31.11. Barron Games International LLC
31.12. Bob’s Space Racers Inc.
31.13. HQ Software LLC
31.14. Habo Studio Inc.
31.15. CamOnApp S.A.
32. Global Location-Based Entertainment Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Location-Based Entertainment Market
34. Recent Developments In The Location-Based Entertainment Market
35. Location-Based Entertainment Market High Potential Countries, Segments and Strategies
35.1 Location-Based Entertainment Market In 2029 - Countries Offering Most New Opportunities
35.2 Location-Based Entertainment Market In 2029 - Segments Offering Most New Opportunities
35.3 Location-Based Entertainment Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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