Global Handheld Video Game Console Market Research Report 2024(Status and Outlook)

Global Handheld Video Game Console Market Research Report 2024(Status and Outlook)



Report Overview:

Handheld video game console is a portable electronic device that is designed to play video games. It typically features a built-in screen, game controls, and a rechargeable battery.

The Global Handheld Video Game Console Market Size was estimated at USD 3994.33 million in 2023 and is projected to reach USD 4605.15 million by 2029, exhibiting a CAGR of 2.40% during the forecast period.

This report provides a deep insight into the global Handheld Video Game Console market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Handheld Video Game Console Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Handheld Video Game Console market in any manner.

Global Handheld Video Game Console Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Sony

Nintendo

NVIDIA

GPD

ASUS

Anbernic

Steam

AYN

ONEXPlayer

AYANEO

Wikipad

Razer Edge

LeapFrog

Mad Catz

Vtech

Market Segmentation (by Type)

Single Function Gaming Consoles

Multifunction Gaming Consoles

Market Segmentation (by Application)

Online Sales

Offline Sales

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Handheld Video Game Console Market

Overview of the regional outlook of the Handheld Video Game Console Market:

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value (USD Billion) data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Handheld Video Game Console Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Handheld Video Game Console
1.2 Key Market Segments
1.2.1 Handheld Video Game Console Segment by Type
1.2.2 Handheld Video Game Console Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Handheld Video Game Console Market Overview
2.1 Global Market Overview
2.1.1 Global Handheld Video Game Console Market Size (M USD) Estimates and Forecasts (2019-2030)
2.1.2 Global Handheld Video Game Console Sales Estimates and Forecasts (2019-2030)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Handheld Video Game Console Market Competitive Landscape
3.1 Global Handheld Video Game Console Sales by Manufacturers (2019-2024)
3.2 Global Handheld Video Game Console Revenue Market Share by Manufacturers (2019-2024)
3.3 Handheld Video Game Console Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Handheld Video Game Console Average Price by Manufacturers (2019-2024)
3.5 Manufacturers Handheld Video Game Console Sales Sites, Area Served, Product Type
3.6 Handheld Video Game Console Market Competitive Situation and Trends
3.6.1 Handheld Video Game Console Market Concentration Rate
3.6.2 Global 5 and 10 Largest Handheld Video Game Console Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Handheld Video Game Console Industry Chain Analysis
4.1 Handheld Video Game Console Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Handheld Video Game Console Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies
6 Handheld Video Game Console Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Handheld Video Game Console Sales Market Share by Type (2019-2024)
6.3 Global Handheld Video Game Console Market Size Market Share by Type (2019-2024)
6.4 Global Handheld Video Game Console Price by Type (2019-2024)
7 Handheld Video Game Console Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Handheld Video Game Console Market Sales by Application (2019-2024)
7.3 Global Handheld Video Game Console Market Size (M USD) by Application (2019-2024)
7.4 Global Handheld Video Game Console Sales Growth Rate by Application (2019-2024)
8 Handheld Video Game Console Market Segmentation by Region
8.1 Global Handheld Video Game Console Sales by Region
8.1.1 Global Handheld Video Game Console Sales by Region
8.1.2 Global Handheld Video Game Console Sales Market Share by Region
8.2 North America
8.2.1 North America Handheld Video Game Console Sales by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Handheld Video Game Console Sales by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Handheld Video Game Console Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Handheld Video Game Console Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Handheld Video Game Console Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Sony
9.1.1 Sony Handheld Video Game Console Basic Information
9.1.2 Sony Handheld Video Game Console Product Overview
9.1.3 Sony Handheld Video Game Console Product Market Performance
9.1.4 Sony Business Overview
9.1.5 Sony Handheld Video Game Console SWOT Analysis
9.1.6 Sony Recent Developments
9.2 Nintendo
9.2.1 Nintendo Handheld Video Game Console Basic Information
9.2.2 Nintendo Handheld Video Game Console Product Overview
9.2.3 Nintendo Handheld Video Game Console Product Market Performance
