Europe Gaming Chair Market Size study, by Type (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, Other Chair Types), by End-User (Residential, Commercial), by Distribution Channel (Home Centers, Specialty Stores, Online, Other Distribution Cha
Europe Gaming Chair Market Size study, by Type (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, Other Chair Types), by End-User (Residential, Commercial), by Distribution Channel (Home Centers, Specialty Stores, Online, Other Distribution Channel) and Country Forecasts 2022-2032
Europe Gaming Chair Market is valued at approximately USD 242.06 million in 2023 and is anticipated to grow with a healthy growth rate of more than 8.59% over the forecast period 2024-2032. The gaming chair market encompasses the production and sales of ergonomically designed chairs specifically tailored for gamers. These chairs provide comfort and support during long gaming sessions, often featuring adjustable armrests, lumbar support, and high backrests. Popular among both casual and professional gamers, gaming chairs also appeal to remote workers seeking ergonomic solutions. The market has seen significant growth due to the rising popularity of esports and increased awareness of health and posture. A notable trend in the gaming chair market is the incorporation of advanced features like built-in speakers and vibration motors.
The demand for Gaming Chairs is mostly driven by the growing acceptance of video games as a commonplace form of leisure in Europe. As gaming becomes more commonplace, fans look for ergonomic seating options to improve their gaming encounters. As gamers become more conscious of the value of ergonomics and proper posture, there is a growing desire for specialized gaming seats that offer the best possible comfort and support during extended gaming sessions. Furthermore, the necessity for high-performance gaming chairs made to withstand the demanding demands of competitive gaming is increased by the developing esports market in Europe, which is home to an increasing number of professional gaming teams and tournaments. However, the relatively lower penetration of gaming culture compared to regions such as North America and Asia. Additionally, economic uncertainties and fluctuations will impact consumer spending on discretionary items such as gaming chairs.
The key countries considered for the Europe Gaming Chair Market study includes UK, Germany, France, Italy, Spain, and Rest of Europe. In 2023, Germany's strong economy and active gaming culture have made it a prominent power in the Gaming Chair Market. German gamers are well-known for their dedication to the game, and they place a high value on top-notch gear to improve their gaming sessions, with ergonomic seats being an essential piece of gear. The wealthy people in the country are quick to spend money on high-end gaming accessories, such as seats made to provide longer comfort while playing. Furthermore, the thriving gaming community in Germany creates a steady demand for cutting-edge goods, as seen by the regular holding of significant gaming events and conventions in the nation, which act as hubs for the display and acquisition of cutting-edge gaming chair technology. Rest of Europe on the other hand, is expected to develop at the fastest rate over the forecast period.
Major market player included in this report are: Noblechairs Cougar Gaming Arozzi North America Company name 4 Company name 5 Company name 6 Company name 7 Company name 8 Company name 9 Company name 10
The detailed segments and sub-segment of the market are explained below: By Type: PC Gaming Chair Hybrid Gaming Chair Platform Gaming Chair Other Chair Types
By End-User: Residential Commercial
By Distribution Channel: Home Centres Speciality Stores Online Other Distribution Channel
By Region: Europe UK Germany France Spain Italy ROE
Years considered for the study are as follows: Historical year – 2022 Base year – 2023 Forecast period – 2024 to 2032
Key Takeaways: Market Estimates & Forecast for 10 years from 2022 to 2032. Annualized revenues and Country level analysis for each market segment. Detailed analysis of geographical landscape with Country level analysis. Competitive landscape with information on major players in the market. Analysis of key business strategies and recommendations on future market approach. Analysis of competitive structure of the market. Demand side and supply side analysis of the market.
Please note:The single user license is non-downloadable and non-printable. Global Site license allows these actions.
Chapter 1. Europe Gaming Chair Market Definition and Research Assumptions