Global Arcade Games Machine Market Research Report 2024(Status and Outlook)

Global Arcade Games Machine Market Research Report 2024(Status and Outlook)



Report Overview:

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

The Global Arcade Games Machine Market Size was estimated at USD 243.12 million in 2023 and is projected to reach USD 170.96 million by 2029, exhibiting a CAGR of -5.70% during the forecast period.

This report provides a deep insight into the global Arcade Games Machine market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Arcade Games Machine Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Arcade Games Machine market in any manner.

Global Arcade Games Machine Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

HBANDAI NAMCO Holdings Inc.

Raw Thrills, Inc.

UNIS Technology Co.Ltd.

Taito Corporation (Square Enix Holdings Co., Ltd.)

Dream Arcades

Bespoke Arcades

Rec Room Masters LLC

Market Segmentation (by Type)

Fighting Game

Speed Game

Puzzle Game

Others Game

Market Segmentation (by Application)

Amusement Arcades

Commercial Place

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Arcade Games Machine Market
  • Overview of the regional outlook of the Arcade Games Machine Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Note: this report may need to undergo a final check or review and this could take about 48 hours.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Arcade Games Machine Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Arcade Games Machine
1.2 Key Market Segments
1.2.1 Arcade Games Machine Segment by Type
1.2.2 Arcade Games Machine Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Arcade Games Machine Market Overview
2.1 Global Market Overview
2.1.1 Global Arcade Games Machine Market Size (M USD) Estimates and Forecasts (2019-2030)
2.1.2 Global Arcade Games Machine Sales Estimates and Forecasts (2019-2030)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Arcade Games Machine Market Competitive Landscape
3.1 Global Arcade Games Machine Sales by Manufacturers (2019-2024)
3.2 Global Arcade Games Machine Revenue Market Share by Manufacturers (2019-2024)
3.3 Arcade Games Machine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Arcade Games Machine Average Price by Manufacturers (2019-2024)
3.5 Manufacturers Arcade Games Machine Sales Sites, Area Served, Product Type
3.6 Arcade Games Machine Market Competitive Situation and Trends
3.6.1 Arcade Games Machine Market Concentration Rate
3.6.2 Global 5 and 10 Largest Arcade Games Machine Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Arcade Games Machine Industry Chain Analysis
4.1 Arcade Games Machine Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Arcade Games Machine Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies
6 Arcade Games Machine Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Arcade Games Machine Sales Market Share by Type (2019-2024)
6.3 Global Arcade Games Machine Market Size Market Share by Type (2019-2024)
6.4 Global Arcade Games Machine Price by Type (2019-2024)
7 Arcade Games Machine Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Arcade Games Machine Market Sales by Application (2019-2024)
7.3 Global Arcade Games Machine Market Size (M USD) by Application (2019-2024)
7.4 Global Arcade Games Machine Sales Growth Rate by Application (2019-2024)
8 Arcade Games Machine Market Segmentation by Region
8.1 Global Arcade Games Machine Sales by Region
8.1.1 Global Arcade Games Machine Sales by Region
8.1.2 Global Arcade Games Machine Sales Market Share by Region
8.2 North America
8.2.1 North America Arcade Games Machine Sales by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Arcade Games Machine Sales by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Arcade Games Machine Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Arcade Games Machine Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Arcade Games Machine Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 HBANDAI NAMCO Holdings Inc.
9.1.1 HBANDAI NAMCO Holdings Inc. Arcade Games Machine Basic Information
9.1.2 HBANDAI NAMCO Holdings Inc. Arcade Games Machine Product Overview
9.1.3 HBANDAI NAMCO Holdings Inc. Arcade Games Machine Product Market Performance
9.1.4 HBANDAI NAMCO Holdings Inc. Business Overview
9.1.5 HBANDAI NAMCO Holdings Inc. Arcade Games Machine SWOT Analysis
9.1.6 HBANDAI NAMCO Holdings Inc. Recent Developments
9.2 Raw Thrills, Inc.
9.2.1 Raw Thrills, Inc. Arcade Games Machine Basic Information
9.2.2 Raw Thrills, Inc. Arcade Games Machine Product Overview
9.2.3 Raw Thrills, Inc. Arcade Games Machine Product Market Performance
9.2.4 Raw Thrills, Inc. Business Overview
9.2.5 Raw Thrills, Inc. Arcade Games Machine SWOT Analysis
9.2.6 Raw Thrills, Inc. Recent Developments
9.3 UNIS Technology Co.Ltd.
9.3.1 UNIS Technology Co.Ltd. Arcade Games Machine Basic Information
9.3.2 UNIS Technology Co.Ltd. Arcade Games Machine Product Overview
9.3.3 UNIS Technology Co.Ltd. Arcade Games Machine Product Market Performance
9.3.4 UNIS Technology Co.Ltd. Arcade Games Machine SWOT Analysis
9.3.5 UNIS Technology Co.Ltd. Business Overview
9.3.6 UNIS Technology Co.Ltd. Recent Developments
9.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
9.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Basic Information
9.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Product Overview
9.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Product Market Performance
9.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Business Overview
9.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Developments
9.5 Dream Arcades
9.5.1 Dream Arcades Arcade Games Machine Basic Information
9.5.2 Dream Arcades Arcade Games Machine Product Overview
9.5.3 Dream Arcades Arcade Games Machine Product Market Performance
9.5.4 Dream Arcades Business Overview
9.5.5 Dream Arcades Recent Developments
9.6 Bespoke Arcades
9.6.1 Bespoke Arcades Arcade Games Machine Basic Information
9.6.2 Bespoke Arcades Arcade Games Machine Product Overview
9.6.3 Bespoke Arcades Arcade Games Machine Product Market Performance
9.6.4 Bespoke Arcades Business Overview
9.6.5 Bespoke Arcades Recent Developments
9.7 Rec Room Masters LLC
9.7.1 Rec Room Masters LLC Arcade Games Machine Basic Information
9.7.2 Rec Room Masters LLC Arcade Games Machine Product Overview
9.7.3 Rec Room Masters LLC Arcade Games Machine Product Market Performance
9.7.4 Rec Room Masters LLC Business Overview
9.7.5 Rec Room Masters LLC Recent Developments
10 Arcade Games Machine Market Forecast by Region
10.1 Global Arcade Games Machine Market Size Forecast
10.2 Global Arcade Games Machine Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Arcade Games Machine Market Size Forecast by Country
10.2.3 Asia Pacific Arcade Games Machine Market Size Forecast by Region
10.2.4 South America Arcade Games Machine Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Arcade Games Machine by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Arcade Games Machine Market Forecast by Type (2025-2030)
11.1.1 Global Forecasted Sales of Arcade Games Machine by Type (2025-2030)
11.1.2 Global Arcade Games Machine Market Size Forecast by Type (2025-2030)
11.1.3 Global Forecasted Price of Arcade Games Machine by Type (2025-2030)
11.2 Global Arcade Games Machine Market Forecast by Application (2025-2030)
11.2.1 Global Arcade Games Machine Sales (K Units) Forecast by Application
11.2.2 Global Arcade Games Machine Market Size (M USD) Forecast by Application (2025-2030)
12 Conclusion and Key Findings

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