Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identificati

Global AI In Media & Entertainment Market Size study, by Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Fake Story Detection, Plagiarism Detection, Production Planning & Management, Sales & Marketing, Talent Identification, Content Capture, Sports Automatic Productions) and Regional Forecasts 2022-2028

Global AI In Media & Entertainment Market is valued approximately USD 10.87 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 26.9% over the forecast period 2022-2028. Artificial intelligence (AI) applications in gaming, false story recognition, plagiarism detection, production planning and management, customization, sales and marketing, talent acquisition, and other sectors are accelerating the worldwide AI in the media and entertainment sector. The market is being driven by the rising popularity of virtual creation in the media and entertainment industries, as well as its capacity to generate high-definition visuals and real-time virtual environments. Furthermore, favourable government measures are projected to have a positive influence on sector growth. In athletic events, AI algorithms are utilized to detect objects and actions. It may also employ drone video to generate intriguing content and in-depth sports commentary in its broadcasts. For example, Netflix, a well-known platform, has integrated AI technology in order to provide a more customised experience to its subscribers. This AI-powered solution will automatically complete numerous machine learning pipelines that provide suggestions for shows/movies/programs. The media and entertainment industries are experiencing unprecedented transformation. For example, in June 2020, Epic Games, Inc.'s Unreal Engine 4.25, a PlayStation programme, was improved and the advanced version was released. An unreal engine is a piece of VFX software used for developing, pre-visualizing, and visual editing effects in real time. Furthermore, significant attempts are being made by film-making businesses, such as 20th Century Fox, who employed IBM's AI system, Watson, to generate a trailer for the horror thriller ""Morgan."" However, threat of Cyber attacks impedes the growth of the market over the forecast period of 2022-2028.

The key regions considered for the Global AI In Media & Entertainment Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America emerged as the market leader. This expansion was mostly owing to corporations' large spending in R&D for developing AI-based virtual production software solutions. One of the most notable developments observed in the region is the use of AI for voice and speech recognition. Furthermore, Asia Pacific is expected to have the greatest CAGR during the predicted period.

Major market player included in this report are:
Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Solution:
Hardware/Equipment
Services
By Application:
Gaming
Personalization
Fake Story Detection
Plagiarism Detection
Production Planning & Management
Sales & Marketing
Talent Identification
Content Capture
Sports Automatic Productions
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028

Target Audience of the Global AI In Media & Entertainment Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

Companies Mentioned

Amazon Web Services, Inc.
EMG
Gearhouse South Africa Pty. Ltd.
Gravity Media
GrayMeta
International Business Machines Corp.
LMG, LLC
Matchroom Sport Ltd.
Production Resource Group, L.L.C.
Synthesia Ltd.

Please note:The single user license is non-downloadable and non-printable. Global Site license allows these actions.


Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
1.2.1. AI In Media & Entertainment Market, by Region, 2020-2028 (USD Billion)
1.2.2. AI In Media & Entertainment Market, by Solution, 2020-2028 (USD Billion)
1.2.3. AI In Media & Entertainment Market, by Application, 2020-2028 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global AI In Media & Entertainment Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global AI In Media & Entertainment Market Dynamics
3.1. AI In Media & Entertainment Market Impact Analysis (2020-2028)
3.1.1. Market Drivers
3.1.1.1. Increasing popularity of virtual creation in the media and entertainment business
3.1.1.2. Favorable government initiatives
3.1.2. Market Challenges
3.1.2.1. Threat of Cyber attacks
3.1.3. Market Opportunities
3.1.3.1. Technological improvements in AI In Media & Entertainment
Chapter 4. Global AI In Media & Entertainment Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2028)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global AI In Media & Entertainment Market, by Solution
6.1. Market Snapshot
6.2. Global AI In Media & Entertainment Market by Solution, Performance - Potential Analysis
6.3. Global AI In Media & Entertainment Market Estimates & Forecasts by Solution 2018-2028 (USD Billion)
6.4. AI In Media & Entertainment Market, Sub Segment Analysis
6.4.1. Hardware/Equipment
6.4.2. Services
Chapter 7. Global AI In Media & Entertainment Market, by Application
7.1. Market Snapshot
7.2. Global AI In Media & Entertainment Market by Application, Performance - Potential Analysis
7.3. Global AI In Media & Entertainment Market Estimates & Forecasts by Application 2018-2028 (USD Billion)
7.4. AI In Media & Entertainment Market, Sub Segment Analysis
7.4.1. Gaming
7.4.2. Personalization
7.4.3. Fake Story Detection
7.4.4. Plagiarism Detection
7.4.5. Production Planning & Management
7.4.6. Sales & Marketing
7.4.7. Talent Identification
7.4.8. Content Capture
7.4.9. Sports Automatic Productions
Chapter 8. Global AI In Media & Entertainment Market, Regional Analysis
8.1. AI In Media & Entertainment Market, Regional Market Snapshot
8.2. North America AI in Media & Entertainment Market
8.2.1. U.S. AI In Media & Entertainment Market
8.2.1.1. Solution breakdown estimates & forecasts, 2018-2028
8.2.1.2. Application breakdown estimates & forecasts, 2018-2028
8.2.2. Canada AI In Media & Entertainment Market
8.3. Europe AI In Media & Entertainment Market Snapshot
8.3.1. U.K. AI In Media & Entertainment Market
8.3.2. Germany AI In Media & Entertainment Market
8.3.3. France AI In Media & Entertainment Market
8.3.4. Spain AI In Media & Entertainment Market
8.3.5. Italy AI In Media & Entertainment Market
8.3.6. Rest of Europe AI In Media & Entertainment Market
8.4. Asia-Pacific AI In Media & Entertainment Market Snapshot
8.4.1. China AI In Media & Entertainment Market
8.4.2. India AI In Media & Entertainment Market
8.4.3. Japan AI In Media & Entertainment Market
8.4.4. Australia AI In Media & Entertainment Market
8.4.5. South Korea AI In Media & Entertainment Market
8.4.6. Rest of Asia Pacific AI In Media & Entertainment Market
8.5. Latin America AI In Media & Entertainment Market Snapshot
8.5.1. Brazil AI In Media & Entertainment Market
8.5.2. Mexico AI In Media & Entertainment Market
8.6. Rest of The World AI In Media & Entertainment Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Amazon Web Services, Inc
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Solution Summary
9.2.1.5. Recent Developments
9.2.2. EMG
9.2.3. Gearhouse South Africa Pty. Ltd.
9.2.4. Gravity Media
9.2.5. GrayMeta
9.2.6. International Business Machines Corp.
9.2.7. LMG, LLC
9.2.8. Matchroom Sport Ltd.
9.2.9. Production Resource Group, L.L.C.
9.2.10. Synthesia Ltd.
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption
List of Tables
TABLE 1. Global AI In Media & Entertainment Market, report scope
TABLE 2. Global AI In Media & Entertainment Market estimates & forecasts by Region 2018-2028 (USD Billion)
TABLE 3. Global AI In Media & Entertainment Market estimates & forecasts by Solution 2018-2028 (USD Billion)
TABLE 4. Global AI In Media & Entertainment Market estimates & forecasts by Application 2018-2028 (USD Billion)
TABLE 5. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 6. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 7. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 8. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 9. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 10. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 11. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 12. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 13. Global AI In Media & Entertainment Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 14. Global AI In Media & Entertainment Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 15. U.S. AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 16. U.S. AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 17. U.S. AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 18. Canada AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 19. Canada AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 20. Canada AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 21. UK AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 22. UK AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 23. UK AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 24. Germany AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 25. Germany AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 26. Germany AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 27. RoE AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 28. RoE AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 29. RoE AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 30. China AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 31. China AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 32. China AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 33. India AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 34. India AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 35. India AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 36. Japan AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 37. Japan AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 38. Japan AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 39. RoAPAC AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 40. RoAPAC AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 41. RoAPAC AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 42. Brazil AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 43. Brazil AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 44. Brazil AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 45. Mexico AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 46. Mexico AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 47. Mexico AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 48. RoLA AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 49. RoLA AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 50. RoLA AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 51. Row AI In Media & Entertainment Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 52. Row AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 53. Row AI In Media & Entertainment Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 54. List of secondary sources, used in the study of global AI In Media & Entertainment Market
TABLE 55. List of primary sources, used in the study of global AI In Media & Entertainment Market
TABLE 56. Years considered for the study
TABLE 57. Exchange rates considered
List of figures
FIG 1. Global AI In Media & Entertainment Market, research methodology
FIG 2. Global AI In Media & Entertainment Market, Market estimation techniques
FIG 3. Global Market size estimates & forecast methods
FIG 4. Global AI In Media & Entertainment Market, key trends 2021
FIG 5. Global AI In Media & Entertainment Market, growth prospects 2022-2028
FIG 6. Global AI In Media & Entertainment Market, porters 5 force model
FIG 7. Global AI In Media & Entertainment Market, pest analysis
FIG 8. Global AI In Media & Entertainment Market, value chain analysis
FIG 9. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
FIG 10. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
FIG 11. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
FIG 12. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
FIG 13. Global AI In Media & Entertainment Market by segment, 2018 & 2028 (USD Billion)
FIG 14. Global AI In Media & Entertainment Market, regional snapshot 2018 & 2028
FIG 15. North America AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
FIG 16. Europe AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
FIG 17. Asia pacific AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
FIG 18. Latin America AI In Media & Entertainment Market 2018 & 2028 (USD Billion)
FIG 19. Global AI In Media & Entertainment Market, company Market share analysis (2021)

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