Global Gaming Peripherals Market Research Report 2023(Status and Outlook)

Global Gaming Peripherals Market Research Report 2023(Status and Outlook)



Report Overview

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

The Global Gaming Peripherals Market Size was estimated at USD 3067.00 million in 2022 and is projected to reach USD 4461.50 million by 2029, exhibiting a CAGR of 5.50% during the forecast period.

Bosson Research’s latest report provides a deep insight into the global Gaming Peripherals market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Gaming Peripherals Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Gaming Peripherals market in any manner.

Global Gaming Peripherals Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Razer

Logitech G (ASTRO)

Turtle Beach

Corsair

Sennheiser

Plantronics

SteelSeries

Mad Catz

ROCCAT

QPAD

Thrustmaster

HyperX

Tt eSPORTS

Cooler Master

ZOWIE

Sharkoon

Trust

Microsoft

Market Segmentation (by Type)

Gaming Mouse

Gaming Keyboards

Headset

Controllers

Others

Market Segmentation (by Application)

Mining & Quarrying

Construction

Road Construction

Military

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Gaming Peripherals Market

Overview of the regional outlook of the Gaming Peripherals Market:

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Gaming Peripherals
1.2 Key Market Segments
1.2.1 Gaming Peripherals Segment by Type
1.2.2 Gaming Peripherals Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Gaming Peripherals Market Overview
2.1 Global Market Overview
2.1.1 Global Gaming Peripherals Market Size (M USD) Estimates and Forecasts (2018-2029)
2.1.2 Global Gaming Peripherals Sales Estimates and Forecasts (2018-2029)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Gaming Peripherals Market Competitive Landscape
3.1 Global Gaming Peripherals Sales by Manufacturers (2018-2023)
3.2 Global Gaming Peripherals Revenue Market Share by Manufacturers (2018-2023)
3.3 Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Gaming Peripherals Average Price by Manufacturers (2018-2023)
3.5 Manufacturers Gaming Peripherals Sales Sites, Area Served, Product Type
3.6 Gaming Peripherals Market Competitive Situation and Trends
3.6.1 Gaming Peripherals Market Concentration Rate
3.6.2 Global 5 and 10 Largest Gaming Peripherals Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Gaming Peripherals Industry Chain Analysis
4.1 Gaming Peripherals Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Gaming Peripherals Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies
6 Gaming Peripherals Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Gaming Peripherals Sales Market Share by Type (2018-2023)
6.3 Global Gaming Peripherals Market Size Market Share by Type (2018-2023)
6.4 Global Gaming Peripherals Price by Type (2018-2023)
7 Gaming Peripherals Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Gaming Peripherals Market Sales by Application (2018-2023)
7.3 Global Gaming Peripherals Market Size (M USD) by Application (2018-2023)
7.4 Global Gaming Peripherals Sales Growth Rate by Application (2018-2023)
8 Gaming Peripherals Market Segmentation by Region
8.1 Global Gaming Peripherals Sales by Region
8.1.1 Global Gaming Peripherals Sales by Region
8.1.2 Global Gaming Peripherals Sales Market Share by Region
8.2 North America
8.2.1 North America Gaming Peripherals Sales by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Gaming Peripherals Sales by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Gaming Peripherals Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Gaming Peripherals Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Gaming Peripherals Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Razer
9.1.1 Razer Gaming Peripherals Basic Information
9.1.2 Razer Gaming Peripherals Product Overview
9.1.3 Razer Gaming Peripherals Product Market Performance
9.1.4 Razer Business Overview
9.1.5 Razer Gaming Peripherals SWOT Analysis
9.1.6 Razer Recent Developments
9.2 Logitech G (ASTRO)
9.2.1 Logitech G (ASTRO) Gaming Peripherals Basic Information
9.2.2 Logitech G (ASTRO) Gaming Peripherals Product Overview
9.2.3 Logitech G (ASTRO) Gaming Peripherals Product Market Performance
9.2.4 Logitech G (ASTRO) Business Overview
9.2.5 Logitech G (ASTRO) Gaming Peripherals SWOT Analysis
9.2.6 Logitech G (ASTRO) Recent Developments
9.3 Turtle Beach
9.3.1 Turtle Beach Gaming Peripherals Basic Information
9.3.2 Turtle Beach Gaming Peripherals Product Overview
9.3.3 Turtle Beach Gaming Peripherals Product Market Performance
9.3.4 Turtle Beach Business Overview
9.3.5 Turtle Beach Gaming Peripherals SWOT Analysis
9.3.6 Turtle Beach Recent Developments
9.4 Corsair
9.4.1 Corsair Gaming Peripherals Basic Information
9.4.2 Corsair Gaming Peripherals Product Overview
