Gaming Global Market Report 2025 Including: 1) By Game Type: Action; Shooter; Role-Playing; Sports 2) By Device: Console; Mobile; Computer 3) By Purchase Type: Box Or CD Game Purchase; In-App Purchase Based; Shareware; Freeware 4) By Platform: Online; Off

Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Description:

Where is the largest and fastest growing market for gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope

Markets Covered:1) By Game Type: Action; Shooter; Role-Playing; Sports; Other Game Types

2) By Device: Console; Mobile; Computer

3) By Purchase Type: Box Or CD Game Purchase; In-App Purchase Based; Shareware; Freeware; Other Purchase Types

4) By Platform: Online; Offline

Subsegments:

1) By Action: Platformers; Fighting Games; Adventure Games

2) By Shooter: First-Person Shooters; Third-Person Shooters; Battle Royale Games

3) By Role-Playing: Traditional RPGs; Action RPGs; Massively Multiplayer Online RPGs

4) By Sports: Simulation Sports; Arcade Sports; Racing Games

5) By Other Game Types: Puzzle Games; Strategy Games; Simulation Games; Casual Games

Companies Mentioned: Microsoft Corporation; Nintendo Co. Ltd.; Rovio Entertainment Corporation; Nvidia Corporation; Electronic Arts Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.


1. Executive Summary
2. Gaming Market Characteristics
3. Gaming Market Trends And Strategies
4. Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market
5. Global Gaming Growth Analysis And Strategic Analysis Framework
5.1. Global Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Gaming Market Growth Rate Analysis
5.4. Global Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Gaming Total Addressable Market (TAM)
6. Gaming Market Segmentation
6.1. Global Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Action
Shooter
Role-Playing
Sports
Other Game Types
6.2. Global Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Console
Mobile
Computer
6.3. Global Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Box/CD Game Purchase
In-App Purchase Based
Shareware
Freeware
Other Purchase Types
6.4. Global Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Online
Offline
6.5. Global Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Platformers
Fighting Games
Adventure Games
6.6. Global Gaming Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
First-Person Shooters
Third-Person Shooters
Battle Royale Games
6.7. Global Gaming Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Traditional RPGs
Action RPGs
Massively Multiplayer Online RPGs
6.8. Global Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Simulation Sports
Arcade Sports
Racing Games
6.9. Global Gaming Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
Puzzle Games
Strategy Games
Simulation Games
Casual Games
7. Gaming Market Regional And Country Analysis
7.1. Global Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Gaming Market
8.1. Asia-Pacific Gaming Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Gaming Market
9.1. China Gaming Market Overview
9.2. China Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Gaming Market
10.1. India Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Gaming Market
11.1. Japan Gaming Market Overview
11.2. Japan Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Gaming Market
12.1. Australia Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Gaming Market
13.1. Indonesia Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Gaming Market
14.1. South Korea Gaming Market Overview
14.2. South Korea Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Gaming Market
15.1. Western Europe Gaming Market Overview
15.2. Western Europe Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Gaming Market
16.1. UK Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Gaming Market
17.1. Germany Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Gaming Market
18.1. France Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Gaming Market
19.1. Italy Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Gaming Market
20.1. Spain Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Gaming Market
21.1. Eastern Europe Gaming Market Overview
21.2. Eastern Europe Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Gaming Market
22.1. Russia Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Gaming Market
23.1. North America Gaming Market Overview
23.2. North America Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Gaming Market
24.1. USA Gaming Market Overview
24.2. USA Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Gaming Market
25.1. Canada Gaming Market Overview
25.2. Canada Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Gaming Market
26.1. South America Gaming Market Overview
26.2. South America Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Gaming Market
27.1. Brazil Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Gaming Market
28.1. Middle East Gaming Market Overview
28.2. Middle East Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Gaming Market
29.1. Africa Gaming Market Overview
29.2. Africa Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Gaming Market Competitive Landscape And Company Profiles
30.1. Gaming Market Competitive Landscape
30.2. Gaming Market Company Profiles
30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Rovio Entertainment Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Gaming Market Other Major And Innovative Companies
31.1. Sony Corporation
31.2. Apple Inc.
31.3. Google LLC
31.4. Bandai Namco Entertainment Inc.
31.5. Take-Two Interactive Software Inc.
31.6. Nexon Company
31.7. Activision Blizzard Inc.
31.8. Ubisoft Entertainment SA
31.9. Square Enix Holdings Co. Ltd.
31.10. ZeptoLab OOO
31.11. Tencent Holdings Ltd.
31.12. Sega Games Co. Ltd.
31.13. Capcom Co. Ltd.
31.14. NetEase Inc.
31.15. Interactive Entertainment Beijing Kunlun Technology Co. Ltd.
32. Global Gaming Market Competitive Benchmarking And Dashboard
33. Key Mergers And Acquisitions In The Gaming Market
34. Recent Developments In The Gaming Market
35. Gaming Market High Potential Countries, Segments and Strategies
35.1 Gaming Market In 2029 - Countries Offering Most New Opportunities
35.2 Gaming Market In 2029 - Segments Offering Most New Opportunities
35.3 Gaming Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Business Research Company
36.6. Copyright And Disclaimer

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