Global Animation Market Research Report 2024(Status and Outlook)

Global Animation Market Research Report 2024(Status and Outlook)



Report Overview:

The Global Animation Market Size was estimated at USD 298.77 million in 2023 and is projected to reach USD 520.69 million by 2029, exhibiting a CAGR of 9.70% during the forecast period.

This report provides a deep insight into the global Animation market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Animation Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Animation market in any manner.

Global Animation Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Disney

Dreamworks Studios

Blue Sky Studios

Studioghibli

Bones

Sunrise

Gainax

Gonzo

Warner Bros. Entertainment, Inc

Akom

Vooz Club

The Walt Disney company

Dreamworks Animation Animation Skg, Inc

Toei Animation Co

Shanda Games Ltd

Global Digital Creations Holdings

Market Segmentation (by Type)

Animation

Caricature

Other

Market Segmentation (by Application)

Clothes

Toys

Electronic Games

Film and Television

Other

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Animation Market

Overview of the regional outlook of the Animation Market:

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value (USD Billion) data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

6-month post-sales analyst support

Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Note: this report may need to undergo a final check or review and this could take about 48 hours.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Animation Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the Market's Competitive Landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Animation
1.2 Key Market Segments
1.2.1 Animation Segment by Type
1.2.2 Animation Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Animation Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Animation Market Competitive Landscape
3.1 Global Animation Revenue Market Share by Company (2019-2024)
3.2 Animation Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Animation Market Size Sites, Area Served, Product Type
3.4 Animation Market Competitive Situation and Trends
3.4.1 Animation Market Concentration Rate
3.4.2 Global 5 and 10 Largest Animation Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 Animation Value Chain Analysis
4.1 Animation Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Animation Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 Animation Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Animation Market Size Market Share by Type (2019-2024)
6.3 Global Animation Market Size Growth Rate by Type (2019-2024)
7 Animation Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Animation Market Size (M USD) by Application (2019-2024)
7.3 Global Animation Market Size Growth Rate by Application (2019-2024)
8 Animation Market Segmentation by Region
8.1 Global Animation Market Size by Region
8.1.1 Global Animation Market Size by Region
8.1.2 Global Animation Market Size Market Share by Region
8.2 North America
8.2.1 North America Animation Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Animation Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Animation Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Animation Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Animation Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Disney
9.1.1 Disney Animation Basic Information
9.1.2 Disney Animation Product Overview
9.1.3 Disney Animation Product Market Performance
9.1.4 Disney Animation SWOT Analysis
9.1.5 Disney Business Overview
9.1.6 Disney Recent Developments
9.2 Dreamworks Studios
9.2.1 Dreamworks Studios Animation Basic Information
9.2.2 Dreamworks Studios Animation Product Overview
9.2.3 Dreamworks Studios Animation Product Market Performance
9.2.4 Disney Animation SWOT Analysis
9.2.5 Dreamworks Studios Business Overview
9.2.6 Dreamworks Studios Recent Developments
9.3 Blue Sky Studios
9.3.1 Blue Sky Studios Animation Basic Information
9.3.2 Blue Sky Studios Animation Product Overview
9.3.3 Blue Sky Studios Animation Product Market Performance
9.3.4 Disney Animation SWOT Analysis