9.4.3 Corsair Gaming Peripherals Product Market Performance
9.4.4 Corsair Business Overview
9.4.5 Corsair Gaming Peripherals SWOT Analysis
9.4.6 Corsair Recent Developments
9.5 Sennheiser
9.5.1 Sennheiser Gaming Peripherals Basic Information
9.5.2 Sennheiser Gaming Peripherals Product Overview
9.5.3 Sennheiser Gaming Peripherals Product Market Performance
9.5.4 Sennheiser Business Overview
9.5.5 Sennheiser Gaming Peripherals SWOT Analysis
9.5.6 Sennheiser Recent Developments
9.6 Plantronics
9.6.1 Plantronics Gaming Peripherals Basic Information
9.6.2 Plantronics Gaming Peripherals Product Overview
9.6.3 Plantronics Gaming Peripherals Product Market Performance
9.6.4 Plantronics Business Overview
9.6.5 Plantronics Recent Developments
9.7 SteelSeries
9.7.1 SteelSeries Gaming Peripherals Basic Information
9.7.2 SteelSeries Gaming Peripherals Product Overview
9.7.3 SteelSeries Gaming Peripherals Product Market Performance
9.7.4 SteelSeries Business Overview
9.7.5 SteelSeries Recent Developments
9.8 Mad Catz
9.8.1 Mad Catz Gaming Peripherals Basic Information
9.8.2 Mad Catz Gaming Peripherals Product Overview
9.8.3 Mad Catz Gaming Peripherals Product Market Performance
9.8.4 Mad Catz Business Overview
9.8.5 Mad Catz Recent Developments
9.9 ROCCAT
9.9.1 ROCCAT Gaming Peripherals Basic Information
9.9.2 ROCCAT Gaming Peripherals Product Overview
9.9.3 ROCCAT Gaming Peripherals Product Market Performance
9.9.4 ROCCAT Business Overview
9.9.5 ROCCAT Recent Developments
9.10 QPAD
9.10.1 QPAD Gaming Peripherals Basic Information
9.10.2 QPAD Gaming Peripherals Product Overview
9.10.3 QPAD Gaming Peripherals Product Market Performance
9.10.4 QPAD Business Overview
9.10.5 QPAD Recent Developments
9.11 Thrustmaster
9.11.1 Thrustmaster Gaming Peripherals Basic Information
9.11.2 Thrustmaster Gaming Peripherals Product Overview
9.11.3 Thrustmaster Gaming Peripherals Product Market Performance
9.11.4 Thrustmaster Business Overview
9.11.5 Thrustmaster Recent Developments
9.12 HyperX
9.12.1 HyperX Gaming Peripherals Basic Information
9.12.2 HyperX Gaming Peripherals Product Overview
9.12.3 HyperX Gaming Peripherals Product Market Performance
9.12.4 HyperX Business Overview
9.12.5 HyperX Recent Developments
9.13 Tt eSPORTS
9.13.1 Tt eSPORTS Gaming Peripherals Basic Information
9.13.2 Tt eSPORTS Gaming Peripherals Product Overview
9.13.3 Tt eSPORTS Gaming Peripherals Product Market Performance
9.13.4 Tt eSPORTS Business Overview
9.13.5 Tt eSPORTS Recent Developments
9.14 Cooler Master
9.14.1 Cooler Master Gaming Peripherals Basic Information
9.14.2 Cooler Master Gaming Peripherals Product Overview
9.14.3 Cooler Master Gaming Peripherals Product Market Performance
9.14.4 Cooler Master Business Overview
9.14.5 Cooler Master Recent Developments
9.15 ZOWIE
9.15.1 ZOWIE Gaming Peripherals Basic Information
9.15.2 ZOWIE Gaming Peripherals Product Overview
9.15.3 ZOWIE Gaming Peripherals Product Market Performance
9.15.4 ZOWIE Business Overview
9.15.5 ZOWIE Recent Developments
9.16 Sharkoon
9.16.1 Sharkoon Gaming Peripherals Basic Information
9.16.2 Sharkoon Gaming Peripherals Product Overview
9.16.3 Sharkoon Gaming Peripherals Product Market Performance
9.16.4 Sharkoon Business Overview
9.16.5 Sharkoon Recent Developments
9.17 Trust
9.17.1 Trust Gaming Peripherals Basic Information
9.17.2 Trust Gaming Peripherals Product Overview
9.17.3 Trust Gaming Peripherals Product Market Performance
9.17.4 Trust Business Overview
9.17.5 Trust Recent Developments
9.18 Microsoft
9.18.1 Microsoft Gaming Peripherals Basic Information
9.18.2 Microsoft Gaming Peripherals Product Overview
9.18.3 Microsoft Gaming Peripherals Product Market Performance
9.18.4 Microsoft Business Overview
9.18.5 Microsoft Recent Developments
10 Gaming Peripherals Market Forecast by Region
10.1 Global Gaming Peripherals Market Size Forecast
10.2 Global Gaming Peripherals Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Gaming Peripherals Market Size Forecast by Country
10.2.3 Asia Pacific Gaming Peripherals Market Size Forecast by Region
10.2.4 South America Gaming Peripherals Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Gaming Peripherals by Country
11 Forecast Market by Type and by Application (2024-2029)
11.1 Global Gaming Peripherals Market Forecast by Type (2024-2029)
11.1.1 Global Forecasted Sales of Gaming Peripherals by Type (2024-2029)
11.1.2 Global Gaming Peripherals Market Size Forecast by Type (2024-2029)
11.1.3 Global Forecasted Price of Gaming Peripherals by Type (2024-2029)
11.2 Global Gaming Peripherals Market Forecast by Application (2024-2029)
11.2.1 Global Gaming Peripherals Sales (K Units) Forecast by Application
11.2.2 Global Gaming Peripherals Market Size (M USD) Forecast by Application (2024-2029)
12 Conclusion and Key Findings

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