Global Entertainment Robots Market Research Report 2023(Status and Outlook)

Global Entertainment Robots Market Research Report 2023(Status and Outlook)



Report Overview

Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.

Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.

The Global Entertainment Robots Market Size was estimated at USD 1281.20 million in 2022 and is projected to reach USD 4253.75 million by 2029, exhibiting a CAGR of 18.70% during the forecast period.

Bosson Research’s latest report provides a deep insight into the global Entertainment Robots market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Entertainment Robots Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Entertainment Robots market in any manner.

Global Entertainment Robots Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Hasbro

Lego

Mattel

Sphero

WowWee

Aldebaran

Bluefrog Robotics

Modular Robotics

Robobuilder

Robotis

Toshiba Machines

Market Segmentation (by Type)

Commercial Entertainment Robots

Non-Commercial Entertainment Robots

Market Segmentation (by Application)

Supermarkets and Hypermarkets

Independent Retailers

Specialist Retailers

Online Retailers

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Entertainment Robots Market

Overview of the regional outlook of the Entertainment Robots Market:

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Entertainment Robots
1.2 Key Market Segments
1.2.1 Entertainment Robots Segment by Type
1.2.2 Entertainment Robots Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Entertainment Robots Market Overview
2.1 Global Market Overview
2.1.1 Global Entertainment Robots Market Size (M USD) Estimates and Forecasts (2018-2029)
2.1.2 Global Entertainment Robots Sales Estimates and Forecasts (2018-2029)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Entertainment Robots Market Competitive Landscape
3.1 Global Entertainment Robots Sales by Manufacturers (2018-2023)
3.2 Global Entertainment Robots Revenue Market Share by Manufacturers (2018-2023)
3.3 Entertainment Robots Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Entertainment Robots Average Price by Manufacturers (2018-2023)
3.5 Manufacturers Entertainment Robots Sales Sites, Area Served, Product Type
3.6 Entertainment Robots Market Competitive Situation and Trends
3.6.1 Entertainment Robots Market Concentration Rate
3.6.2 Global 5 and 10 Largest Entertainment Robots Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Entertainment Robots Industry Chain Analysis
4.1 Entertainment Robots Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Entertainment Robots Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies
6 Entertainment Robots Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Entertainment Robots Sales Market Share by Type (2018-2023)
6.3 Global Entertainment Robots Market Size Market Share by Type (2018-2023)
6.4 Global Entertainment Robots Price by Type (2018-2023)
7 Entertainment Robots Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Entertainment Robots Market Sales by Application (2018-2023)
7.3 Global Entertainment Robots Market Size (M USD) by Application (2018-2023)
7.4 Global Entertainment Robots Sales Growth Rate by Application (2018-2023)
8 Entertainment Robots Market Segmentation by Region
8.1 Global Entertainment Robots Sales by Region
8.1.1 Global Entertainment Robots Sales by Region
8.1.2 Global Entertainment Robots Sales Market Share by Region
8.2 North America
8.2.1 North America Entertainment Robots Sales by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Entertainment Robots Sales by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Entertainment Robots Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Entertainment Robots Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Entertainment Robots Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Hasbro
9.1.1 Hasbro Entertainment Robots Basic Information
9.1.2 Hasbro Entertainment Robots Product Overview
9.1.3 Hasbro Entertainment Robots Product Market Performance
