Doll, Toy, And Game Global Market Briefing 2023
Global doll, toy, and game market was worth $119.2 billion in 2022. it was the fourth largest segment within the general manufactured goods market accounting for 12.5%. In terms of per capita consumption, the market was $15.2 and in terms of global GDP, the market was 0.11%. Doll, toy, and game was the fourth largest segment within the furniture market accounting for 12.5% preceded and followed by sporting and athletic goods at 17.3% and sign at 12.2% respectively.
Doll, Toy, And Game Global Market Briefing 2023 provides strategists, marketers and senior management with the critical information they need to assess the global doll, toy, and game sector.
Reasons to Purchase
- Measure the impact of high global inflation on market growth
- Assess the Russia – Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
- Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
- Identify growth segments and opportunities.
- Facilitate decision making on the basis of historic and forecast data
- Develop strategies based on likely future developments.
- Gain a global perspective on the development of the market.
DescriptionDoll, Toy, And Game Global Market Briefing 2023 from the Business Research Company covers market characteristics, size and growth, segmentation, regional breakdowns, trends and strategies for this market. The market characteristics section of the report defines and explains the market. The market size section gives the doll, toy, and game market revenues, covering both the historic growth of the market and forecasting the future. Market segmentations break down the key sub sectors which make up the market. The regional breakdowns section gives the size of the market geographically. The trends and strategies section highlights the likely future developments in the doll, toy, and game market and suggests approaches.
ScopeMarkets Covered: Electronic Toys; Non - Electronic Toys
Companies Mentioned: The Lego Group; Mattel, Inc.; Hasbro, Inc; Bandai Namco Holdings Inc; Spin Master Corporation
Geographic scope: Asia Pacific, North America, Western Europe, Eastern Europe, South America, Middle East, Africa
Countries: Australia, China, Hong Kong, India, Indonesia, Japan, South Korea, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam, Canada, USA, Mexico, Argentina, Brazil, Chile, Colombia, Peru, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK, Czech Republic, Poland, Romania, Russia, Israel, Saudi Arabia, Turkey, UAE, Egypt, Nigeria, South Africa
Time series: Five years historic and forecast
Data: Market value in $ billions.
Data segmentations: Regional breakdowns, key sub segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.