Global Touchless Affective Computing Market Research Report 2024(Status and Outlook)

Global Touchless Affective Computing Market Research Report 2024(Status and Outlook)



Report Overview:

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

The Global Touchless Affective Computing Market Size was estimated at USD 595.00 million in 2023 and is projected to reach USD 839.26 million by 2029, exhibiting a CAGR of 5.90% during the forecast period.

This report provides a deep insight into the global Touchless Affective Computing market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Touchless Affective Computing Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Touchless Affective Computing market in any manner.

Global Touchless Affective Computing Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

IBM

Microsoft

Eyesight Technologies

Affectiva

NuraLogix

Gestigon GmbH

Crowd Emotion

Beyond Verbal

nViso

Cogito Corporation

Kairos

Market Segmentation (by Type)

Speech Sentiment Analysis

Facial Expression Analysis

Other

Market Segmentation (by Application)

Market Research

Healthcare

Media & Advertisement

Automotive

Others

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Touchless Affective Computing Market
  • Overview of the regional outlook of the Touchless Affective Computing Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Note: this report may need to undergo a final check or review and this could take about 48 hours.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Touchless Affective Computing Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Touchless Affective Computing
1.2 Key Market Segments
1.2.1 Touchless Affective Computing Segment by Type
1.2.2 Touchless Affective Computing Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Touchless Affective Computing Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Touchless Affective Computing Market Competitive Landscape
3.1 Global Touchless Affective Computing Revenue Market Share by Company (2019-2024)
3.2 Touchless Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Touchless Affective Computing Market Size Sites, Area Served, Product Type
3.4 Touchless Affective Computing Market Competitive Situation and Trends
3.4.1 Touchless Affective Computing Market Concentration Rate
3.4.2 Global 5 and 10 Largest Touchless Affective Computing Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 Touchless Affective Computing Value Chain Analysis
4.1 Touchless Affective Computing Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Touchless Affective Computing Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 Touchless Affective Computing Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Touchless Affective Computing Market Size Market Share by Type (2019-2024)
6.3 Global Touchless Affective Computing Market Size Growth Rate by Type (2019-2024)
7 Touchless Affective Computing Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Touchless Affective Computing Market Size (M USD) by Application (2019-2024)
7.3 Global Touchless Affective Computing Market Size Growth Rate by Application (2019-2024)
8 Touchless Affective Computing Market Segmentation by Region
8.1 Global Touchless Affective Computing Market Size by Region
8.1.1 Global Touchless Affective Computing Market Size by Region
8.1.2 Global Touchless Affective Computing Market Size Market Share by Region
8.2 North America
8.2.1 North America Touchless Affective Computing Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Touchless Affective Computing Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Touchless Affective Computing Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Touchless Affective Computing Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Touchless Affective Computing Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 IBM
9.1.1 IBM Touchless Affective Computing Basic Information
9.1.2 IBM Touchless Affective Computing Product Overview
9.1.3 IBM Touchless Affective Computing Product Market Performance
9.1.4 IBM Touchless Affective Computing SWOT Analysis
9.1.5 IBM Business Overview
9.1.6 IBM Recent Developments
9.2 Microsoft
9.2.1 Microsoft Touchless Affective Computing Basic Information
9.2.2 Microsoft Touchless Affective Computing Product Overview
9.2.3 Microsoft Touchless Affective Computing Product Market Performance
9.2.4 IBM Touchless Affective Computing SWOT Analysis
9.2.5 Microsoft Business Overview
9.2.6 Microsoft Recent Developments
9.3 Eyesight Technologies
9.3.1 Eyesight Technologies Touchless Affective Computing Basic Information
9.3.2 Eyesight Technologies Touchless Affective Computing Product Overview
9.3.3 Eyesight Technologies Touchless Affective Computing Product Market Performance
9.3.4 IBM Touchless Affective Computing SWOT Analysis
9.3.5 Eyesight Technologies Business Overview
9.3.6 Eyesight Technologies Recent Developments
9.4 Affectiva
9.4.1 Affectiva Touchless Affective Computing Basic Information
9.4.2 Affectiva Touchless Affective Computing Product Overview
9.4.3 Affectiva Touchless Affective Computing Product Market Performance
9.4.4 Affectiva Business Overview
9.4.5 Affectiva Recent Developments
9.5 NuraLogix
9.5.1 NuraLogix Touchless Affective Computing Basic Information
9.5.2 NuraLogix Touchless Affective Computing Product Overview
9.5.3 NuraLogix Touchless Affective Computing Product Market Performance
9.5.4 NuraLogix Business Overview
9.5.5 NuraLogix Recent Developments
9.6 Gestigon GmbH
9.6.1 Gestigon GmbH Touchless Affective Computing Basic Information
9.6.2 Gestigon GmbH Touchless Affective Computing Product Overview
9.6.3 Gestigon GmbH Touchless Affective Computing Product Market Performance
9.6.4 Gestigon GmbH Business Overview
9.6.5 Gestigon GmbH Recent Developments
9.7 Crowd Emotion
9.7.1 Crowd Emotion Touchless Affective Computing Basic Information
9.7.2 Crowd Emotion Touchless Affective Computing Product Overview
9.7.3 Crowd Emotion Touchless Affective Computing Product Market Performance
9.7.4 Crowd Emotion Business Overview
9.7.5 Crowd Emotion Recent Developments
9.8 Beyond Verbal
9.8.1 Beyond Verbal Touchless Affective Computing Basic Information
9.8.2 Beyond Verbal Touchless Affective Computing Product Overview
9.8.3 Beyond Verbal Touchless Affective Computing Product Market Performance
9.8.4 Beyond Verbal Business Overview
9.8.5 Beyond Verbal Recent Developments
9.9 nViso
9.9.1 nViso Touchless Affective Computing Basic Information
9.9.2 nViso Touchless Affective Computing Product Overview
9.9.3 nViso Touchless Affective Computing Product Market Performance
9.9.4 nViso Business Overview
9.9.5 nViso Recent Developments
9.10 Cogito Corporation
9.10.1 Cogito Corporation Touchless Affective Computing Basic Information
9.10.2 Cogito Corporation Touchless Affective Computing Product Overview
9.10.3 Cogito Corporation Touchless Affective Computing Product Market Performance
9.10.4 Cogito Corporation Business Overview
9.10.5 Cogito Corporation Recent Developments
9.11 Kairos
9.11.1 Kairos Touchless Affective Computing Basic Information
9.11.2 Kairos Touchless Affective Computing Product Overview
9.11.3 Kairos Touchless Affective Computing Product Market Performance
9.11.4 Kairos Business Overview
9.11.5 Kairos Recent Developments
10 Touchless Affective Computing Regional Market Forecast
10.1 Global Touchless Affective Computing Market Size Forecast
10.2 Global Touchless Affective Computing Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Touchless Affective Computing Market Size Forecast by Country
10.2.3 Asia Pacific Touchless Affective Computing Market Size Forecast by Region
10.2.4 South America Touchless Affective Computing Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Touchless Affective Computing by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Touchless Affective Computing Market Forecast by Type (2025-2030)
11.2 Global Touchless Affective Computing Market Forecast by Application (2025-2030)
12 Conclusion and Key Findings

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