South Korea Gaming Console Market Overview, 2029

South Korea Gaming Console Market Overview, 2029


The gaming console market in South Korea presents a unique landscape within the global gaming industry. Despite boasting the world's fourth-largest gaming market by revenue, South Korea has historically shown a lower adoption rate for traditional gaming consoles compared to mobile and PC gaming. This peculiarity can be attributed to several factors. South Korea's robust internet infrastructure and the popularity of PC cafes, which offer high-powered computers and online gaming access for a fee, fueled the early growth of PC gaming culture. These cafes provided a social environment for gamers to connect and compete, fostering a strong preference for PC gaming over consoles. Additionally, the dominance of mobile gaming in South Korea cannot be overstated. The country has a high smartphone penetration rate, and mobile games are often developed specifically for the Korean market, catering to local tastes and incorporating cultural references. These factors, coupled with the convenience and affordability of mobile gaming, have contributed to its immense popularity. However, the South Korean gaming console market is not stagnant. The government, recognizing the potential for console growth, has implemented initiatives to encourage its expansion. These initiatives include supporting collaborations between local game developers and major console manufacturers like Sony, Microsoft, and Nintendo. The goal is to create a wider selection of console games that cater to Korean preferences and potentially bridge the gap between mobile and console gaming experiences. Additionally, the rising popularity of esports, competitive video game tournaments, is creating a demand for high-performance consoles that can deliver smooth online gameplay. This is particularly relevant as some popular esports titles are primarily available on consoles.

According to the research report ""South Korea Gaming Console Market Overview, 2029,"" published by Bonafide Research, the South Korea Gaming Console market is projected to grow by more than 8% CAGR from 2024 to 2029. On the driver's side, South Korea boasts a deeply ingrained gaming culture. Esports, professional gaming competitions, are immensely popular, drawing large audiences and fostering a passion for competitive gaming. This enthusiasm translates to a strong demand for powerful consoles that deliver smooth performance and immersive experiences. Furthermore, the country's well-developed internet infrastructure, with high speeds and low latency, makes online gaming seamless, further fueling the console market. Additionally, the rise of cloud gaming services like Google Stadia and Microsoft xCloud could potentially expand the market by offering an alternative to traditional console ownership, reaching users who might not want the upfront cost of a console. However, the South Korean gaming console market also faces some challenges. The dominance of mobile gaming presents stiff competition. Smartphones are ubiquitous in South Korea, and mobile games offer a convenient, on-the-go entertainment option. This can make it harder for consoles to compete for attention and spending. There's a price sensitivity among Korean consumers. While high-end consoles boast impressive features, their cost can be a barrier for some. Manufacturers need to strike a balance between offering advanced technology and maintaining affordability. Thee limited lifespans of consoles can be a hurdle. With new generations released every few years, some gamers might be hesitant to upgrade frequently, especially if the cost is significant.

The South Korean gaming console market thrives on a vibrant mix of home consoles, handheld consoles, and hybrid consoles, each catering to different preferences and gaming styles.Home consoles, like the PlayStation and Xbox series, reign supreme for gamers seeking an immersive living room experience. These powerful machines boast high-definition graphics, advanced processing capabilities, and a wide variety of AAA (triple-A) titles. They connect to TVs, offering a cinematic experience with stunning visuals and powerful audio for living room couch co-op sessions or intense online multiplayer battles. The South Korean market actively participates in the global home console landscape, with dedicated gamers often keeping pace with the latest releases and upgrades. Handheld consoles, like the Nintendo Switch, provide a more portable and versatile gaming experience. These compact devices offer a library of engaging games that can be enjoyed on the go or comfortably at home. The South Korean market has a strong affinity for handheld consoles, particularly among younger gamers and those who enjoy casual gaming sessions during commutes or breaks. The rise of mobile gaming hasn't entirely overshadowed handheld consoles, as they offer a distinct experience with dedicated physical controls and a wider variety of genres beyond casual mobile titles. Hybrid consoles, like the Nintendo Switch again, blur the lines between home and handheld experiences. These innovative devices can be docked to a TV for a traditional console experience with stunning visuals, but they also seamlessly transform into handheld devices with built-in screens for on-the-go gaming. This flexibility has made hybrid consoles particularly popular in South Korea, catering to gamers who value both immersive living room experiences and portable entertainment options. The ability to switch between home and handheld modes within the same device resonates with busy lifestyles and allows gamers to enjoy their favorite titles anytime, anywhere.

