Global Traditional Toys and Games Market Size study, by Product Type (Outdoor and Sports Toys, Construction Sets, Dolls and Plush Toys, Vehicles, Action Figures, Others), by Distribution Channel (Hypermarket/Supermarket, Specialty Retail Stores, Online Retail Stores, Others) and Regional Forecasts 2022-2028
Global Traditional Toys and Games Market is valued at approximately USD XXX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2022-2028. Traditional Toys and Games are those activities that are unique to a particular region or country and are performed without the use of technologically complex toys. Instead, you must rely on your own body or natural resources such as stones, branches, earth, flowers, or household objects such as buttons, threads, ropes, and boards. These activities assist youngsters to understand more about their region's cultural roots, which helps to preserve a country's culture. Obesity and other health issues in children are becoming more common, and increasing popularity of construction toys have led to the adoption of Traditional Toys and Games across the forecast period. For Instance: as per Statista in 2022, the nation imported toys, dolls, and sporting goods worth approximately 36.37 billion dollars in 2020, the most since 2011. About 80% of all imports of toys, games, and sporting goods into the United States were from China. In the worldwide toy market, China is also the top exporter. Comparatively, the U.S. exports toys valued at around 6.38 billion US dollars in customs, of which 2.23 billion US dollars' worth of goods went to Canada, the U.S.'s top export destination. Also, mental and physical learning are being prioritised in educational institutions due to which the adoption & demand for Traditional Toys and Games is likely to increase the market growth during the forecast period. However, increasing trend of online gaming may impede the growth of the market over the forecast period of 2022-2028.
The key regions considered for the Global Traditional Toys and Games market study include Asia Pacific, North America, Europe, Latin America and Rest of the World. Asia Pacific is the leading region across the world in terms of market share owing to the increasing obesity and other health issues in children, increasing popularity of construction toys. Whereas, South America is also anticipated to exhibit the highest growth rate over the forecast period 2022-2028. Factors such as mental and physical learning being prioritised in educational institutions would create lucrative growth prospects for the Traditional Toys and Games market across South American region.
Major market players included in this report are:
TOMY
Mattel
BANDAI NAMCO Holdings.Inc
AKKS Pacific, Inc.
Spin Master Ltd.
Moose Enterprise Holdings Pty Ltd (Moose)
Kirkbi A/S (LEGO System A/S)
Hasbro
Funskool (India) Ltd.
NetEase
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Product Type:
Outdoor and Sports Toys
Construction Sets
Dolls and Plush Toys
Vehicles
Action Figures
Other
By Distribution Channel:
Hypermarket/Supermarket
Specialty Retail Stores
Online Retail Stores
Others
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028
Target Audience of the Global Traditional Toys and Games Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
Companies Mentioned
TOMY
Mattel
BANDAI NAMCO Holdings.Inc
AKKS Pacific, Inc.
Spin Master Ltd.
Moose Enterprise Holdings Pty Ltd (Moose)
Kirkbi A/S (LEGO System A/S)
Hasbro
Funskool (India) Ltd.
NetEase
Please note:The single user license is non-downloadable and non-printable. Global Site license allows these actions.
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