Global Gaming Peripherals Market Research Report 2024(Status and Outlook)

Global Gaming Peripherals Market Research Report 2024(Status and Outlook)



Report Overview:

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

The Global Gaming Peripherals Market Size was estimated at USD 3256.87 million in 2023 and is projected to reach USD 4490.71 million by 2029, exhibiting a CAGR of 5.50% during the forecast period.

This report provides a deep insight into the global Gaming Peripherals market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Gaming Peripherals Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Gaming Peripherals market in any manner.

Global Gaming Peripherals Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Razer

Logitech G (ASTRO)

Turtle Beach

Corsair

Sennheiser

Plantronics

SteelSeries

Mad Catz

ROCCAT

QPAD

Thrustmaster

HyperX

Tt eSPORTS

Cooler Master

ZOWIE

Sharkoon

Trust

Microsoft

Market Segmentation (by Type)

Gaming Mouse

Gaming Keyboards

Headset

Controllers

Others

Market Segmentation (by Application)

Personal

Commercial

Geographic SegmentationNorth America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
    • Key Benefits of This Market Research:
    Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Gaming Peripherals Market
  • Overview of the regional outlook of the Gaming Peripherals Market:
    • Key Reasons to Buy this Report:
    Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
    • Customization of the Report

      In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

      Note: this report may need to undergo a final check or review and this could take about 48 hours.

      Chapter Outline

      Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

      Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Gaming Peripherals Market and its likely evolution in the short to mid-term, and long term.

      Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

      Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

      Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

      Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

      Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

      Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

      Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

      Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

      Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

      Chapter 12 is the main points and conclusions of the report.