Gaming is the core driver of the South Korean gaming console market. With a strong esports scene and a population deeply invested in competitive gaming, there's a constant demand for powerful consoles that deliver high-resolution graphics, smooth performance, and fast online connectivity. Popular genres like MMORPGs (Massively Multiplayer Online Role-Playing Games) and MOBAs (Multiplayer Online Battle Arenas) require consoles that can handle complex online environments with numerous players. Additionally, features like virtual reality (VR) and augmented reality (AR) are gaining traction, further influencing consumer preferences in the gaming console market. Console manufacturers cater to this segment by offering powerful hardware, online subscription services with access to a vast library of games, and compatibility with popular esports titles. The South Korean gaming console market isn't solely about hardcore gaming. Consoles are increasingly seen as versatile entertainment hubs, offering a variety of applications beyond just playing games. Streaming services like Netflix, Disney+, and YouTube are readily available on most consoles, allowing users to enjoy movies, shows, and other video content on their big screens. Additionally, consoles offer music streaming services, fitness applications with interactive workout programs, and even web browsing capabilities. This versatility makes consoles attractive to families and casual users seeking an all-in-one entertainment solution. Furthermore, the ability to connect consoles to social media platforms allows users to share their gaming experiences and connect with friends online, fostering a sense of community beyond just the games themselves.

South Korea boasts a vibrant gaming console market, with consumers having a choice of how they acquire their favorite hardware. Online stores are a major distribution channel, offering a convenient and often competitive way to purchase consoles. Major e-commerce platforms like Coupang and Tmon offer a wide selection of consoles, including the latest releases, pre-orders, and bundled packages with games and accessories. Additionally, online retailers often have competitive pricing due to lower overhead costs compared to physical stores. This, coupled with fast and reliable delivery options, makes online stores a popular choice for tech-savvy South Korean gamers. Offline stores, however, remain a significant part of the South Korean gaming console landscape. Brick-and-mortar stores allow customers to physically see and interact with consoles before making a purchase. This is particularly important for first-time console buyers or those unfamiliar with specific models. Additionally, these stores often have dedicated gaming sections with knowledgeable staff who can answer questions and provide recommendations. Furthermore, offline stores frequently host events, tournaments, and demos, fostering a sense of community and excitement around gaming consoles. Popular electronics retailers like Hi-Mart and Lotte Department Store are key players in this segment, offering a wide range of consoles alongside games, accessories, and merchandise. The South Korean gaming console market caters to both residential and commercial end users. Residential users are the primary driver of the market, with individuals and families purchasing consoles for entertainment and leisure purposes. The popularity of online gaming, coupled with a strong esports scene in South Korea, fuels the demand for powerful consoles with advanced features. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) gaming is creating a niche market for consoles that support these technologies. Commercial end users also contribute to the South Korean gaming console market, primarily in the context of gaming cafes (PC bangs) and amusement centers. These establishments rely on consoles to offer a variety of gaming experiences to customers, ranging from popular sports and racing games to fighting and strategy titles. The durability and reliability of consoles are crucial for commercial use, as they need to withstand frequent use and long hours of operation.

Considered in this report
• Historic year: 2018
• Base year: 2023
• Estimated year: 2024
• Forecast year: 2029

Aspects covered in this report
• Gaming Consoles market Outlook with its value and forecast along with its segments
• Various drivers and challenges
• On-going trends and developments
• Top profiled companies
• Strategic recommendation

By Type
• Home Consoles
• Handheld Consoles
• Hybrid Consoles

By Application
• Gaming
• Non-Gaming

By Distribution Channel
• Online Stores
• Offline Stores

By End Use
• Residential
• Commercial

The approach of the report:

This report consists of a combined approach of primary and secondary research. Initially, secondary research was used to get an understanding of the market and list the companies that are present in it. The secondary research consists of third-party sources such as press releases, annual reports of companies, and government-generated reports and databases. After gathering the data from secondary sources, primary research was conducted by conducting telephone interviews with the leading players about how the market is functioning and then conducting trade calls with dealers and distributors of the market. Post this; we have started making primary calls to consumers by equally segmenting them in regional aspects, tier aspects, age group, and gender. Once we have primary data with us, we can start verifying the details obtained from secondary sources.

Intended audience

This report can be useful to industry consultants, manufacturers, suppliers, associations, and organizations related to the Gaming Consoles industry, government bodies, and other stakeholders to align their market-centric strategies. In addition to marketing and presentations, it will also increase competitive knowledge about the industry.