9.2.4 Nintendo Business Overview
9.2.5 Nintendo Handheld Video Game Console SWOT Analysis
9.2.6 Nintendo Recent Developments
9.3 NVIDIA
9.3.1 NVIDIA Handheld Video Game Console Basic Information
9.3.2 NVIDIA Handheld Video Game Console Product Overview
9.3.3 NVIDIA Handheld Video Game Console Product Market Performance
9.3.4 NVIDIA Handheld Video Game Console SWOT Analysis
9.3.5 NVIDIA Business Overview
9.3.6 NVIDIA Recent Developments
9.4 GPD
9.4.1 GPD Handheld Video Game Console Basic Information
9.4.2 GPD Handheld Video Game Console Product Overview
9.4.3 GPD Handheld Video Game Console Product Market Performance
9.4.4 GPD Business Overview
9.4.5 GPD Recent Developments
9.5 ASUS
9.5.1 ASUS Handheld Video Game Console Basic Information
9.5.2 ASUS Handheld Video Game Console Product Overview
9.5.3 ASUS Handheld Video Game Console Product Market Performance
9.5.4 ASUS Business Overview
9.5.5 ASUS Recent Developments
9.6 Anbernic
9.6.1 Anbernic Handheld Video Game Console Basic Information
9.6.2 Anbernic Handheld Video Game Console Product Overview
9.6.3 Anbernic Handheld Video Game Console Product Market Performance
9.6.4 Anbernic Business Overview
9.6.5 Anbernic Recent Developments
9.7 Steam
9.7.1 Steam Handheld Video Game Console Basic Information
9.7.2 Steam Handheld Video Game Console Product Overview
9.7.3 Steam Handheld Video Game Console Product Market Performance
9.7.4 Steam Business Overview
9.7.5 Steam Recent Developments
9.8 AYN
9.8.1 AYN Handheld Video Game Console Basic Information
9.8.2 AYN Handheld Video Game Console Product Overview
9.8.3 AYN Handheld Video Game Console Product Market Performance
9.8.4 AYN Business Overview
9.8.5 AYN Recent Developments
9.9 ONEXPlayer
9.9.1 ONEXPlayer Handheld Video Game Console Basic Information
9.9.2 ONEXPlayer Handheld Video Game Console Product Overview
9.9.3 ONEXPlayer Handheld Video Game Console Product Market Performance
9.9.4 ONEXPlayer Business Overview
9.9.5 ONEXPlayer Recent Developments
9.10 AYANEO
9.10.1 AYANEO Handheld Video Game Console Basic Information
9.10.2 AYANEO Handheld Video Game Console Product Overview
9.10.3 AYANEO Handheld Video Game Console Product Market Performance
9.10.4 AYANEO Business Overview
9.10.5 AYANEO Recent Developments
9.11 Wikipad
9.11.1 Wikipad Handheld Video Game Console Basic Information
9.11.2 Wikipad Handheld Video Game Console Product Overview
9.11.3 Wikipad Handheld Video Game Console Product Market Performance
9.11.4 Wikipad Business Overview
9.11.5 Wikipad Recent Developments
9.12 Razer Edge
9.12.1 Razer Edge Handheld Video Game Console Basic Information
9.12.2 Razer Edge Handheld Video Game Console Product Overview
9.12.3 Razer Edge Handheld Video Game Console Product Market Performance
9.12.4 Razer Edge Business Overview
9.12.5 Razer Edge Recent Developments
9.13 LeapFrog
9.13.1 LeapFrog Handheld Video Game Console Basic Information
9.13.2 LeapFrog Handheld Video Game Console Product Overview
9.13.3 LeapFrog Handheld Video Game Console Product Market Performance
9.13.4 LeapFrog Business Overview
9.13.5 LeapFrog Recent Developments
9.14 Mad Catz
9.14.1 Mad Catz Handheld Video Game Console Basic Information
9.14.2 Mad Catz Handheld Video Game Console Product Overview
9.14.3 Mad Catz Handheld Video Game Console Product Market Performance
9.14.4 Mad Catz Business Overview
9.14.5 Mad Catz Recent Developments
9.15 Vtech
9.15.1 Vtech Handheld Video Game Console Basic Information
9.15.2 Vtech Handheld Video Game Console Product Overview
9.15.3 Vtech Handheld Video Game Console Product Market Performance
9.15.4 Vtech Business Overview
9.15.5 Vtech Recent Developments
10 Handheld Video Game Console Market Forecast by Region
10.1 Global Handheld Video Game Console Market Size Forecast
10.2 Global Handheld Video Game Console Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Handheld Video Game Console Market Size Forecast by Country
10.2.3 Asia Pacific Handheld Video Game Console Market Size Forecast by Region
10.2.4 South America Handheld Video Game Console Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Handheld Video Game Console by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Handheld Video Game Console Market Forecast by Type (2025-2030)
11.1.1 Global Forecasted Sales of Handheld Video Game Console by Type (2025-2030)
11.1.2 Global Handheld Video Game Console Market Size Forecast by Type (2025-2030)
11.1.3 Global Forecasted Price of Handheld Video Game Console by Type (2025-2030)
11.2 Global Handheld Video Game Console Market Forecast by Application (2025-2030)
11.2.1 Global Handheld Video Game Console Sales (K Units) Forecast by Application
11.2.2 Global Handheld Video Game Console Market Size (M USD) Forecast by Application (2025-2030)
12 Conclusion and Key Findings

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