  • 1 Research Methodology and Statistical Scope
    1.1 Market Definition and Statistical Scope of Gaming Peripherals
    1.2 Key Market Segments
    1.2.1 Gaming Peripherals Segment by Type
    1.2.2 Gaming Peripherals Segment by Application
    1.3 Methodology & Sources of Information
    1.3.1 Research Methodology
    1.3.2 Research Process
    1.3.3 Market Breakdown and Data Triangulation
    1.3.4 Base Year
    1.3.5 Report Assumptions & Caveats
    2 Gaming Peripherals Market Overview
    2.1 Global Market Overview
    2.1.1 Global Gaming Peripherals Market Size (M USD) Estimates and Forecasts (2019-2030)
    2.1.2 Global Gaming Peripherals Sales Estimates and Forecasts (2019-2030)
    2.2 Market Segment Executive Summary
    2.3 Global Market Size by Region
    3 Gaming Peripherals Market Competitive Landscape
    3.1 Global Gaming Peripherals Sales by Manufacturers (2019-2024)
    3.2 Global Gaming Peripherals Revenue Market Share by Manufacturers (2019-2024)
    3.3 Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.4 Global Gaming Peripherals Average Price by Manufacturers (2019-2024)
    3.5 Manufacturers Gaming Peripherals Sales Sites, Area Served, Product Type
    3.6 Gaming Peripherals Market Competitive Situation and Trends
    3.6.1 Gaming Peripherals Market Concentration Rate
    3.6.2 Global 5 and 10 Largest Gaming Peripherals Players Market Share by Revenue
    3.6.3 Mergers & Acquisitions, Expansion
    4 Gaming Peripherals Industry Chain Analysis
    4.1 Gaming Peripherals Industry Chain Analysis
    4.2 Market Overview of Key Raw Materials
    4.3 Midstream Market Analysis
    4.4 Downstream Customer Analysis
    5 The Development and Dynamics of Gaming Peripherals Market
    5.1 Key Development Trends
    5.2 Driving Factors
    5.3 Market Challenges
    5.4 Market Restraints
    5.5 Industry News
    5.5.1 New Product Developments
    5.5.2 Mergers & Acquisitions
    5.5.3 Expansions
    5.5.4 Collaboration/Supply Contracts
    5.6 Industry Policies
    6 Gaming Peripherals Market Segmentation by Type
    6.1 Evaluation Matrix of Segment Market Development Potential (Type)
    6.2 Global Gaming Peripherals Sales Market Share by Type (2019-2024)
    6.3 Global Gaming Peripherals Market Size Market Share by Type (2019-2024)
    6.4 Global Gaming Peripherals Price by Type (2019-2024)
    7 Gaming Peripherals Market Segmentation by Application
    7.1 Evaluation Matrix of Segment Market Development Potential (Application)
    7.2 Global Gaming Peripherals Market Sales by Application (2019-2024)
    7.3 Global Gaming Peripherals Market Size (M USD) by Application (2019-2024)
    7.4 Global Gaming Peripherals Sales Growth Rate by Application (2019-2024)
    8 Gaming Peripherals Market Segmentation by Region
    8.1 Global Gaming Peripherals Sales by Region
    8.1.1 Global Gaming Peripherals Sales by Region
    8.1.2 Global Gaming Peripherals Sales Market Share by Region
    8.2 North America
    8.2.1 North America Gaming Peripherals Sales by Country
    8.2.2 U.S.
    8.2.3 Canada
    8.2.4 Mexico
    8.3 Europe
    8.3.1 Europe Gaming Peripherals Sales by Country
    8.3.2 Germany
    8.3.3 France
    8.3.4 U.K.
    8.3.5 Italy
    8.3.6 Russia
    8.4 Asia Pacific
    8.4.1 Asia Pacific Gaming Peripherals Sales by Region
    8.4.2 China
    8.4.3 Japan
    8.4.4 South Korea
    8.4.5 India
    8.4.6 Southeast Asia
    8.5 South America
    8.5.1 South America Gaming Peripherals Sales by Country
    8.5.2 Brazil
    8.5.3 Argentina
    8.5.4 Columbia
    8.6 Middle East and Africa
    8.6.1 Middle East and Africa Gaming Peripherals Sales by Region
    8.6.2 Saudi Arabia
    8.6.3 UAE
    8.6.4 Egypt
    8.6.5 Nigeria
    8.6.6 South Africa
    9 Key Companies Profile
    9.1 Razer
    9.1.1 Razer Gaming Peripherals Basic Information
    9.1.2 Razer Gaming Peripherals Product Overview
    9.1.3 Razer Gaming Peripherals Product Market Performance
    9.1.4 Razer Business Overview
    9.1.5 Razer Gaming Peripherals SWOT Analysis
    9.1.6 Razer Recent Developments
    9.2 Logitech G (ASTRO)
    9.2.1 Logitech G (ASTRO) Gaming Peripherals Basic Information
    9.2.2 Logitech G (ASTRO) Gaming Peripherals Product Overview
    9.2.3 Logitech G (ASTRO) Gaming Peripherals Product Market Performance
    9.2.4 Logitech G (ASTRO) Business Overview
    9.2.5 Logitech G (ASTRO) Gaming Peripherals SWOT Analysis
    9.2.6 Logitech G (ASTRO) Recent Developments
    9.3 Turtle Beach
    9.3.1 Turtle Beach Gaming Peripherals Basic Information
    9.3.2 Turtle Beach Gaming Peripherals Product Overview
    9.3.3 Turtle Beach Gaming Peripherals Product Market Performance
    9.3.4 Turtle Beach Gaming Peripherals SWOT Analysis
    9.3.5 Turtle Beach Business Overview
    9.3.6 Turtle Beach Recent Developments
    9.4 Corsair
    9.4.1 Corsair Gaming Peripherals Basic Information
    9.4.2 Corsair Gaming Peripherals Product Overview
    9.4.3 Corsair Gaming Peripherals Product Market Performance
    9.4.4 Corsair Business Overview
    9.4.5 Corsair Recent Developments
    9.5 Sennheiser