1. Executive Summary
2. Market Structure
2.1. Market Considerate
2.2. Assumptions
2.3. Limitations
2.4. Abbreviations
2.5. Sources
2.6. Definitions
2.7. Geography
3. Research Methodology
3.1. Secondary Research
3.2. Primary Data Collection
3.3. Market Formation & Validation
3.4. Report Writing, Quality Check & Delivery
4. South Korea Macro Economic Indicators
5. Market Dynamics
5.1. Market Drivers & Opportunities
5.2. Market Restraints & Challenges
5.3. Market Trends
5.3.1. XXXX
5.3.2. XXXX
5.3.3. XXXX
5.3.4. XXXX
5.3.5. XXXX
5.4. Covid-19 Effect
5.5. Supply chain Analysis
5.6. Policy & Regulatory Framework
5.7. Industry Experts Views
6. South Korea Gaming Console Market Overview
6.1. Market Size By Value
6.2. Market Size and Forecast, By Type
6.3. Market Size and Forecast, By Application
6.4. Market Size and Forecast, By Distribution Channel
6.5. Market Size and Forecast, By End Use
6.6. Market Size and Forecast, By Region
7. South Korea Gaming Console Market Segmentations
7.1. South Korea Gaming Console Market, By Type
7.1.1. South Korea Gaming Console Market Size, By Home Consoles, 2018-2029
7.1.2. South Korea Gaming Console Market Size, By Handheld Consoles, 2018-2029
7.1.3. South Korea Gaming Console Market Size, By Hybrid Consoles, 2018-2029
7.2. South Korea Gaming Console Market, By Application
7.2.1. South Korea Gaming Console Market Size, By Gaming, 2018-2029
7.2.2. South Korea Gaming Console Market Size, By Non-Gaming, 2018-2029
7.3. South Korea Gaming Console Market, By Distribution Channel
7.3.1. South Korea Gaming Console Market Size, By Online Stores, 2018-2029
7.3.2. South Korea Gaming Console Market Size, By Offline Stores, 2018-2029
7.4. South Korea Gaming Console Market, By End Use
7.4.1. South Korea Gaming Console Market Size, By Residential, 2018-2029
7.4.2. South Korea Gaming Console Market Size, By Commercial, 2018-2029
7.5. South Korea Gaming Console Market, By Region
7.5.1. South Korea Gaming Console Market Size, By North, 2018-2029
7.5.2. South Korea Gaming Console Market Size, By East, 2018-2029
7.5.3. South Korea Gaming Console Market Size, By West, 2018-2029
7.5.4. South Korea Gaming Console Market Size, By South, 2018-2029
8. South Korea Gaming Console Market Opportunity Assessment
8.1. By Type, 2024 to 2029
8.2. By Application, 2024 to 2029
8.3. By Distribution Channel, 2024 to 2029
8.4. By End Use, 2024 to 2029
8.5. By Region, 2024 to 2029
9. Competitive Landscape
9.1. Porter's Five Forces
9.2. Company Profile
9.2.1. Company 1
9.2.1.1. Company Snapshot
9.2.1.2. Company Overview
9.2.1.3. Financial Highlights
9.2.1.4. Geographic Insights
9.2.1.5. Business Segment & Performance
9.2.1.6. Product Portfolio
9.2.1.7. Key Executives
9.2.1.8. Strategic Moves & Developments
9.2.2. Company 2
9.2.3. Company 3
9.2.4. Company 4
9.2.5. Company 5
9.2.6. Company 6
9.2.7. Company 7
9.2.8. Company 8
10. Strategic Recommendations
11. Disclaimer
List of Figures
Figure 1: South Korea Gaming Console Market Size By Value (2018, 2023 & 2029F) (in USD Million)
Figure 2: Market Attractiveness Index, By Type
Figure 3: Market Attractiveness Index, By Application
Figure 4: Market Attractiveness Index, By Distribution Channel
Figure 5: Market Attractiveness Index, By End Use
Figure 6: Market Attractiveness Index, By Region
Figure 7: Porter's Five Forces of South Korea Gaming Console Market
List of Tables
Table 1: Influencing Factors for Gaming Console Market, 2023
Table 2: South Korea Gaming Console Market Size and Forecast, By Type (2018 to 2029F) (In USD Million)
Table 3: South Korea Gaming Console Market Size and Forecast, By Application (2018 to 2029F) (In USD Million)
Table 4: South Korea Gaming Console Market Size and Forecast, By Distribution Channel (2018 to 2029F) (In USD Million)
Table 5: South Korea Gaming Console Market Size and Forecast, By End Use (2018 to 2029F) (In USD Million)
Table 6: South Korea Gaming Console Market Size and Forecast, By Region (2018 to 2029F) (In USD Million)
Table 7: South Korea Gaming Console Market Size of Home Consoles (2018 to 2029) in USD Million
Table 8: South Korea Gaming Console Market Size of Handheld Consoles (2018 to 2029) in USD Million
Table 9: South Korea Gaming Console Market Size of Hybrid Consoles (2018 to 2029) in USD Million
Table 10: South Korea Gaming Console Market Size of Gaming (2018 to 2029) in USD Million
Table 11: South Korea Gaming Console Market Size of Non-Gaming (2018 to 2029) in USD Million
Table 12: South Korea Gaming Console Market Size of Online Stores (2018 to 2029) in USD Million
Table 13: South Korea Gaming Console Market Size of Offline Stores (2018 to 2029) in USD Million
Table 14: South Korea Gaming Console Market Size of Residential (2018 to 2029) in USD Million
Table 15: South Korea Gaming Console Market Size of Commercial (2018 to 2029) in USD Million
Table 16: South Korea Gaming Console Market Size of North (2018 to 2029) in USD Million
Table 17: South Korea Gaming Console Market Size of East (2018 to 2029) in USD Million
Table 18: South Korea Gaming Console Market Size of West (2018 to 2029) in USD Million
Table 19: South Korea Gaming Console Market Size of South (2018 to 2029) in USD Million

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