Global Extended Reality Display Market Size study, by Display Type (Liquid Crystal Displays, Organic Light-Emitting Diode), End-User Industry (Gaming & Entertainment, Healthcare, Education, Military & Defense, Automotive & Manufacturing, Retail), and Regional Forecasts 2022-2028
Global Extended Reality Display Market is valued at approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2022-2028. Extended Reality (XR) refers to Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR). It covers the full spectrum of real and virtual environments, including technology, that might bring high definition image quality. The extended Reality Market is expected to grow with the rising development of 5G technology in the forecast period. According to the IEEE Future Networks in 2020, 5G speeds enhance the doctor-patient relationship by minimizing troublesome lag times in calls across telemedicine services. It has faster access to cloud storage and retrieval which expands its usage across E-healthcare services, energy infrastructure, energy infrastructure, smart cities, farming, etc. The rising growth of tourism is another major factor boosting the market growth. Whereas rising demand for extended reality in the gaming and entertainment industry and growing adoption of extended reality in the healthcare sector creates lucrative opportunities to the market. However, high maintenance and installation costs impede the market growth in the forecast period.
The key regions considered for the global Extended Reality Display Market study includes Asia Pacific, North America, Europe, Latin America, and the Rest of the World. North America is deemed as the leading region in terms of highest revenue generation. It includes factors such as the adoption of advanced technologies to facilitate innovation in various end-user industries. Whereas North America is also considered the fastest growing region owing to the factors such as easy availability of resources, rising adoption of smart phones and growing penetration of market players across the region.
Major market player included in this report are:
Microsoft (US),
Sony (Japan),
Oculus VR (Facebook) (US),
HTC (Taiwan),
Google (US),
Samsung Electronics (South Korea),
Apple (US),
PTC (US),
Seiko Epson (Japan),
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players.
The detailed segments and sub-segment of the market are explained below:
By Display Type:
Liquid Crystal Displays,
Organic Light-Emitting Diode
By End-user Industry:
Gaming & Entertainment,
Healthcare,
Education,
Military & Defense,
Automotive & Manufacturing,
Retail
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028
Target Audience of the Global ‘Extended Reality Display Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
Companies Mentioned
Microsoft (US),
Sony (Japan),
Oculus VR (Facebook) (US),
HTC (Taiwan),
Google (US),
Samsung Electronics (South Korea),
Apple (US),
PTC (US),
Seiko Epson (Japan),
Please note:The single user license is non-downloadable and non-printable. Global Site license allows these actions.
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