    9.5.1 Sennheiser Gaming Peripherals Basic Information
    9.5.2 Sennheiser Gaming Peripherals Product Overview
    9.5.3 Sennheiser Gaming Peripherals Product Market Performance
    9.5.4 Sennheiser Business Overview
    9.5.5 Sennheiser Recent Developments
    9.6 Plantronics
    9.6.1 Plantronics Gaming Peripherals Basic Information
    9.6.2 Plantronics Gaming Peripherals Product Overview
    9.6.3 Plantronics Gaming Peripherals Product Market Performance
    9.6.4 Plantronics Business Overview
    9.6.5 Plantronics Recent Developments
    9.7 SteelSeries
    9.7.1 SteelSeries Gaming Peripherals Basic Information
    9.7.2 SteelSeries Gaming Peripherals Product Overview
    9.7.3 SteelSeries Gaming Peripherals Product Market Performance
    9.7.4 SteelSeries Business Overview
    9.7.5 SteelSeries Recent Developments
    9.8 Mad Catz
    9.8.1 Mad Catz Gaming Peripherals Basic Information
    9.8.2 Mad Catz Gaming Peripherals Product Overview
    9.8.3 Mad Catz Gaming Peripherals Product Market Performance
    9.8.4 Mad Catz Business Overview
    9.8.5 Mad Catz Recent Developments
    9.9 ROCCAT
    9.9.1 ROCCAT Gaming Peripherals Basic Information
    9.9.2 ROCCAT Gaming Peripherals Product Overview
    9.9.3 ROCCAT Gaming Peripherals Product Market Performance
    9.9.4 ROCCAT Business Overview
    9.9.5 ROCCAT Recent Developments
    9.10 QPAD
    9.10.1 QPAD Gaming Peripherals Basic Information
    9.10.2 QPAD Gaming Peripherals Product Overview
    9.10.3 QPAD Gaming Peripherals Product Market Performance
    9.10.4 QPAD Business Overview
    9.10.5 QPAD Recent Developments
    9.11 Thrustmaster
    9.11.1 Thrustmaster Gaming Peripherals Basic Information
    9.11.2 Thrustmaster Gaming Peripherals Product Overview
    9.11.3 Thrustmaster Gaming Peripherals Product Market Performance
    9.11.4 Thrustmaster Business Overview
    9.11.5 Thrustmaster Recent Developments
    9.12 HyperX
    9.12.1 HyperX Gaming Peripherals Basic Information
    9.12.2 HyperX Gaming Peripherals Product Overview
    9.12.3 HyperX Gaming Peripherals Product Market Performance
    9.12.4 HyperX Business Overview
    9.12.5 HyperX Recent Developments
    9.13 Tt eSPORTS
    9.13.1 Tt eSPORTS Gaming Peripherals Basic Information
    9.13.2 Tt eSPORTS Gaming Peripherals Product Overview
    9.13.3 Tt eSPORTS Gaming Peripherals Product Market Performance
    9.13.4 Tt eSPORTS Business Overview
    9.13.5 Tt eSPORTS Recent Developments
    9.14 Cooler Master
    9.14.1 Cooler Master Gaming Peripherals Basic Information
    9.14.2 Cooler Master Gaming Peripherals Product Overview
    9.14.3 Cooler Master Gaming Peripherals Product Market Performance
    9.14.4 Cooler Master Business Overview
    9.14.5 Cooler Master Recent Developments
    9.15 ZOWIE
    9.15.1 ZOWIE Gaming Peripherals Basic Information
    9.15.2 ZOWIE Gaming Peripherals Product Overview
    9.15.3 ZOWIE Gaming Peripherals Product Market Performance
    9.15.4 ZOWIE Business Overview
    9.15.5 ZOWIE Recent Developments
    9.16 Sharkoon
    9.16.1 Sharkoon Gaming Peripherals Basic Information
    9.16.2 Sharkoon Gaming Peripherals Product Overview
    9.16.3 Sharkoon Gaming Peripherals Product Market Performance
    9.16.4 Sharkoon Business Overview
    9.16.5 Sharkoon Recent Developments
    9.17 Trust
    9.17.1 Trust Gaming Peripherals Basic Information
    9.17.2 Trust Gaming Peripherals Product Overview
    9.17.3 Trust Gaming Peripherals Product Market Performance
    9.17.4 Trust Business Overview
    9.17.5 Trust Recent Developments
    9.18 Microsoft
    9.18.1 Microsoft Gaming Peripherals Basic Information
    9.18.2 Microsoft Gaming Peripherals Product Overview
    9.18.3 Microsoft Gaming Peripherals Product Market Performance
    9.18.4 Microsoft Business Overview
    9.18.5 Microsoft Recent Developments
    10 Gaming Peripherals Market Forecast by Region
    10.1 Global Gaming Peripherals Market Size Forecast
    10.2 Global Gaming Peripherals Market Forecast by Region
    10.2.1 North America Market Size Forecast by Country
    10.2.2 Europe Gaming Peripherals Market Size Forecast by Country
    10.2.3 Asia Pacific Gaming Peripherals Market Size Forecast by Region
    10.2.4 South America Gaming Peripherals Market Size Forecast by Country
    10.2.5 Middle East and Africa Forecasted Consumption of Gaming Peripherals by Country
    11 Forecast Market by Type and by Application (2025-2030)
    11.1 Global Gaming Peripherals Market Forecast by Type (2025-2030)
    11.1.1 Global Forecasted Sales of Gaming Peripherals by Type (2025-2030)
    11.1.2 Global Gaming Peripherals Market Size Forecast by Type (2025-2030)
    11.1.3 Global Forecasted Price of Gaming Peripherals by Type (2025-2030)
    11.2 Global Gaming Peripherals Market Forecast by Application (2025-2030)
    11.2.1 Global Gaming Peripherals Sales (K Units) Forecast by Application
    11.2.2 Global Gaming Peripherals Market Size (M USD) Forecast by Application (2025-2030)
    12 Conclusion and Key Findings

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