Location-Based Entertainment Global Market Report 2024

Location-Based Entertainment Global Market Report 2024

Including: 1) By Offerings: Hardware; Software; Services2) By Technology: 2 Dimensional (2D); 3 Dimensional (3D); Cloud Merged Reality (CMR)3) By End-Use: Amusement Parks; Arcade Studios; 4D FilmsCovering: Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Huawei Technologies Co. Ltd.


Location-Based Entertainment Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on location-based entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia – Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description:

Where is the largest and fastest growing market for location-based entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The location-based entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Offerings: Hardware; Software; Services

2) By Technology: 2 Dimensional (2D); 3 Dimensional (3D); Cloud Merged Reality (CMR)

3) By End-Use: Amusement Parks; Arcade Studios; 4D Films

Companies Mentioned: Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Huawei Technologies Co. Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Location-Based Entertainment Market Characteristics
3. Location-Based Entertainment Market Trends And Strategies
4. Location-Based Entertainment Market - Macro Economic Scenario
4.1. Impact Of High Inflation On The Market
4.2. Ukraine-Russia War Impact On The Market
4.3. COVID-19 Impact On The Market
5. Global Location-Based Entertainment Market Size and Growth
5.1. Global Location-Based Entertainment Market Drivers and Restraints
5.1.1. Drivers Of The Market
5.1.2. Restraints Of The Market
5.2. Global Location-Based Entertainment Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Location-Based Entertainment Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Location-Based Entertainment Market Segmentation
6.1. Global Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Hardware
Software
Services
6.2. Global Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
2 Dimensional (2D)
3 Dimensional (3D)
Cloud Merged Reality (CMR)
6.3. Global Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
Amusement Parks
Arcade Studios
4D Films
7. Location-Based Entertainment Market Regional And Country Analysis
7.1. Global Location-Based Entertainment Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Location-Based Entertainment Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Location-Based Entertainment Market
8.1. Asia-Pacific Location-Based Entertainment Market Overview
Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Location-Based Entertainment Market
9.1. China Location-Based Entertainment Market Overview
9.2. China Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Location-Based Entertainment Market
10.1. India Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Location-Based Entertainment Market
11.1. Japan Location-Based Entertainment Market Overview
11.2. Japan Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Location-Based Entertainment Market
12.1. Australia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Location-Based Entertainment Market
13.1. Indonesia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Location-Based Entertainment Market
14.1. South Korea Location-Based Entertainment Market Overview
14.2. South Korea Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Location-Based Entertainment Market
15.1. Western Europe Location-Based Entertainment Market Overview
15.2. Western Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Location-Based Entertainment Market
16.1. UK Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Location-Based Entertainment Market
17.1. Germany Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Location-Based Entertainment Market
18.1. France Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Location-Based Entertainment Market
19.1. Italy Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Location-Based Entertainment Market
20.1. Spain Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Location-Based Entertainment Market
21.1. Eastern Europe Location-Based Entertainment Market Overview
21.2. Eastern Europe Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Location-Based Entertainment Market
22.1. Russia Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Location-Based Entertainment Market
23.1. North America Location-Based Entertainment Market Overview
23.2. North America Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Location-Based Entertainment Market
24.1. USA Location-Based Entertainment Market Overview
24.2. USA Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Location-Based Entertainment Market
25.1. Canada Location-Based Entertainment Market Overview
25.2. Canada Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Location-Based Entertainment Market
26.1. South America Location-Based Entertainment Market Overview
26.2. South America Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Location-Based Entertainment Market
27.1. Brazil Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Location-Based Entertainment Market
28.1. Middle East Location-Based Entertainment Market Overview
28.2. Middle East Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Location-Based Entertainment Market
29.1. Africa Location-Based Entertainment Market Overview
29.2. Africa Location-Based Entertainment Market, Segmentation By Offerings, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Location-Based Entertainment Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Location-Based Entertainment Market, Segmentation By End-Use, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Location-Based Entertainment Market Competitive Landscape And Company Profiles
30.1. Location-Based Entertainment Market Competitive Landscape
30.2. Location-Based Entertainment Market Company Profiles
30.2.1. Google LLC
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Samsung Electronics Co. Ltd.
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Microsoft Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Meta Platforms Inc.
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Huawei Technologies Co. Ltd.
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Location-Based Entertainment Market Other Major And Innovative Companies
31.1. The Walt Disney Company
31.2. Panasonic Corporation
31.3. Nvidia Corporation
31.4. Regal Entertainment Group
31.5. Unity Technologies Inc.
31.6. AEON Fantasy Co. Ltd.
31.7. Sony Interactive Entertainment LLC
31.8. Magic Leap Inc.
31.9. HTC Corporation
31.10. Niantic Inc.
31.11. Barron Games International LLC
31.12. Bob’s Space Racers Inc.
31.13. HQ Software LLC
31.14. Habo Studio Inc.
31.15. CamOnApp S.A.
32. Global Location-Based Entertainment Market Competitive Benchmarking
33. Global Location-Based Entertainment Market Competitive Dashboard
34. Key Mergers And Acquisitions In The Location-Based Entertainment Market
35. Location-Based Entertainment Market Future Outlook and Potential Analysis
35.1 Location-Based Entertainment Market In 2028 - Countries Offering Most New Opportunities
35.2 Location-Based Entertainment Market In 2028 - Segments Offering Most New Opportunities
35.3 Location-Based Entertainment Market In 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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