Publisher: Bosson Research
Category: Video Games

Video Games market research reports by Bosson Research

(19 reports matching your criteria)
    • Global 3D H5 Games Market Research Report 2024(Status and Outlook)

      Global 3D H5 Games Market Research Report 2024(Status and Outlook) Report Overview: The Global 3D H5 Games Market Size was estimated at USD 1443.51 million in 2023 and is projected to reach USD 3571.89 million by 2029, exhibiting a CAGR of 16.30% during the forecast period. This report provides a ... Read More

    • Global Play To Earn Games Market Research Report 2024(Status and Outlook)

      Global Play To Earn Games Market Research Report 2024(Status and Outlook) Report Overview: Play-to-earn games combine the fun of video games with the opportunity to earn real rewards for your time. The Global Play To Earn Games Market Size was estimated at USD 1360.84 million in 2023 and is project ... Read More

    • Global Language Learning Games Market Research Report 2024(Status and Outlook)

      Global Language Learning Games Market Research Report 2024(Status and Outlook) Report Overview: Language learning games provide a meaningful context for language use and build on skills necessary for responding appropriately in another language while being under pressure in various circumstances. Ga ... Read More

    • Global 3D Fighting Games Market Research Report 2024(Status and Outlook)

      Global 3D Fighting Games Market Research Report 2024(Status and Outlook) Report Overview: A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed. The Global 3D Fighting Games Market Size was estimated at US ... Read More

    • Global Gaming Headsets and Gaming Headphones Market Research Report 2024(Status and Outlook)

      Global Gaming Headsets and Gaming Headphones Market Research Report 2024(Status and Outlook) Report Overview: The gaming headset and gaming headphone, generally designed and used purely for gaming. The Global Gaming Headsets and Gaming Headphones Market Size was estimated at USD 1973.58 million in ... Read More

    • Global Over-ear ANC Gaming Headsets Market Research Report 2024(Status and Outlook)

      Global Over-ear ANC Gaming Headsets Market Research Report 2024(Status and Outlook) Report Overview: Noise-canceling headsets, particularly those with active noise cancellation (ANC),help intensify in-game audio and music, making everything sound more immersive for casual gamers. The Global Over-ear ... Read More

    • Global Blockchain Games Market Research Report 2024(Status and Outlook)

      Global Blockchain Games Market Research Report 2024(Status and Outlook) Report Overview: The Global Blockchain Games Market Size was estimated at USD 306.64 million in 2023 and is projected to reach USD 884.05 million by 2029, exhibiting a CAGR of 19.30% during the forecast period. This report pro ... Read More

    • Global PC Racing Games Market Research Report 2024(Status and Outlook)

      Global PC Racing Games Market Research Report 2024(Status and Outlook) Report Overview: The Global PC Racing Games Market Size was estimated at USD 621.40 million in 2023 and is projected to reach USD 781.74 million by 2029, exhibiting a CAGR of 3.90% during the forecast period. This report provid ... Read More

    • Global Serious Games Market Research Report 2024(Status and Outlook)

      Global Serious Games Market Research Report 2024(Status and Outlook) Report Overview: The Global Serious Games Market Size was estimated at USD 4312.20 million in 2023 and is projected to reach USD 8022.11 million by 2029, exhibiting a CAGR of 10.90% during the forecast period. This report provide ... Read More

    • Global 3D Motion Capture System Market Research Report 2024(Status and Outlook)

      Global 3D Motion Capture System Market Research Report 2024(Status and Outlook) Report Overview: 3D motion capture systems are a combination of multiple devices mainly high-quality cameras, sensors, communication devices, and accessories. The systems are used to record the real-time motion of object ... Read More

    • Global Gaming Headset Market Research Report 2024(Status and Outlook)

      Global Gaming Headset Market Research Report 2024(Status and Outlook) Report Overview: The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, ... Read More

    • Global Gacha Games Market Research Report 2024(Status and Outlook)

      Global Gacha Games Market Research Report 2024(Status and Outlook) Report Overview: Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vendin ... Read More

    • Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook)

      Global Play-to-Earn NFT Games Market Research Report 2024(Status and Outlook) Report Overview: Play-to-Earn NFT games combine game assets and digital assets, allowing game assets like skins, characters, weapons, virtual lands and much more to have uniqueness and scarcity, so that players can make ea ... Read More

    • Global Fighting Games Market Research Report 2024(Status and Outlook)

      Global Fighting Games Market Research Report 2024(Status and Outlook) Report Overview: A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed. The Global Fighting Games Market Size was estimated at USD 1116 ... Read More

    • Global Brand Licensing Market Research Report 2023(Status and Outlook)

      Global Brand Licensing Market Research Report 2023(Status and Outlook) Report Overview Licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with ... Read More

    • Global Gaming Headsets and Gaming Headphones Market Research Report 2023(Status and Outlook)

      Global Gaming Headsets and Gaming Headphones Market Research Report 2023(Status and Outlook) Report Overview The gaming headset and gaming headphone, generally designed and used purely for gaming. The industry's leading producers are Turtle Beach, Sennheiser and Sony, with revenue ratios of 18.98%, ... Read More

    • Global Gaming Headset Market Research Report 2023(Status and Outlook)

      Global Gaming Headset Market Research Report 2023(Status and Outlook) Report Overview The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, g ... Read More

    • Global Gaming Hardware Market Research Report 2023(Status and Outlook)

      Global Gaming Hardware Market Research Report 2023(Status and Outlook) Report Overview Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming de ... Read More

    • Global Gaming Laptop Market Research Report 2022 (Status and Outlook)

      Global Gaming Laptop Market Research Report 2022 (Status and Outlook) Report Overview: A gaming laptop is a small, mobile, personal computer with a built-in screen. It is primarily used to play computer games. The Global Gaming Laptop Market Size was estimated at USD 11480.00 million in 2021 and is ... Read More

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