Category: General Entertainment
General Entertainment market research reports by Bizwit Research & Consulting
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Global Event Marketing Service Market Size Study, by Service (Event Planning and Management, Event Promotion and Publicity, Event Sponsorship and Partnerships, Others), by Event Type (Trade Shows, Product Launches, Exhibitions and Conferences, Promotional Events, Others), by End User (Corporate, Trade Associations, Educational Institutions, Entertainment, Others), and Regional Forecasts 2022-2032
Global Event Marketing Service Market Size Study, by Service (Event Planning and Management, Event Promotion and Publicity, Event Sponsorship and Partnerships, Others), by Event Type (Trade Shows, Product Launches, Exhibitions and Conferences, Promotional Events, Others), by End User (Corporate, Tra ... Read More
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Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), and Regional Analysis, 2023-2030
Global Immersive Entertainment Market Size study & Forecast, by Technology Type (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Others), by Application (Gaming, Live Events, Museum and Cultural Experiences, Music and Concerts, Sports, Arcade Studios, Immersive Theater, Others), an ... Read More
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Global Drive-in Movie Theater Market Size study & Forecast, by Screen Size (Up to 20 ft., 20-50 ft., Above 50 ft.), by Area (Small Scale, Large Scale), by Technology (2D, 3D), by Application (Restaurant Parking Lots, Theater Parking Lots), and Regional Analysis, 2023-2030
Global Drive-in Movie Theater Market Size study & Forecast, by Screen Size (Up to 20 ft., 20-50 ft., Above 50 ft.), by Area (Small Scale, Large Scale), by Technology (2D, 3D), by Application (Restaurant Parking Lots, Theater Parking Lots), and Regional Analysis, 2023-2030 Global Drive-in Movie Theat ... Read More
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Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Application (Gaming, Online Shopping, Content Creation & Social Media, Events & Conference, Digital Marketing (Advertising), Testing and Inspection, Others) by End-use (BFSI, Retail, Media & Entertainment, Education, Aerospace and Defence, Automotive, Others) and Regional Forecasts 2022-2028
Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Marketplaces, Avatars, Financial Services) by Appli ... Read More
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Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027
Global Entertainment Market Size study, by Type (Books & Magazines, Films, Social media, Music & Theater, Animation, Gaming & Gambling, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) by Application (Wired and Wireless) and Regional Forecasts 2021-2027 Glob ... Read More