9.3.5 Blue Sky Studios Business Overview
9.3.6 Blue Sky Studios Recent Developments
9.4 Studioghibli
9.4.1 Studioghibli Animation Basic Information
9.4.2 Studioghibli Animation Product Overview
9.4.3 Studioghibli Animation Product Market Performance
9.4.4 Studioghibli Business Overview
9.4.5 Studioghibli Recent Developments
9.5 Bones
9.5.1 Bones Animation Basic Information
9.5.2 Bones Animation Product Overview
9.5.3 Bones Animation Product Market Performance
9.5.4 Bones Business Overview
9.5.5 Bones Recent Developments
9.6 Sunrise
9.6.1 Sunrise Animation Basic Information
9.6.2 Sunrise Animation Product Overview
9.6.3 Sunrise Animation Product Market Performance
9.6.4 Sunrise Business Overview
9.6.5 Sunrise Recent Developments
9.7 Gainax
9.7.1 Gainax Animation Basic Information
9.7.2 Gainax Animation Product Overview
9.7.3 Gainax Animation Product Market Performance
9.7.4 Gainax Business Overview
9.7.5 Gainax Recent Developments
9.8 Gonzo
9.8.1 Gonzo Animation Basic Information
9.8.2 Gonzo Animation Product Overview
9.8.3 Gonzo Animation Product Market Performance
9.8.4 Gonzo Business Overview
9.8.5 Gonzo Recent Developments
9.9 Warner Bros. Entertainment, Inc
9.9.1 Warner Bros. Entertainment, Inc Animation Basic Information
9.9.2 Warner Bros. Entertainment, Inc Animation Product Overview
9.9.3 Warner Bros. Entertainment, Inc Animation Product Market Performance
9.9.4 Warner Bros. Entertainment, Inc Business Overview
9.9.5 Warner Bros. Entertainment, Inc Recent Developments
9.10 Akom
9.10.1 Akom Animation Basic Information
9.10.2 Akom Animation Product Overview
9.10.3 Akom Animation Product Market Performance
9.10.4 Akom Business Overview
9.10.5 Akom Recent Developments
9.11 Vooz Club
9.11.1 Vooz Club Animation Basic Information
9.11.2 Vooz Club Animation Product Overview
9.11.3 Vooz Club Animation Product Market Performance
9.11.4 Vooz Club Business Overview
9.11.5 Vooz Club Recent Developments
9.12 The Walt Disney company
9.12.1 The Walt Disney company Animation Basic Information
9.12.2 The Walt Disney company Animation Product Overview
9.12.3 The Walt Disney company Animation Product Market Performance
9.12.4 The Walt Disney company Business Overview
9.12.5 The Walt Disney company Recent Developments
9.13 Dreamworks Animation Animation Skg, Inc
9.13.1 Dreamworks Animation Animation Skg, Inc Animation Basic Information
9.13.2 Dreamworks Animation Animation Skg, Inc Animation Product Overview
9.13.3 Dreamworks Animation Animation Skg, Inc Animation Product Market Performance
9.13.4 Dreamworks Animation Animation Skg, Inc Business Overview
9.13.5 Dreamworks Animation Animation Skg, Inc Recent Developments
9.14 Toei Animation Co
9.14.1 Toei Animation Co Animation Basic Information
9.14.2 Toei Animation Co Animation Product Overview
9.14.3 Toei Animation Co Animation Product Market Performance
9.14.4 Toei Animation Co Business Overview
9.14.5 Toei Animation Co Recent Developments
9.15 Shanda Games Ltd
9.15.1 Shanda Games Ltd Animation Basic Information
9.15.2 Shanda Games Ltd Animation Product Overview
9.15.3 Shanda Games Ltd Animation Product Market Performance
9.15.4 Shanda Games Ltd Business Overview
9.15.5 Shanda Games Ltd Recent Developments
9.16 Global Digital Creations Holdings
9.16.1 Global Digital Creations Holdings Animation Basic Information
9.16.2 Global Digital Creations Holdings Animation Product Overview
9.16.3 Global Digital Creations Holdings Animation Product Market Performance
9.16.4 Global Digital Creations Holdings Business Overview
9.16.5 Global Digital Creations Holdings Recent Developments
10 Animation Regional Market Forecast
10.1 Global Animation Market Size Forecast
10.2 Global Animation Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Animation Market Size Forecast by Country
10.2.3 Asia Pacific Animation Market Size Forecast by Region
10.2.4 South America Animation Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Animation by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Animation Market Forecast by Type (2025-2030)
11.2 Global Animation Market Forecast by Application (2025-2030)
12 Conclusion and Key Findings

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