9.1.4 Hasbro Business Overview
9.1.5 Hasbro Entertainment Robots SWOT Analysis
9.1.6 Hasbro Recent Developments
9.2 Lego
9.2.1 Lego Entertainment Robots Basic Information
9.2.2 Lego Entertainment Robots Product Overview
9.2.3 Lego Entertainment Robots Product Market Performance
9.2.4 Lego Business Overview
9.2.5 Lego Entertainment Robots SWOT Analysis
9.2.6 Lego Recent Developments
9.3 Mattel
9.3.1 Mattel Entertainment Robots Basic Information
9.3.2 Mattel Entertainment Robots Product Overview
9.3.3 Mattel Entertainment Robots Product Market Performance
9.3.4 Mattel Business Overview
9.3.5 Mattel Entertainment Robots SWOT Analysis
9.3.6 Mattel Recent Developments
9.4 Sphero
9.4.1 Sphero Entertainment Robots Basic Information
9.4.2 Sphero Entertainment Robots Product Overview
9.4.3 Sphero Entertainment Robots Product Market Performance
9.4.4 Sphero Business Overview
9.4.5 Sphero Entertainment Robots SWOT Analysis
9.4.6 Sphero Recent Developments
9.5 WowWee
9.5.1 WowWee Entertainment Robots Basic Information
9.5.2 WowWee Entertainment Robots Product Overview
9.5.3 WowWee Entertainment Robots Product Market Performance
9.5.4 WowWee Business Overview
9.5.5 WowWee Entertainment Robots SWOT Analysis
9.5.6 WowWee Recent Developments
9.6 Aldebaran
9.6.1 Aldebaran Entertainment Robots Basic Information
9.6.2 Aldebaran Entertainment Robots Product Overview
9.6.3 Aldebaran Entertainment Robots Product Market Performance
9.6.4 Aldebaran Business Overview
9.6.5 Aldebaran Recent Developments
9.7 Bluefrog Robotics
9.7.1 Bluefrog Robotics Entertainment Robots Basic Information
9.7.2 Bluefrog Robotics Entertainment Robots Product Overview
9.7.3 Bluefrog Robotics Entertainment Robots Product Market Performance
9.7.4 Bluefrog Robotics Business Overview
9.7.5 Bluefrog Robotics Recent Developments
9.8 Modular Robotics
9.8.1 Modular Robotics Entertainment Robots Basic Information
9.8.2 Modular Robotics Entertainment Robots Product Overview
9.8.3 Modular Robotics Entertainment Robots Product Market Performance
9.8.4 Modular Robotics Business Overview
9.8.5 Modular Robotics Recent Developments
9.9 Robobuilder
9.9.1 Robobuilder Entertainment Robots Basic Information
9.9.2 Robobuilder Entertainment Robots Product Overview
9.9.3 Robobuilder Entertainment Robots Product Market Performance
9.9.4 Robobuilder Business Overview
9.9.5 Robobuilder Recent Developments
9.10 Robotis
9.10.1 Robotis Entertainment Robots Basic Information
9.10.2 Robotis Entertainment Robots Product Overview
9.10.3 Robotis Entertainment Robots Product Market Performance
9.10.4 Robotis Business Overview
9.10.5 Robotis Recent Developments
9.11 Toshiba Machines
9.11.1 Toshiba Machines Entertainment Robots Basic Information
9.11.2 Toshiba Machines Entertainment Robots Product Overview
9.11.3 Toshiba Machines Entertainment Robots Product Market Performance
9.11.4 Toshiba Machines Business Overview
9.11.5 Toshiba Machines Recent Developments
10 Entertainment Robots Market Forecast by Region
10.1 Global Entertainment Robots Market Size Forecast
10.2 Global Entertainment Robots Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Entertainment Robots Market Size Forecast by Country
10.2.3 Asia Pacific Entertainment Robots Market Size Forecast by Region
10.2.4 South America Entertainment Robots Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Entertainment Robots by Country
11 Forecast Market by Type and by Application (2024-2029)
11.1 Global Entertainment Robots Market Forecast by Type (2024-2029)
11.1.1 Global Forecasted Sales of Entertainment Robots by Type (2024-2029)
11.1.2 Global Entertainment Robots Market Size Forecast by Type (2024-2029)
11.1.3 Global Forecasted Price of Entertainment Robots by Type (2024-2029)
11.2 Global Entertainment Robots Market Forecast by Application (2024-2029)
11.2.1 Global Entertainment Robots Sales (K Units) Forecast by Application
11.2.2 Global Entertainment Robots Market Size (M USD) Forecast by Application (2024-2029)
12 Conclusion and Key Findings

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