Global Touch-Based Affective Computing Market Research Report 2024(Status and Outlook)

Global Touch-Based Affective Computing Market Research Report 2024(Status and Outlook)



Report Overview:

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

The Global Touch-Based Affective Computing Market Size was estimated at USD 286.24 million in 2023 and is projected to reach USD 403.75 million by 2029, exhibiting a CAGR of 5.90% during the forecast period.

This report provides a deep insight into the global Touch-Based Affective Computing market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Touch-Based Affective Computing Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Touch-Based Affective Computing market in any manner.

Global Touch-Based Affective Computing Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

IBM

Microsoft

Eyesight Technologies

Affectiva

NuraLogix

Gestigon GmbH

Crowd Emotion

Beyond Verbal

nViso

Cogito Corporation

Kairos

Market Segmentation (by Type)

Body Posture

Physiological Test

Other

Market Segmentation (by Application)

Market Research

Healthcare

Media & Advertisement

Automotive

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Touch-Based Affective Computing Market

Overview of the regional outlook of the Touch-Based Affective Computing Market:

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value (USD Billion) data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Touch-Based Affective Computing Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Touch-Based Affective Computing
1.2 Key Market Segments
1.2.1 Touch-Based Affective Computing Segment by Type
1.2.2 Touch-Based Affective Computing Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Touch-Based Affective Computing Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Touch-Based Affective Computing Market Competitive Landscape
3.1 Global Touch-Based Affective Computing Revenue Market Share by Company (2019-2024)
3.2 Touch-Based Affective Computing Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Touch-Based Affective Computing Market Size Sites, Area Served, Product Type
3.4 Touch-Based Affective Computing Market Competitive Situation and Trends
3.4.1 Touch-Based Affective Computing Market Concentration Rate
3.4.2 Global 5 and 10 Largest Touch-Based Affective Computing Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 Touch-Based Affective Computing Value Chain Analysis
4.1 Touch-Based Affective Computing Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Touch-Based Affective Computing Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 Touch-Based Affective Computing Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Touch-Based Affective Computing Market Size Market Share by Type (2019-2024)
6.3 Global Touch-Based Affective Computing Market Size Growth Rate by Type (2019-2024)
7 Touch-Based Affective Computing Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Touch-Based Affective Computing Market Size (M USD) by Application (2019-2024)
7.3 Global Touch-Based Affective Computing Market Size Growth Rate by Application (2019-2024)
8 Touch-Based Affective Computing Market Segmentation by Region
8.1 Global Touch-Based Affective Computing Market Size by Region
8.1.1 Global Touch-Based Affective Computing Market Size by Region
8.1.2 Global Touch-Based Affective Computing Market Size Market Share by Region
8.2 North America
8.2.1 North America Touch-Based Affective Computing Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Touch-Based Affective Computing Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Touch-Based Affective Computing Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Touch-Based Affective Computing Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Touch-Based Affective Computing Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 IBM
9.1.1 IBM Touch-Based Affective Computing Basic Information
9.1.2 IBM Touch-Based Affective Computing Product Overview
9.1.3 IBM Touch-Based Affective Computing Product Market Performance
9.1.4 IBM Touch-Based Affective Computing SWOT Analysis
9.1.5 IBM Business Overview
9.1.6 IBM Recent Developments
9.2 Microsoft
9.2.1 Microsoft Touch-Based Affective Computing Basic Information
9.2.2 Microsoft Touch-Based Affective Computing Product Overview
9.2.3 Microsoft Touch-Based Affective Computing Product Market Performance
9.2.4 IBM Touch-Based Affective Computing SWOT Analysis
9.2.5 Microsoft Business Overview
9.2.6 Microsoft Recent Developments
9.3 Eyesight Technologies
9.3.1 Eyesight Technologies Touch-Based Affective Computing Basic Information
9.3.2 Eyesight Technologies Touch-Based Affective Computing Product Overview
9.3.3 Eyesight Technologies Touch-Based Affective Computing Product Market Performance
9.3.4 IBM Touch-Based Affective Computing SWOT Analysis
9.3.5 Eyesight Technologies Business Overview
9.3.6 Eyesight Technologies Recent Developments
9.4 Affectiva
9.4.1 Affectiva Touch-Based Affective Computing Basic Information
9.4.2 Affectiva Touch-Based Affective Computing Product Overview
9.4.3 Affectiva Touch-Based Affective Computing Product Market Performance
9.4.4 Affectiva Business Overview
9.4.5 Affectiva Recent Developments
9.5 NuraLogix
9.5.1 NuraLogix Touch-Based Affective Computing Basic Information
9.5.2 NuraLogix Touch-Based Affective Computing Product Overview
9.5.3 NuraLogix Touch-Based Affective Computing Product Market Performance
9.5.4 NuraLogix Business Overview
9.5.5 NuraLogix Recent Developments
9.6 Gestigon GmbH
9.6.1 Gestigon GmbH Touch-Based Affective Computing Basic Information
9.6.2 Gestigon GmbH Touch-Based Affective Computing Product Overview
9.6.3 Gestigon GmbH Touch-Based Affective Computing Product Market Performance
9.6.4 Gestigon GmbH Business Overview
9.6.5 Gestigon GmbH Recent Developments
9.7 Crowd Emotion
9.7.1 Crowd Emotion Touch-Based Affective Computing Basic Information
9.7.2 Crowd Emotion Touch-Based Affective Computing Product Overview
9.7.3 Crowd Emotion Touch-Based Affective Computing Product Market Performance
9.7.4 Crowd Emotion Business Overview
9.7.5 Crowd Emotion Recent Developments
9.8 Beyond Verbal
9.8.1 Beyond Verbal Touch-Based Affective Computing Basic Information
9.8.2 Beyond Verbal Touch-Based Affective Computing Product Overview
9.8.3 Beyond Verbal Touch-Based Affective Computing Product Market Performance
9.8.4 Beyond Verbal Business Overview
9.8.5 Beyond Verbal Recent Developments
9.9 nViso
9.9.1 nViso Touch-Based Affective Computing Basic Information
9.9.2 nViso Touch-Based Affective Computing Product Overview
9.9.3 nViso Touch-Based Affective Computing Product Market Performance
9.9.4 nViso Business Overview
9.9.5 nViso Recent Developments
9.10 Cogito Corporation
9.10.1 Cogito Corporation Touch-Based Affective Computing Basic Information
9.10.2 Cogito Corporation Touch-Based Affective Computing Product Overview
9.10.3 Cogito Corporation Touch-Based Affective Computing Product Market Performance
9.10.4 Cogito Corporation Business Overview
9.10.5 Cogito Corporation Recent Developments
9.11 Kairos
9.11.1 Kairos Touch-Based Affective Computing Basic Information
9.11.2 Kairos Touch-Based Affective Computing Product Overview
9.11.3 Kairos Touch-Based Affective Computing Product Market Performance
9.11.4 Kairos Business Overview
9.11.5 Kairos Recent Developments
10 Touch-Based Affective Computing Regional Market Forecast
10.1 Global Touch-Based Affective Computing Market Size Forecast
10.2 Global Touch-Based Affective Computing Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Touch-Based Affective Computing Market Size Forecast by Country
10.2.3 Asia Pacific Touch-Based Affective Computing Market Size Forecast by Region
10.2.4 South America Touch-Based Affective Computing Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Touch-Based Affective Computing by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Touch-Based Affective Computing Market Forecast by Type (2025-2030)
11.2 Global Touch-Based Affective Computing Market Forecast by Application (2025-2030)
12 Conclusion and Key Findings

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