Global Metaverse in Education Market Size study & Forecast, by Component (Hardware, Software, Professional Services), by End User (Academic, Corporate) and Regional Analysis, 2023-2030

Global Metaverse in Education Market Size study & Forecast, by Component (Hardware, Software, Professional Services), by End User (Academic, Corporate) and Regional Analysis, 2023-2030


Global Metaverse in Education Market is valued at approximately USD 2.80 billion in 2022 and is anticipated to grow with a CAGR growth rate of more than 37.7% over the forecast period 2023-2030. Metaverse in education refers to the application of immersive virtual and augmented reality technologies to create interactive and engaging learning experiences. It involves the use of computer graphics, 3D models, and simulations to simulate real-world environments or create entirely virtual worlds where students can actively participate and interact with educational content. Moreover, the increasing use of electronic devices and growing advancement in technology are anticipated as the market drivers. Furthermore, the increasing adaptation of remote learning and the growing education-technology (ed-tech) industry fuel the market space.

According to India Brand Equity Foundation (IBEF) in 2022, the Indian electronics manufacturing industry is witnessing significant growth. Projections indicate that the market size may reach USD 520 billion by 2025, with the demand for electronic products expected to rise to USD 400 billion by the same year. By FY25, the electronics system market is anticipated to experience 2.3 times increase in demand, reaching USD 160 billion. Key sectors driving this growth include IT/OA with a CAGR of 54%, followed by industrial electronics at 38% and automotive electronics at 10%. These findings highlight the immense growth potential and emerging opportunities in the Indian electronics manufacturing industry. Additionally, according to United Nations Conference on Trade and Development (UNCTAD) in 2023, the frontier technology market is projected to reach approximately USD 9,469 billion by 2030. This market includes technologies like IoT and AI, contributing significantly to its expansion with USD 4,422 billion and USD 1,582 billion respectively, accounting for 47% and 17% of the total contribution. However, the market may face challenges due to resistance to change in the education system and high implementation costs.

The key regions considered for the Global Metaverse in Education Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominates the Metaverse in the education market due to its technological advancements, strong education infrastructure, availability of funding and investment opportunities, industry collaboration and more. The region's expertise in VR, AR, and MR technologies, coupled with its innovative educational institutions, drives the adoption and implementation of metaverse solutions in education. While North America leads the market, the global adoption of metaverse technologies in education is a growing trend, with other regions also poised for significant growth and opportunities. Asia Pacific region is the fastest-growing region in the metaverse in the education market due to factors such as increasing digital adoption, technological advancements, government initiatives and investments, and a flourishing EdTech market. The region's large population, rising internet penetration, and a strong emphasis on innovation create a favorable environment for the growth of the metaverse in education. Governments in the region actively support the integration of technology in education, providing funding and support for research and development.

Major market player included in this report are:
Meta Platforms, Inc.
Microsoft Corporation
Adobe Inc.
Hewlett-Packard Company Inc.
Unity Technologies Inc.
Samsung Electronics Co Ltd
Lenovo Group Limited
Roblox Corporation
Epic MegaGames, Inc.
Baidu Inc.

Recent Developments in the Market:
In March 2023, Microsoft introduced Microsoft Mesh, a fresh mixed-reality platform that facilitates collaborative and interactive experiences for users within a shared virtual space. Mesh empowers users with a range of tools to generate and personalize virtual avatars, objects, and environments. Additionally, the platform seamlessly integrates with other Microsoft offerings, including HoloLens and Altspace VR, allowing for cross-platform collaboration and interaction.

In January 2022, HP Inc. introduced HP Fortis laptops, a new range of PCs specifically engineered to meet the rigorous requirements of classrooms. The innovative HP Fortis portfolio is designed to cater to active and mobile learners, offering durability and resilience to withstand accidental drops and spills, while ensuring that keys remain securely in place on the keyboard. With textured surfaces, these lightweight devices provide students of all ages with improved grip and easier handling.

Global Metaverse in Education Market Report Scope:
Historical Data – 2020 - 2021
Base Year for Estimation – 2022
Forecast period - 2023-2030
Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered – Component, End User, Region
Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players.

