Category: Video Games
Video Games market research reports by Bizwit Research & Consulting
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Global Free-to-Play (F2P) Market Size study, by Physical Platform (Computer, Console, Smartphone, Tablet), by Operating System (Android, FreeBSD, iOS, Windows), by Revenue Model (In-Game Advertising, In-Game Purchase), by Game Type (Action, Adventure, Arcade, Sports, Strategy), by Age Group (Above 50, Age 10-20, Age 21-35, Age 36-50), by Platform (Offline, Online) and Regional Forecasts 2022-2032
Global Free-to-Play (F2P) Market Size study, by Physical Platform (Computer, Console, Smartphone, Tablet), by Operating System (Android, FreeBSD, iOS, Windows), by Revenue Model (In-Game Advertising, In-Game Purchase), by Game Type (Action, Adventure, Arcade, Sports, Strategy), by Age Group (Above 5 ... Read More
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Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030
Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), an ... Read More
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Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets, Wireless Headsets), by Distribution Channel and Regional Analysis, 2023-2030
Global Mixed Reality Headset Market Size study & Forecast, by Technology (AR Headsets, VR Headsets, MR Headsets), by End-User, by Application (Gaming, Entertainment & Media, Training & Simulation, Data Visualization, Remote Collaboration), by Connectivity Type (Tethered Headsets, Standalone Headsets ... Read More
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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030
Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030 Global Blockchain in Gaming Market is valued at app ... Read More
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Global Metaverse in Manufacturing Market Size study & Forecast, by Component (Hardware, Software), by Application (Supply Chain Management, Product Designing and Development, Factory Landscape, Others), by Technology (Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Internet of Things (IoT), Artificial Intelligence (AI)), by End Use Industry (Automotive, Electronics, Manufacturing, Design Companies, Textile, Logistics Providers, Others), and Regional Analysis, 2023-2030
Global Metaverse in Manufacturing Market Size study & Forecast, by Component (Hardware, Software), by Application (Supply Chain Management, Product Designing and Development, Factory Landscape, Others), by Technology (Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Internet of Thin ... Read More
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Global Blockchain Interoperability Market Size study & Forecast, by Solution (Cross-Chain Bridges, Cross-Chain APIs, Federated or Consortium Interoperability, Other Solutions), by Vertical (BFSI, Healthcare, Gaming & Entertainment, Other Verticals), by Application (dApps, Digital Assets/NFTs, Cross-Chain Trading & Exchange, Cross-Chain Messaging & Data Sharing) and Regional Analysis, 2023-2030
Global Blockchain Interoperability Market Size study & Forecast, by Solution (Cross-Chain Bridges, Cross-Chain APIs, Federated or Consortium Interoperability, Other Solutions), by Vertical (BFSI, Healthcare, Gaming & Entertainment, Other Verticals), by Application (dApps, Digital Assets/NFTs, Cross- ... Read More
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Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030
Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030 Global Anime Merchandising Market is valued at approximately USD 9.14 billion in 2022 and ... Read More
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Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029
Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029 Global XR Headset Market is valued at approximately US ... Read More
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Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029
Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029 Global Game Applications Market is valued at approximately USD 100.36 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 13.3% o ... Read More
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Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029
Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029 Global Game Streaming Market is valued at approximately USD XX billion in 20 ... Read More
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Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029
Global Move To Earn Fitness Apps Market Size study & Forecast, by Platform (iOS, Android, Others), by Device (Smart Phones, Tablets and Wearable Devices), and Regional Analysis, 2022-2029 Global Move To Earn Fitness Apps Market is valued at approximately USD 319.7 million in 2021 and is anticipated ... Read More
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Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029
Global Online Microtransaction Market Size study & Forecast, by Type (In-game Currencies, Random Chance Purchases, In-game Items, Expiration, and Others), by Device (PC, Gaming Console, Mobile Phones, and Others) and Regional Analysis, 2022-2029 Global Online Microtransaction Market is valued at app ... Read More
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Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028
Global Gaming Peripheral Market Size study, By Product (Headsets, Keyboard, Mice, Controller and others), By Device (PC and Gaming Consoles), By Type (Wired and Wireless) and Regional Forecasts 2022-2028 Global Gaming Peripheral Market is valued at approximately USD 4.3 Billion in 2021 and is antici ... Read More
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Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regional Forecasts 2022-2028
Global Wireless Anc Headphone Market Size study, By Price (Below USD 150, USD 151 TO USD 250, Above USD 251), By Application (Gaming, Virtual Reality, Music and Entertainment, Others (Fitness, Sports)), By Distribution Channel (Online, Offline), and Regional Forecasts 2022-2028 Global Wireless Anc H ... Read More
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Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Regional Forecasts 2022-2028
Global Serious Games Market Size study, By Gaming Platform (Smartphone, Console, PC, and Others), By Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), By End Use Industry (Education, Healthcare, Aerospace and Defense, Government, Re ... Read More
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Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, Sports Automatic Productions) and Regional Forecasts 2022-2028
Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, Sports Automatic Product ... Read More
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Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) and Regional Forecasts 2022-2028
Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Appli ... Read More