Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market

Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market, By Product Type (Head–Mounted Display, Head–Up Display, Smart Glass, Handheld Device Applications); By Application (Consumer, Enterprise); By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, Others), Trend Analysis, Competitive Landscape & Forecast, 2019–2029


Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Size Booming to Touch USD 1.5 Billion by 2029

The Vietnam augmented reality (AR) and virtual reality (VR) market is gaining traction because of the increasing digitalization efforts and growing mobile gaming and internet penetration.

BlueWeave Consulting, a leading strategic consulting and market research firm, in its recent study, estimated the Vietnam augmented reality (AR) and virtual reality (VR) market size at USD 345.37 million in 2022. During the forecast period between 2023 and 2029, the Vietnam augmented reality (AR) and virtual reality (VR) market size is projected to grow at a robust CAGR of 23.07% reaching a value of USD 1,472.53 million by 2029. The growing population in Vietnam, particularly the younger demographic, and the rising popularity of mobile gaming apps are significant growth factors for the Vietnam augmented reality (AR) and virtual reality (VR) market. The market for AR and VR is predicted to grow over the forecast period due to high-end investments made by market participants and the rising acceptance of these technologies across major industry verticals.

Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market – Overview


The term "augmented reality" (AR) refers to the use of technology to add digital content to the real world while maintaining all of its other characteristics. In order to merge digital information onto a physical surface, augmented reality technology combines a CPU, sensors, and a display unit. This combination serves as the technology's fundamental component. With the use of virtual reality (VR) technology, people can engage in real-time while immersed in a synthetic, computer-generated environment. Users may visualize and comprehend difficult concepts, imitate human interactions, and explore virtual worlds through the immersive and engaging experience that virtual reality (VR) can offer.

Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market – By End User

Based on end users, the Vietnam augmented reality (AR) and virtual reality (VR) market is segmented into entertainment, manufacturing, healthcare, defense, consumer electronics, automotive, and others. The entertainment industry dominates the market. The integration of augmented reality and virtual reality can create immersive visual spectacles, get real-time analytics, and bring performers closer to the audience. The gaming business has been greatly impacted by AR and VR, which has made it possible to create new types of interactive and location-based games.

Impact of COVID-19 on the Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market

The unprecedented COVID-19 presented lucrative growth opportunities to Vietnam augmented reality (AR) and virtual reality (VR) market. As more businesses and e-commerce platforms started to provide "try before you buy," which enables customers to visually test out products before making a purchase, the adoption of AR and VR gained tremendous pace in the retail industry. According to Forbes, the pandemic also pushed and accelerated the use of VR collaboration platforms, enabling firms to increase productivity by adjusting training curricula and enhancing customer support during the pandemic.

Competitive Landscape

Major players operating in Vietnam augmented reality (AR) and virtual reality (VR) market include Xtreme Studio, Hyperlink InfoSystem, Savvycom Software, Omaha Media Group LLC, Siclo, Amaris, InspiLab, Elinext, Wizeline, and Ventuso LLC.

To further enhance their market share, these companies employ various strategies, including mergers and acquisitions, partnerships, joint ventures, license agreements, and new product launches.

The in-depth analysis of the report provides information about growth potential, upcoming trends, and the Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market. It also highlights the factors driving forecasts of total market size. The report promises to provide recent technology trends in the Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market and industry insights to help decision-makers make sound strategic decisions. Furthermore, the report also analyzes the growth drivers, challenges, and competitive dynamics of the market.