The detailed segments and sub-segment of the market are explained below:

By Component:
Hardware
Software
Professional Services

By End User:
Academic
Corporate

By Region:

North America
U.S.
Canada

Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC

Latin America
Brazil
Mexico

Middle East & Africa
Saudi Arabia
South Africa
Rest of Middle East & Africa

Companies
Meta Platforms, Inc.
Microsoft Corporation
Adobe Inc.
Hewlett-Packard Company Inc.
Unity Technologies Inc.
Samsung Electronics Co Ltd
Lenovo Group Limited
Roblox Corporation
Epic MegaGames, Inc.
Baidu Inc.

Please note:The single user license is non-downloadable and non-printable. Global Site license allows these actions.


Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
1.2.1. Metaverse in Education Market, by Region, 2020-2030 (USD Billion)
1.2.2. Metaverse in Education Market, by Component, 2020-2030 (USD Billion)
1.2.3. Metaverse in Education Market, by End User, 2020-2030 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Metaverse in Education Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Industry Evolution
2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Metaverse in Education Market Dynamics
3.1. Metaverse in Education Market Impact Analysis (2020-2030)
3.1.1. Market Drivers
3.1.1.1. Increasing Use of Electronics Devices
3.1.1.2. Growing Advancement in Technology
3.1.2. Market Challenges
3.1.2.1. Resistance To Change in Education System
3.1.2.2. High Cost of Implementation
3.1.3. Market Opportunities
3.1.3.1. Increasing Adaptation of Remote Learning
3.1.3.2. Growing Education-Technology (Ed-Tech) Industry
Chapter 4. Global Metaverse in Education Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Porter’s 5 Force Impact Analysis
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.3.5. Environmental
4.3.6. Legal
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. COVID-19 Impact Analysis
4.7. Disruptive Trends
4.8. Industry Expert Perspective
4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Metaverse in Education Market, by Component
5.1. Market Snapshot
5.2. Global Metaverse in Education Market by Component, Performance - Potential Analysis
5.3. Global Metaverse in Education Market Estimates & Forecasts by Component 2020-2030 (USD Billion)
5.4. Metaverse in Education Market, Sub Segment Analysis
5.4.1. Hardware
5.4.2. Software
5.4.3. Professional Services
Chapter 6. Global Metaverse in Education Market, by End User
6.1. Market Snapshot
6.2. Global Metaverse in Education Market by End User, Performance - Potential Analysis
6.3. Global Metaverse in Education Market Estimates & Forecasts by End User 2020-2030 (USD Billion)
6.4. Metaverse in Education Market, Sub Segment Analysis
6.4.1. Academic
6.4.2. Corporate
Chapter 7. Global Metaverse in Education Market, Regional Analysis
7.1. Top Leading Countries
7.2. Top Emerging Countries
7.3. Metaverse in Education Market, Regional Market Snapshot
7.4. North America Metaverse in Education Market
7.4.1. U.S. Metaverse in Education Market
7.4.1.1. Component breakdown estimates & forecasts, 2020-2030
7.4.1.2. End User breakdown estimates & forecasts, 2020-2030
7.4.2. Canada Metaverse in Education Market
7.5. Europe Metaverse in Education Market Snapshot
7.5.1. U.K. Metaverse in Education Market
7.5.2. Germany Metaverse in Education Market
7.5.3. France Metaverse in Education Market
7.5.4. Spain Metaverse in Education Market
7.5.5. Italy Metaverse in Education Market
7.5.6. Rest of Europe Metaverse in Education Market
7.6. Asia-Pacific Metaverse in Education Market Snapshot
7.6.1. China Metaverse in Education Market
7.6.2. India Metaverse in Education Market
7.6.3. Japan Metaverse in Education Market
7.6.4. Australia Metaverse in Education Market
7.6.5. South Korea Metaverse in Education Market
7.6.6. Rest of Asia Pacific Metaverse in Education Market
7.7. Latin America Metaverse in Education Market Snapshot
7.7.1. Brazil Metaverse in Education Market
7.7.2. Mexico Metaverse in Education Market
7.8. Middle East & Africa Metaverse in Education Market
7.8.1. Saudi Arabia Metaverse in Education Market
7.8.2. South Africa Metaverse in Education Market
7.8.3. Rest of Middle East & Africa Metaverse in Education Market
Chapter 8. Competitive Intelligence
8.1. Key Company SWOT Analysis
8.1.1. Company 1
8.1.2. Company 2
8.1.3. Company 3
8.2. Top Market Strategies
8.3. Company Profiles
8.3.1. Meta Platforms, Inc.
8.3.1.1. Key Information
8.3.1.2. Overview
8.3.1.3. Financial (Subject to Data Availability)
8.3.1.4. Product Summary
8.3.1.5. Recent Developments
8.3.2. Microsoft Corporation
8.3.3. Adobe Inc.
8.3.4. Hewlett-Packard Company Inc.
8.3.5. Unity Technologies Inc.
8.3.6. Samsung Electronics Co Ltd
8.3.7. Lenovo Group Limited
8.3.8. Roblox Corporation
8.3.9. Epic MegaGames, Inc.
8.3.10. Baidu Inc.
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption
List of Tables
TABLE 1. Global Metaverse in Education Market, report scope
TABLE 2. Global Metaverse in Education Market estimates & forecasts by Region 2020-2030 (USD Billion)
TABLE 3. Global Metaverse in Education Market estimates & forecasts by Component 2020-2030 (USD Billion)
TABLE 4. Global Metaverse in Education Market estimates & forecasts by End User 2020-2030 (USD Billion)
TABLE 5. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 6. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 7. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 8. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 9. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 10. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 11. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 12. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 13. Global Metaverse in Education Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 14. Global Metaverse in Education Market by region, estimates & forecasts, 2020-2030 (USD Billion)