1. Research Framework
1.1. Research Objective
1.2. Product Overview
1.3. Market Segmentation
2. Executive Summary
3. Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Insights
3.1. Industry Value Chain Analysis
3.2. DROC Analysis
3.2.1. Drivers
3.2.1.1. Increasing Digitalization Efforts
3.2.1.2. Growing Mobile Gaming and Internet Penetration
3.2.2. Restraints
3.2.2.1. Limited Awareness and Adoption
3.2.2.2. Content Development Challenges
3.2.3. Opportunities
3.2.3.1. Rapidly expanding Gaming and Entertainment industry
3.2.4. Challenges
3.2.4.1. Shortage of skilled professionals with expertise in AR and VR development
3.3. Technology Advancements/Recent Developments
3.4. Regulatory Framework
3.5. Porter’s Five Forces Analysis
3.5.1. Bargaining Power of Suppliers
3.5.2. Bargaining Power of Buyers
3.5.3. Threat of New Entrants
3.5.4. Threat of Substitutes
3.5.5. Intensity of Rivalry
4. Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Overview
4.1. Market Size & Forecast, 2019–2029
4.1.1. By Value (USD Million)
4.2. Market Share & Forecast
4.2.1. By Product Type
4.2.1.1. Head–Mounted Display
4.2.1.2. Head–Up Display
4.2.1.3. Smart Glass
4.2.1.4. Handheld Device Applications
4.2.2. By Application
4.2.2.1. Consumer
4.2.2.2. Enterprise
4.2.3. By End User
4.2.3.1. Entertainment
4.2.3.2. Manufacturing
4.2.3.3. Healthcare
4.2.3.4. Defense
4.2.3.5. Consumer Electronics
4.2.3.6. Automotive
4.2.3.7. Others
5. Competitive Landscape
5.1. List of Key Players and Their Offerings
5.2. South Africa Insurance Company Market Share Analysis, 2022
5.3. Competitive Benchmarking, By Operating Parameters
5.4. Key Strategic Developments (Mergers, Acquisitions, Partnerships, etc.)
6. Impact of Covid–19 on Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market
7. Company Profile (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, SWOT Analysis)
7.1. Xtreme Studio
7.2. Hyperlink InfoSystem
7.3. Savvycom Software
7.4. Omaha Media Group LLC
7.5. Siclo
7.6. Amaris
7.7. InspiLab
7.8. Elinext
7.9. Wizeline
7.10. Ventuso LLC
7.11. Other Prominent Players
8. Key Strategic Recommendations
9. Research Methodology
9.1. Qualitative Research
9.1.1. Primary & Secondary Research
9.2. Quantitative Research
9.3. Market Breakdown & Data Triangulation
9.3.1. Secondary Research
9.3.2. Primary Research
9.4. Breakdown of Primary Research Respondents, By Region
9.5. Assumptions & Limitations
*Financial information of non–listed companies can be provided as per availability.
**The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable.
List of Figures
Figure 1 Vietnam Augmented Reality and Virtual Reality Segmentation
Figure 2 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Value Chain Analysis
Figure 3 Company Market Share Analysis, 2022
Figure 4 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Size, By Value (USD Million), 2019–2029
Figure 5 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Share, By Product Type, By Value, 2019–2029
Figure 6 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Share, By Application, By Value, 2019–2029
Figure 7 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Share, By End User, By Value, 2019–2029
List of Tables
Table 1 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Size, By Value (USD Million), 2019–2029
Table 2 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Share, By Product Type, By Value, 2019–2029
Table 3 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Share, By Application, By Value, 2019–2029
Table 4 Vietnam Augmented Reality (AR) and Virtual Reality (VR) Market Share, By End User, By Value, 2019–2029
Table 5 Xtreme Studio Company Overview
Table 6 Xtreme Studio Financial Overview
Table 7 Hyperlink InfoSystem Company Overview
Table 8 Hyperlink InfoSystem Financial Overview
Table 9 Savvycom Software Company Overview
Table 10 Savvycom Software Financial Overview
Table 11 Omaha Media Group LLC Company Overview
Table 12 Omaha Media Group LLC Financial Overview
Table 13 Siclo Company Overview
Table 14 Siclo Financial Overview
Table 15 Amaris Company Overview
Table 16 Amaris Financial Overview
Table 17 InspiLab Company Overview
Table 18 InspiLab Financial Overview
Table 19 Elinext Company Overview
Table 20 Elinext Financial Overview
Table 21 Wizeline Company Overview
Table 22 Wizeline Financial Overview
Table 23 Ventuso LLC Company Overview
Table 24 Ventuso LLC Financial Overview
Table 25 Other Prominent Players Company Overview
Table 26 Other Prominent Players Financial Overview

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