TABLE 15. U.S. Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 16. U.S. Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 17. U.S. Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 18. Canada Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 19. Canada Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 20. Canada Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 21. UK Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 22. UK Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 23. UK Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 24. Germany Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 25. Germany Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 26. Germany Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 27. France Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 28. France Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 29. France Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 30. Italy Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 31. Italy Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 32. Italy Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 33. Spain Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 34. Spain Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 35. Spain Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 36. RoE Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 37. RoE Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 38. RoE Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 39. China Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 40. China Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 41. China Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 42. India Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 43. India Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 44. India Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 45. Japan Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 46. Japan Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 47. Japan Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 48. South Korea Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 49. South Korea Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 50. South Korea Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 51. Australia Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 52. Australia Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 53. Australia Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 54. RoAPAC Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 55. RoAPAC Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 56. RoAPAC Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 57. Brazil Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 58. Brazil Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 59. Brazil Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 60. Mexico Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 61. Mexico Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 62. Mexico Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 63. RoLA Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 64. RoLA Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 65. RoLA Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 66. Saudi Arabia Metaverse in Education Market estimates & forecasts, 2020-2030 (USD Billion)
TABLE 67. South Africa Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 68. RoMEA Metaverse in Education Market estimates & forecasts by segment 2020-2030 (USD Billion)
TABLE 69. List of secondary sources, used in the study of global Metaverse in Education Market
TABLE 70. List of primary sources, used in the study of global Metaverse in Education Market
TABLE 71. Years considered for the study
TABLE 72. Exchange rates considered
List of tables and figures are dummy in nature, final lists may vary in the final deliverable
List of figures
FIGURES 1. Global Metaverse in Education Market, research methodology
FIGURES 2. Global Metaverse in Education Market, Market estimation techniques
FIGURES 3. Global Market size estimates & forecast methods
FIGURES 4. Global Metaverse in Education Market, key trends 2022
FIGURES 5. Global Metaverse in Education Market, growth prospects 2023-2030
FIGURES 6. Global Metaverse in Education Market, porters 5 force model
FIGURES 7. Global Metaverse in Education Market, pest analysis
FIGURES 8. Global Metaverse in Education Market, value chain analysis
FIGURES 9. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
FIGURES 10. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
FIGURES 11. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
FIGURES 12. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
FIGURES 13. Global Metaverse in Education Market by segment, 2020 & 2030 (USD Billion)
FIGURES 14. Global Metaverse in Education Market, regional snapshot 2020 & 2030
FIGURES 15. North America Metaverse in Education Market 2020 & 2030 (USD Billion)
FIGURES 16. Europe Metaverse in Education Market 2020 & 2030 (USD Billion)
FIGURES 17. Asia pacific Metaverse in Education Market 2020 & 2030 (USD Billion)
FIGURES 18. Latin America Metaverse in Education Market 2020 & 2030 (USD Billion)
FIGURES 19. Middle East & Africa Metaverse in Education Market 2020 & 2030 (USD Billion)
List of tables and figures are dummy in nature, final lists may vary in the final deliverable

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